Author Topic: Atlantean: Deep Blue's Sister!  (Read 7645 times)

esteban

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Re: Atlantean: Deep Blue's Sister!
« Reply #105 on: July 31, 2012, 09:30:38 AM »
I think it would be funny if the Atlanteans went splat when falling from too high a height. Then again, I'm easily amused by things that go splat.

They wouldn't go splat. They are underwater.

That's why they exprode!



Give EAB* a chance. Seriously.




*Exploding Atlantean Babies
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Samurai Ghost

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Re: Atlantean: Deep Blue's Sister!
« Reply #106 on: July 31, 2012, 09:31:34 AM »
Man, love that music!!! I want the 20-minute megamix so I can listen to it on the freeway.

As far as the babies go, would it be possible to put Atlantean bases along the seafloor where you could drop the babies off for extra points a la Choplifter? You already have some structures in the background which you could use. I think that would add an interesting gameplay element and would give the player some satisfying resolution rather than having the babies just sitting on the floor like so many bags of blood.

esteban

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Re: Atlantean: Deep Blue's Sister!
« Reply #107 on: July 31, 2012, 09:42:28 AM »
Man, love that music!!! I want the 20-minute megamix so I can listen to it on the freeway.

As far as the babies go, would it be possible to put Atlantean bases along the seafloor where you could drop the babies off for extra points a la Choplifter? You already have some structures in the background which you could use. I think that would add an interesting gameplay element and would give the player some satisfying resolution rather than having the babies just sitting on the floor like so many bags of explosive blood.

Fixed that for you.

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henrycsc

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Re: Atlantean: Deep Blue's Sister!
« Reply #108 on: August 04, 2012, 05:18:59 PM »
I think they should yell "Bonus" when you save them....

Seriously, it's looking great!

It would be cool if you could mimic talking underwater.  like a simple "Thanks" or "Arigato" :)

I looked for a youtube vid of the effect I was thinking, this was one of the cooler sounding clips, but maybe you could pull off something clearer.  :)

Maybe they could make some bubbles when they talk too (assuming they have lungs and not gills)  - anatomy lesson for Atlanteans needed.

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Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #109 on: August 06, 2012, 03:07:33 AM »
I'd love to do the whole sampled-talking-underwater thing, but it'd be a royal pain in the dick. 

So, here a few things that are finalized here:

1) No 6-button support.   Sorry to the 7 crab-handed people that want to play Atlantean all goony.   It's not playable with 6 buttons anyways.  Trying to reverse is disorienting and sucks.

Ok, that's it actually.


I don't think I will be posting a playable beta of the game.  Just footage for everyone to touch themselves to.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: Atlantean: Deep Blue's Sister!
« Reply #110 on: August 08, 2012, 12:41:33 AM »
I'd love to do the whole sampled-talking-underwater thing, but it'd be a royal pain in the dick. 
Why ???

Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #111 on: August 08, 2012, 03:18:56 AM »
I'd love to do the whole sampled-talking-underwater thing, but it'd be a royal pain in the dick. 
Why ???


Using the PSG's direct sampling mode interrupts the MML player stuff, so you have to do magic and trickery to get it to work.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: Atlantean: Deep Blue's Sister!
« Reply #112 on: August 08, 2012, 07:12:35 AM »
Using the PSG's direct sampling mode interrupts the MML player stuff, so you have to do magic and trickery to get it to work.

For sf2 capcom don't use magic  :wink:
i think this should be a problem if you are using all the voices for psg musics ..
I am using a 2 channels sample player for chuck no-rice, and it's close to be smooth (my HSYNC interrupts are delayed) in 1,76 mhz CPU mode ..
« Last Edit: August 08, 2012, 07:36:38 AM by touko »

Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #113 on: August 08, 2012, 08:03:58 AM »
Using the PSG's direct sampling mode interrupts the MML player stuff, so you have to do magic and trickery to get it to work.

For sf2 capcom don't use magic  :wink:
i think this should be a problem if you are using all the voices for psg musics ..
I am using a 2 channels sample player for chuck no-rice, and it's close to be smooth (my HSYNC interrupts are delayed) in 1,76 mhz CPU mode ..

SF2 and your game aren't using Squirrel and the built in PSG BIOS stuff...
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: Atlantean: Deep Blue's Sister!
« Reply #114 on: August 08, 2012, 08:40:56 AM »
SF2 and your game aren't using Squirrel and the built in PSG BIOS stuff...
No, you 're right,but i will try to use both for my next project .
I thing it's possible, without too many cpu usage .

Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #115 on: August 08, 2012, 09:58:49 AM »
The problem isn't the CPU usage.   It's the synchronization of things.


The PSG Player expects things to come in like an assembly line.   If you go changing the channel to samples, start shooting stuff out, and then flip back, everything will fall out of sync with itself.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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henrycsc

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Re: Atlantean: Deep Blue's Sister!
« Reply #116 on: August 09, 2012, 10:38:05 AM »
Ark, you should get some of these made up for promo....  I want one in each color!

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Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #117 on: August 09, 2012, 03:05:18 PM »
oooooo
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Nando

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Re: Atlantean: Deep Blue's Sister!
« Reply #118 on: August 10, 2012, 06:27:20 AM »

Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #119 on: August 10, 2012, 06:31:31 AM »
daaaayuuuuum

The promo item I was going to give out wasn't as exciting, but is still cool.


:-3




lol
« Last Edit: August 10, 2012, 06:37:38 AM by Arkhan »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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