Author Topic: Atlantean: Deep Blue's Sister!  (Read 7587 times)

sunteam_paul

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Re: Atlantean: Deep Blue's Sister!
« Reply #60 on: June 28, 2012, 10:22:33 AM »
Cyberspace water is not for drinking. Only for shooting and capturing.

They drank it in Tron.
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Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #61 on: June 28, 2012, 10:26:00 AM »
And saving!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ParanoiaDragon

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Re: Atlantean: Deep Blue's Sister!
« Reply #62 on: June 28, 2012, 05:38:19 PM »
The only REAL problem with really interia-y controls is that underwater inertia would naturally be dampened. But maybe it is space water, so it is OK.

Yes, it's cyberspace water.

lol

Wait, wait, wait....I thought it was supposed to be hyperspace water?!?  I don't recall cyberspace water in the original designs docs!!

Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #63 on: June 29, 2012, 02:56:35 AM »
The water in tron isn't water.

It's PURE ENERGY.

aka: Blue KoolAid.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Opethian

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Re: Atlantean: Deep Blue's Sister!
« Reply #64 on: June 29, 2012, 03:29:29 AM »
Atlantean: Energy 2 electric boogaloo

[Mon 16:27] <BlueBMW> i wouldnt sell an unmolested duo hehe.  I molest the crap outta of em before they leave me

spenoza

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Re: Atlantean: Deep Blue's Sister!
« Reply #65 on: June 29, 2012, 04:01:13 AM »
Whoops! I didn't actually have intent to totally derail and troll the crap out of this thread...

Anyway, yeah, I can contest that Atlantean is looking and feeling pretty great, at least once I get over my "Why is there so much inertia underwater?" issue, which I didn't even realize was an issue until after the fact  : )
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henrycsc

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Re: Atlantean: Deep Blue's Sister!
« Reply #66 on: June 29, 2012, 04:10:58 AM »
corndogs.  Man, I can use a 3 button if that's what you decide.
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esteban

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Re: Atlantean: Deep Blue's Sister!
« Reply #67 on: July 04, 2012, 01:16:18 AM »
corndogs.  Man, I can use a 3 button if that's what you decide.


I voted "NO", but I'm with henry: definitely include 3-button support. I have a bunch of 3-button pads (they are my default pad).

I still don't have a 6-button, and I don't want to be left out.

« Last Edit: July 04, 2012, 01:18:36 AM by esteban »
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Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #68 on: July 16, 2012, 04:30:53 AM »
So, I am not going to be providing 6 button support.   It doesn't seem quite worth it at this point.

Also, I tried it out some.

It SUCKS.


It is not like the arcade controls in which the reverse button is right next to your joystick hand and you can just plop your thumb down and turn.

It's disorienting.   You can't easily reverse and shoot because it requires the same hand.   So, screw that shit.



In other news, you'll all be getting 3 shots.  They move fast.  Like, 8 pixels per frame fast.  Any faster and it looks retarded.

I've got the shots working like I want them to, finally.  Even at 8 pixels/frame, the collisions seem to be sound.   

Next up, is going to be having enemies return fire.


I have to take some creative liberties with Atlantean VS. Defender.

We aren't using a blitter, and cannot do all the shit on screen that Defender did.

It seems to be OK so far though, especially since the Defender art was tiny and lent itself well to lots of shit on screen.

Atlantean uses 16x16 sprites.   All of that stuff really does clutter the screen, fast.   

It won't be radically different though.    You'll still have mine droppers, a$$holes that follow you, a$$holes that blow up and launch things that follow you, and all of that.


and the 10 man pickup strategy will not work for you in Atlantean.   

That was where you could grab all the guys and hold them and slow the game down because the machine would draw all the humanoids on screen (on top of each other).   

PCE can handle that no problem. 

So, no cheating.

and there wont be any option where you can get the mutants to all come out, and then do the reverse bug and easily pot shot them either! 

YEAH
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Nando

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Re: Atlantean: Deep Blue's Sister!
« Reply #69 on: July 16, 2012, 01:46:28 PM »
but maybe some easter eggs?

Better not have any "achievements"  ;)

henrycsc

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Re: Atlantean: Deep Blue's Sister!
« Reply #70 on: July 16, 2012, 02:21:56 PM »
ark, you could always give it support for the Python Quickshot - because it is just that damn sexy.   


...or the Pachio controller for the pce users


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Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #71 on: July 16, 2012, 05:30:15 PM »
Yeah, the pachinko controller would work great for Atlantean, lol.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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sunteam_paul

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Re: Atlantean: Deep Blue's Sister!
« Reply #72 on: July 17, 2012, 08:38:11 PM »
Quickshot's were notorious for snapping.
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Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #73 on: July 18, 2012, 03:21:11 AM »
Are they as bad as Tac-3s
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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henrycsc

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Re: Atlantean: Deep Blue's Sister!
« Reply #74 on: July 18, 2012, 02:47:12 PM »
You guys don't see the Falcon - Quickshot connection?  :)
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