Lookin' sexy, except for the laggy paralax sprite overlaps.
That problem magically goes away during the late-stage optimization. It's doing that right now because of HuC's awesome array accessing skills.
I save this for last since once you do it, it becomes way harder to debug/deal with.
I think I am going to envelope the abduction-ray sound a bit so it isn't as spastic.
I like the mutate noise, and the enemy shot came out good. It's got a nice bullet sound. It's very Konami sounding, to me.
and yes, there will be a little soft chimey sound when the Atlanteans touch down. I love that they explode into oblivion when they die. Everything in the 80s explodes when it dies. There is no other way.
It's fleshing out quite nicely. There are a few hangups with the shots, but it's nothing I can't tweak til I like it.