Author Topic: Ninja Gaiden lvl2 mountains  (Read 1222 times)

Colossus1574

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Re: Ninja Gaiden lvl2 mountains
« Reply #30 on: June 19, 2012, 12:11:40 AM »
Wow? really? Man.....maybe i was just the nerdy incarnate of Ryu Hayabusa himself back in the day!  :mrgreen:
Cause i didn't really have much problems finishing it once i got the hang of a few tough spots, basically the boss Malth, and the 3 phase end boss...
Now if u say finishing it without continuing, i might've only pulled it off once or twice, but with continues i've finished quite a few times. The end boss was simple as long as u hold onto the cyclone attack till the end and save up "chi" or weapon points  :dance:


You can blame the legendary Jeff and Tim Follin for the exquisite ear-gasms found in SS. Tim widely known for his work on the ZX Spectrum and C64. These guys came from the early days of 8-Bit computers where producing tracks the length of Led Zeppelin epics were the norm.

Thanks Matti for placing a "name" to the source of the ear-gasms i had back in th day, now i find out he's the genius behind the music from Target: Renegade!? This man is a GOD!!! f*ck CD/DVD music, he just needs an 8bit game machine!

jperryss

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Re: Ninja Gaiden lvl2 mountains
« Reply #31 on: June 19, 2012, 12:16:33 AM »
I cleared the NES version only once, but haven't yet put much time into the PCE version.

The end boss was simple as long as u hold onto the cyclone attack till the end and save up "chi" or weapon points  :dance:

Technically yes, but your remaining points are cashed out after each phase. So you're left with no slash attack for the 2nd and 3rd phases, unless you die and play all the way through again.

And actually getting to the boss is no small feat.

And it's a total kick-to-the-groin sending you back to 6-1 when you die. Is the PCE version the same way?

burn_654

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Re: Ninja Gaiden lvl2 mountains
« Reply #32 on: June 20, 2012, 07:55:38 AM »
I wonder if the background scrolling could be fixed/hacked? Either to smooth it out or make them static - either would probably look better.
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Tatsujin

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Re: Ninja Gaiden lvl2 mountains
« Reply #33 on: June 20, 2012, 01:33:19 PM »
everything is possible in obey brew.
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MottZilla

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Re: Ninja Gaiden lvl2 mountains
« Reply #34 on: June 23, 2012, 09:41:22 AM »
The reason it looks jerky is maybe because of the memory limit they had on the project due to being on a HuCard. You could have it scroll very smooth, if you had the memory to store each pattern needed to detail that. Maybe a well programmed routine could move pattern data around for you too. I'm sure something better could have been done. Honestly it's a *decent* port but I personally don't care for the redone graphics or sound. The NES version is so much better. The SNES version also is better looking and I believe better sounding than the PCE version.

Mathius

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Re: Ninja Gaiden lvl2 mountains
« Reply #35 on: June 23, 2012, 09:54:38 AM »
The reason it looks jerky is maybe because of the memory limit they had on the project due to being on a HuCard. You could have it scroll very smooth, if you had the memory to store each pattern needed to detail that. Maybe a well programmed routine could move pattern data around for you too. I'm sure something better could have been done. Honestly it's a *decent* port but I personally don't care for the redone graphics or sound. The NES version is so much better. The SNES version also is better looking and I believe better sounding than the PCE version.

I was always under the impression that the SNES remake was barely graphically updated.
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MottZilla

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Re: Ninja Gaiden lvl2 mountains
« Reply #36 on: June 23, 2012, 10:24:36 AM »
If I recall correctly, the SNES version upped the color count on all the graphics. However they did not bother to implement all the background effects (raster effects) from the NES versions. The second stage of Ninja Gaiden 3 doesn't have the parallax effect in the sky where different background pieces scroll at different rates. The first game really isn't missing anything. It's mainly the 3rd game and maybe some of the 2nd game that suffer from those things being left out. All the games may suffer from the redone music a bit. Some tracks I recall were not included in the SNES trilogy remake. It's probably memory/money related or maybe a lack of development time/money.

If you look at NG Trilogy versus the NES version you should be able to tell them apart easily but they did not drastically redraw things like other updates like Super Mario Bros or Mega Man Wily Wars.

Black Tiger

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Re: Ninja Gaiden lvl2 mountains
« Reply #37 on: June 23, 2012, 11:34:22 AM »
The reason it looks jerky is maybe because of the memory limit they had on the project due to being on a HuCard. You could have it scroll very smooth, if you had the memory to store each pattern needed to detail that. Maybe a well programmed routine could move pattern data around for you too. I'm sure something better could have been done. Honestly it's a *decent* port but I personally don't care for the redone graphics or sound. The NES version is so much better. The SNES version also is better looking and I believe better sounding than the PCE version.


