JEEBUS! how big would your character sprites be?
They would be 2 32x32 sprites for the character, since the top moves independantly from the legs, for aiming. With the horses as well, I guess we're looking at 2 more of the same 32x32 sprites, but they do look bloody big.
Paul, I think you're right, that probably is the only way to do it, although if that top layer is sprites (and it's still adding a lot of sprites), we might be able away with a more faithful look with fewer sprites.
I am intrigued though - did you just knock that up? I don't recognise it as an existing version, and the colour palette does look very PC Enginey. How did you do it?
*edit* plus, if we do get away with fewer sprites along the top layer, we might even have enough left for some rudimentary foreground cacti - if we're not horrendously over-budget already.
JEEBUS! how big would your character sprites be?
I think you'd need to scale everything down a bit, Master System style.
Damn. I just checked, and for the SNES version, which I was assuming I could just rip, the sizes are really non-standard. The sprites are probably 32px high, but they're about 22 long, and the horse is well over 64 px long, and I'm guessing in some frames, over 64 px high. I'm using paint in zoom, but here's the SNES sprites for Billy:
http://www.spriters-resource.com/snes/sunsetriders/sheet/15665And FYI, the Genesis sprites look like shit.