Author Topic: Completing every turbo game 91/144 FAILED  (Read 7072 times)

turboswimbz

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Re: Completing every turbo game 79/143
« Reply #255 on: August 19, 2012, 09:29:05 AM »
neat idea, I am playing through boxy boy again.  This might just give me motivation to finish it. Last time (about ten years ago) took me a couple of weeks, due to tiredness of sitting there finishing puzzle after puzzle.  I'll add it when I'm done if someone doesn't beat me to the end. 
NW: Hey, I made it on this psycho's Enemies' List, how about that ?? ;)

BT: Look at how the fake SFII' carts instantly sold out and were immediately listed on eBay before the flippers even took possession. Look at Nintendo's overpriced bricks. Look at the typical forum discussions elsewhere.

You can't tell most retro gamers anything!

Spenoza: The wannabe masculinity just overwhelms.

DragonmasterDan

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Re: Completing every turbo game 79/143
« Reply #256 on: August 19, 2012, 02:11:30 PM »
Due to the other thread about JJ & Jeff I fired it up again, and after spending a good part of the afternoon on it. It can be crossed off the list.
--DragonmasterDan

nodtveidt

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Re: Completing every turbo game 79/143
« Reply #257 on: August 19, 2012, 04:38:36 PM »
Wow, someone actually sat through that pile? :lol:

DragonmasterDan

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Re: Completing every turbo game 79/143
« Reply #258 on: August 19, 2012, 11:48:25 PM »
Wow, someone actually sat through that pile? :lol:

The JJ & Jeff music thread inspired me to fire it up again over the weekend. I was determined to beat it.
--DragonmasterDan

esteban

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Re: Completing every turbo game 80/143
« Reply #259 on: August 20, 2012, 05:34:09 PM »
As an aside... I believe that the Planetary Exodus might occur even without the use of the Monolith... you just have to let enough time pass and keep your sentient species occupied for long enough.


I love all the SimEarth stuff. I remember playing it on an old Mac (monochromatic monitor) and I could never resist coldly ravaging the planet with destruction. You have a warm heart, my friend.



Wow, someone actually sat through that pile? :lol:


The JJ & Jeff music thread inspired me to fire it up again over the weekend. I was determined to beat it.




« Last Edit: August 20, 2012, 05:37:32 PM by esteban »
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turboswimbz

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Re: Completing every turbo game 80/143
« Reply #260 on: August 21, 2012, 04:24:54 AM »
Final lap complete
NW: Hey, I made it on this psycho's Enemies' List, how about that ?? ;)

BT: Look at how the fake SFII' carts instantly sold out and were immediately listed on eBay before the flippers even took possession. Look at Nintendo's overpriced bricks. Look at the typical forum discussions elsewhere.

You can't tell most retro gamers anything!

Spenoza: The wannabe masculinity just overwhelms.

nodtveidt

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Re: Completing every turbo game 81/143
« Reply #261 on: August 24, 2012, 06:19:24 AM »
It Came From The Desert: conquered.

The Queen's room.


The Queen herself.


She's getting her ass kicked.


The queen: defeated!


Doc's congrats.


Sonny and Prissy are in looooooove. :lol:


Buzz's dream girl.



The End!


Sea Of Love credit.


The End Redux. :P

esteban

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Re: Completing every turbo game 82/143
« Reply #262 on: August 25, 2012, 05:47:50 AM »
You had me at...

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nodtveidt

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Re: Completing every turbo game 82/143
« Reply #263 on: August 25, 2012, 09:19:24 AM »
The Addams Family: conquered.








You didn't credit my Sim Earth clear, btw. :P

nodtveidt

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Re: Completing every turbo game 82/143
« Reply #264 on: August 25, 2012, 10:38:04 AM »
Since the Duo no longer plays cards, I dug out the TGPC project I've been working on on-and-off over the past couple of years... it still functions. So, hooked it up to my good screen and conquered another game...






Sinistron: conquered. :)

Took 7 continues to do it, but oh well... it's been awhile since I've played it. Got stuck for a bit after the checkpoint in 3, and then restarted a couple of times in 4. Was in the zone with full power through the first half of 5 so I made it to the checkpoint with ease but took a few continues to clear it completely. 6 went down easier than usual, only a couple of retries past the checkpoint.

DarkKobold

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Re: Completing every turbo game 82/143
« Reply #265 on: August 26, 2012, 02:24:02 PM »
I realize its been done for a while, but I just wanted to brag that I beat Dungeon Explorer, no deaths, no passwords!
Hey, you.

Lilgrafx

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Re: Completing every turbo game 85/143
« Reply #266 on: August 26, 2012, 03:23:46 PM »
You didn't credit my Sim Earth clear, btw. :P

Fixed. I can't believe you finished Sinistron that games is impossible!

nodtveidt

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Re: Completing every turbo game 85/143
« Reply #267 on: August 26, 2012, 04:53:28 PM »
It requires buttloads of practice and dedication to conquering this badass mofo of a shooter. And it requires even more guts to take on its Japanese counterpart, especially in the final level.

TheClash603

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Re: Completing every turbo game 85/143
« Reply #268 on: August 27, 2012, 03:47:10 PM »
Rover, any Adams Family tips?  I am a bit of a junkie for these kinds of games, but could never get too far in this one.  Loved the Camp California walkthrough (though I had beaten that one before).  Don't need anything quite as elaborate, but maybe a few general tips?

Thanks!

nodtveidt

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Re: Completing every turbo game 85/143
« Reply #269 on: August 27, 2012, 05:10:06 PM »
Only thing I can really say for that game is to simply memorize everything... the game is basically split up into two main parts: key-chasing, and surviving in the lower levels. For the first part, the key-chasing part, you simply visit specific rooms in a certain order... and memorize the patterns of all the enemies and how tough they are. Once you get into the lower levels, the task is simply to survive... take as few hits as possible, and try not to run into any traps (there are quite a few instant death traps down there). It can be extremely frustrating since you have so few lives yet such a huge hit point amount... to lose all of your hit points in one shot REALLY sucks. The game is a lot harder than it looks but put in some practice and memorize the best route to take and you'll eventually beat it. I might actually do a pictorial for this game at some point.

EDIT: Oh, and there are a couple of rooms you absolutely do NOT have to visit... you don't have to visit Wednesday's room, or the room where you chase Granny as she opens bags which release flying... things. Neither are required to get through the key-chase part, but they're kinda funny anyway... especially Wednesday's room, where she makes an NES chase after you. :P
« Last Edit: August 27, 2012, 05:15:39 PM by The Old Rover »