Author Topic: Ninja Gaiden lvl2 mountains  (Read 1211 times)

soop

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Ninja Gaiden lvl2 mountains
« on: June 16, 2012, 12:40:30 AM »
they're all f*cked up - kind of jerky scrolling.  Does that happen all the time?  Plus, damn this game is hard.  I don't remember it being this frustrating on the NES.

Colossus1574

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Re: Ninja Gaiden lvl2 mountains
« Reply #1 on: June 16, 2012, 12:53:04 AM »
they're all f*cked up - kind of jerky scrolling.  Does that happen all the time?  Plus, damn this game is hard.  I don't remember it being this frustrating on the NES.

I noticed that too when wtching YouTube vids of this version....you would think the pce would be able to handle 2 layer scrolling...and i might get crucified for this...but i find the NES soundtrack lightyears better then the PCE one, couldn't find even 1 track where the PCE one sounded better  #-o
Too bad Tecmo/Hudson didn't adapt the sequel after having part1 under their belt on the PCE hardware, i'm sure they'd improve quite a bit for the Sword of Chaos  =P~

sunteam_paul

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Re: Ninja Gaiden lvl2 mountains
« Reply #2 on: June 16, 2012, 02:16:11 AM »
....you would think the pce would be able to handle 2 layer scrolling...

The PCE only has 1 background layer so it can't.
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fraggore

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Re: Ninja Gaiden lvl2 mountains
« Reply #3 on: June 16, 2012, 03:04:30 AM »
hello i aint played it but from what i have seen and herd its harder than sun drayed s**t stuck to a shovel.
« Last Edit: June 16, 2012, 05:45:57 AM by fraggore »
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Black Tiger

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Re: Ninja Gaiden lvl2 mountains
« Reply #4 on: June 16, 2012, 05:53:52 AM »
Ninja Gaiden PCE is just using dynamic (animated) tiles incorrectly to create parallax. Many PCE games use dynamic tiles perfectly for parallax and the PCE can do much more than 2 layer scrolling. Metamor Jupitor has a stage with 4 layers of fully overlapping scrolling, of which one layer is a transparency effect which fades in and out over the 3 layers behind it.

I find the PCE version less frustrating than the NES version. If I remember correctly, in the PCE version, your sword actually damages enemies. In the NES version, enemies can only be damaged by the space directly in front of your extended sword and if an enemy is close enough to touch any pixels of your sword, they take no damage and instead your are hurt.

I also prefer the NES soundtrack. Many NES games sound as good as or better than 16-bit version. Ys III for example.
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termis

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Re: Ninja Gaiden lvl2 mountains
« Reply #5 on: June 16, 2012, 06:12:36 AM »
Yeah, kinda reminds me of Ys III background scrolling.

Anyway...  I haven't really much of the PCE version (a few levels) - and I personally couldn't reacall if it was more difficult than the NES version.

Either way, a difficult game no matter the version.  I beat NES version *once* way back.  That's gotta be one of my more fond memories (along with the likes of Blaster Master, Castlevania I, etc.)  When "hard" games meant hard... :?

Black Tiger

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Re: Ninja Gaiden lvl2 mountains
« Reply #6 on: June 16, 2012, 11:27:10 AM »
The Ys III tile shuffling scrolling is choppy but works correctly in most places (I think that the village parallax is done wrong). Most/all choppy PCE dynamic tile parallax is ported from computer versions.

As an NES game port, Ninja Gaiden was already setup to be dynamic tile friendly, but the developer just didn't know what they were doing. I think that some sections didn't even need dynamic tiles and could have just slid horizontal strips across the screen. Ninja Gaiden PCE would look and feel much better with no parallax than what we actually got.
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ccovell

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Re: Ninja Gaiden lvl2 mountains
« Reply #7 on: June 16, 2012, 03:30:58 PM »
Ninja Gaiden was also programmed by the rather untested guys at Hudson Hong Kong, so that may have contributed a lot.

Tatsujin

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Re: Ninja Gaiden lvl2 mountains
« Reply #8 on: June 16, 2012, 07:42:59 PM »
Lol hudson hk, didnt know that.
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Mathius

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Re: Ninja Gaiden lvl2 mountains
« Reply #9 on: June 17, 2012, 03:42:40 AM »
What's really weird is if you look at the cinema scene where Ryu standing on a mountaintop looking at the fortress he needs infiltrate. That one scene has perfectly smooth parallax yet the rest of the game is shoddy.
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Colossus1574

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Re: Ninja Gaiden lvl2 mountains
« Reply #10 on: June 17, 2012, 10:40:19 AM »
Ninja Gaiden PCE is just using dynamic (animated) tiles incorrectly to create parallax. Many PCE games use dynamic tiles perfectly for parallax and the PCE can do much more than 2 layer scrolling. Metamor Jupitor has a stage with 4 layers of fully overlapping scrolling, of which one layer is a transparency effect which fades in and out over the 3 layers behind it.

I also prefer the NES soundtrack. Many NES games sound as good as or better than 16-bit version. Ys III for example.

the only negative to the NES is that it's not stereo sound but otherwise, i agree with u on that BT! Why is that anyways, is it because the NES had such a long lifespan that programmers got more experience on that system to make good music or is it that the NES just had good sound hardware? Capcom never could do any wrong on their NES soundtracks....Strider, Megaman 1,2,3, Bionic Commando, StreetFighter 2010, some of the most memorable tunes on the ol' Nes  :-"

Tatsujin

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Re: Ninja Gaiden lvl2 mountains
« Reply #11 on: June 17, 2012, 10:52:48 AM »
And denn, dont forget about the follin stuff on the nes :)
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Colossus1574

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Re: Ninja Gaiden lvl2 mountains
« Reply #12 on: June 17, 2012, 11:05:16 AM »
And denn, dont forget about the follin stuff on the nes :)

"Follin?" examples?....

Bernie

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Re: Ninja Gaiden lvl2 mountains
« Reply #13 on: June 17, 2012, 11:18:54 AM »
I believe he means the stages where things are "falling" from the sky.

Mathius

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Re: Ninja Gaiden lvl2 mountains
« Reply #14 on: June 17, 2012, 02:23:48 PM »
I believe he means the stages where things are "falling" from the sky.


LOL

Na. He means this:


Be sure to listen to this with some bass. :)
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