Author Topic: Is using slo-mo on the Turbo Stick considered cheating?  (Read 816 times)

SMF

  • Hero Member
  • *****
  • Posts: 961
Is using slo-mo on the Turbo Stick considered cheating?
« on: June 14, 2012, 08:55:33 AM »
Since this sparked a few interesting comments let me ask.

If you use slo-mo on the turbo stick to beat certain parts of games would you consider that cheating?
Also while we are asking what people consider cheating wouldn't using the turbo switches on the controllers also be cheating?

My rule of thumb is if it was released on a 1st party controller its free game.

What I consider cheating is when you put in a cheat at the start of a game like the Konami code on Contra.

Curious of everyones thoughts.
Welcome to Prime Time B!tch

CPTRAVE

  • Hero Member
  • *****
  • Posts: 766
Re: Is using slo-mo on the Turbo Stick considered cheating?
« Reply #1 on: June 14, 2012, 08:58:55 AM »
I do not think it is considered cheating, why, because is some TG16 manuals it even says to keep pausing the game if you are having trouble beating a certain mode. Slow motion works just about the same way. And since it was released on a control system I think it is legit.

jperryss

  • Hero Member
  • *****
  • Posts: 1176
Re: Is using slo-mo on the Turbo Stick considered cheating?
« Reply #2 on: June 14, 2012, 09:03:36 AM »
Oh noes, what have I done?   :mrgreen:

I consider one difference to be that the stock controllers did not have slo-mo, but they do have turbo fire.


GohanX

  • Hero Member
  • *****
  • Posts: 1140
Re: Is using slo-mo on the Turbo Stick considered cheating?
« Reply #3 on: June 14, 2012, 09:05:19 AM »
I don't really consider turbo cheating on the TG16 since it came on the stock controller, but slo mo did not. That being said, has slow mo ever been useful in any game ever?

A side note about the Turbo Stick - the turbo is faster than the regular control pad. You know the cheat in R Type where you hold select and II to get 21 credits? You can get 28 on a Turbo Stick.

CPTRAVE

  • Hero Member
  • *****
  • Posts: 766
Re: Is using slo-mo on the Turbo Stick considered cheating?
« Reply #4 on: June 14, 2012, 09:22:52 AM »
Really, there was a cheat on R-type.  :-" I may have to get the game just to try to pass it. But slow mo I still think it is legit.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: Is using slo-mo on the Turbo Stick considered cheating?
« Reply #5 on: June 14, 2012, 09:26:41 AM »
The PC Engine didn't originally come with stock turbo pads.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

PunkicCyborg

  • Hero Member
  • *****
  • Posts: 3714
Re: Is using slo-mo on the Turbo Stick considered cheating?
« Reply #6 on: June 14, 2012, 09:32:39 AM »
I've been using the turbo switches on my Sharp Famicom and I must say, it makes a lot of games waaaaay easier or more playable. Same with my SMS, the Japanese SMS has a turbo switch on the console and it make shooters more playable. I dont really ocnsider this cheating as it makes me want to play the game more and more user friendly in a lot of cases with older games.
(19:28:25) GE0: superdead told me in whisper that his favorite game is mario paint

DesmondThe3rd

  • Sr. Member
  • ****
  • Posts: 391
Re: Is using slo-mo on the Turbo Stick considered cheating?
« Reply #7 on: June 14, 2012, 09:54:41 AM »
When I submitted scores to Twin Galaxies they said you couldn't pause the game unless it was for a game like Dragon's Curse that has a inventory system. It all depends what the rules are but in professional gaming circles slow motion is considered cheating.

SMF

  • Hero Member
  • *****
  • Posts: 961
Re: Is using slo-mo on the Turbo Stick considered cheating?
« Reply #8 on: June 14, 2012, 09:55:50 AM »
Oh noes, what have I done?   :mrgreen:

I consider one difference to be that the stock controllers did not have slo-mo, but they do have turbo fire.


Lol yup look at what you started lol
« Last Edit: June 14, 2012, 11:00:04 AM by SMF »
Welcome to Prime Time B!tch

SMF

  • Hero Member
  • *****
  • Posts: 961
Re: Is using slo-mo on the Turbo Stick considered cheating?
« Reply #9 on: June 14, 2012, 09:59:14 AM »
In a lot of games slo-mo doesn't help at all and makes the game unplayable. R-Type is just a handful of games that it works on. Even then its hard to dodge when using it.

Welcome to Prime Time B!tch

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: Is using slo-mo on the Turbo Stick considered cheating?
« Reply #10 on: June 14, 2012, 10:15:12 AM »
On a lot of Famicom games the turbo just instantly broke the game. The one that comes to mind is Commando. With a turbo controller like the NES Advantage the dude's gun basically becomes a screen length sword that destroys anything. The reason it works so well in this game is because there is no specific limit for the number of shots on screen. It throws out as many as you can.

As turbo pads became more common, more and more games were made in such a way that it isn't even an advantage. Even Hudson's Soldier series, once the poster child for "How fast can you hit A?" eventually made turbo irrelevent.

IMO, Turbo is an essential part of Bonk.

Slow motion on the other hand. Yeah, its cheating. It's also basically torture in %99 of most games. Whether or not that cheating matters is another thing. In a high score competition, obviously it's unacceptable. Some games are just so f*cking hard though that I wouldn't hold it against anyone for using it. Transformers: Mystery of Convoy, for example. It's hard and it's bad.  It's either going to get cheated on or it's just going to sit on a shelf.

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21374
Re: Is using slo-mo on the Turbo Stick considered cheating?
« Reply #11 on: June 14, 2012, 10:19:51 AM »
Turbo switches don't feel like cheating but slo-mo does.  I'm pro-cheating though, at least when it comes to cheap shit games that are otherwise not enjoyable.
U.S. Collection: 98% complete    157/161 titles

Vecanti

  • Hero Member
  • *****
  • Posts: 629
Re: Is using slo-mo on the Turbo Stick considered cheating?
« Reply #12 on: June 14, 2012, 10:37:23 AM »
0 to 34 years old = BAD

35 and older = OK

Hey, when you start getting older you need a little help.

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: Is using slo-mo on the Turbo Stick considered cheating?
« Reply #13 on: June 14, 2012, 11:08:47 AM »
Is using rapid fire cheating?  I say no, definitely not.  It simply makes playing the game less annoying and it makes it so you can enjoy the sound instead of listening to CLACK CLACK CLACK as you rapidly press the button yourself.  It probably also helps reduce your chance for getting any type of carpal tunnel syndrome.  It's simply good sense all around.

Is using slow motion cheating?  I'd say yes.  It's also amazingly annoying.

vestcoat

  • Hero Member
  • *****
  • Posts: 3077
Re: Is using slo-mo on the Turbo Stick considered cheating?
« Reply #14 on: June 14, 2012, 11:51:34 AM »
I've never thought of this before. I'd say that slow motion qualifies as "cheap", but not major cheating. Cheating in video games is like shades of grey on a continuum that goes something like this:

[Not Cheating] <---Pausing --- Pausing overnight --- Turbo switches --- Slow motion --- Tip lines/advice --- Walkthroughs/hint books --- In-game codes --- Game Genie/PAR/Game Shark/etc---> [Cheating]
STATUS: Try not to barf in your mouth.