Many HuCards of various sizes use much more memory intensive dynamic tiles for parallax and misc.

You may have unique taste, although I'm not sure you have even directly compared the games. I believe that most people would prefer the grahpics of the PCE version over the SNES version, which isn't updated much from the NES version-



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RegalSin

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Re: Ninja Gaiden lvl2 mountains
« Reply #38 on: June 23, 2012, 01:37:19 PM »
The NES game is as good as it, get. They tried to update it, but
Ninja Gaiden belongs with Battle Taods, Double Dragon, and the Techo's Downtown series.

I will admit back then, it was a hassle, to play the game, but eventually you discover all the hiding spots. Sometimes, you have to just take hits to move on, or else. I think the farthest I ever got was the moutain stage, and then I got so tired of dying, I just stopped. The moutain stage I am referencing is after the double hamsters, pass the green soilder, including the lighting man and his brother ( did he have a brother ). I still have my original cart, ready to play, in my official or unofficial NES.


Double Dragon was probably the only game to recieve a respectable
place on the PCE. However even that said, I still enjoy the NES games.

If things were a differnt way, then Shin Mega Tensi would have been released on the PCE, but then we wouldn't have the same representation,

Why couldn't they just release the same exact game on the system, and make a port or two. Then it would have been perfect. Oh I forget the PCE was expensiver to produce. So expensive people in China are still rocking NES today.

.........................................................................................


Honestly I am not feeling the PCE version of Ninja Gaiden. It is just as fun, as the NES, but something is missing. You can't, double
jump your way to the ceiling, in level two when you get the power up the last enemy is able to slightly hit you. In fact that is how you get across level two ( the level after the prison, holding cell ), you get an invicibility, and then later an airial slash ( that circle slash jump ),
which makes you able to pass some enemies. Also the boss enemies are smaller, along with some of the stuff. The AI has improved slightly.

Mathius

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Re: Ninja Gaiden lvl2 mountains
« Reply #39 on: June 23, 2012, 03:16:50 PM »
I know what you are referring to with the last enemy in the area after the holding cell. Once you get the ring of fire (invincibility) and try to jump the last gap you'll be damaged by him and flung back into a pit. It happens every time. That's a glitch that should have been caught.
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RegalSin

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Re: Ninja Gaiden lvl2 mountains
« Reply #40 on: June 23, 2012, 04:36:28 PM »
But that should not be considered a glitch, since the enemy actually makes
a U turn, allow me or you to cross. I just checked it in the NES game. I think if I could master climbing walls on the PCE game, it might be just as fun, or even better. I am just saying that, since the NES game looks so bare compared to the PCE game. However it is more down to earth.

Mathius

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Re: Ninja Gaiden lvl2 mountains
« Reply #41 on: June 23, 2012, 05:24:22 PM »
But Ryu is invincible when he encounters that enemy (as long as you get the power-up). That would be like getting a star in Super Mario Bros., turning invincible, run easily through a couple goombas, then jump on a phirana plant and dying while Mario is still flashing. When Ryu gets that power up he is able to run through anything with the one exception. It's a glitch. It never happens in the NES version, but it will always happen in the PCE version.
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MottZilla

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Re: Ninja Gaiden lvl2 mountains
« Reply #42 on: June 23, 2012, 05:38:34 PM »
The reason it happens in the PCE version is because Ryu is *not* invincible like in the NES version when you have the fire wheel. So the sword of that enemy for whatever reason can extent out and damage you before the firewheel can damage and kill him. Atleast that is what I remember. Similar issue with the spinning sword art in the PCE version, Ryu does not appear to be invincible during use, so you can't nuke bosses with it which really makes it far less impressive.

Black Tiger, the PCE graphics update, is not bad, but I feel it could have been better, just like the SNES update. In the SNES update they played it safe. Same exact style but some added color depth. Nothing wrong with that. PCE they redid the style totally. It isn't bad but it just doesn't feel like Ninja Gaiden. Combine that with the completely different music that certainly isn't better and it just feels inferior.

Although I could have some bias since I took the time to complete disassemble Ninja Gaiden for NES and have worked on my own fan game/sequel Ninja Gaiden IV.

I'll leave it at, Ninja Gaiden for PCE is a great and solid addition to the PCE library.

Colossus1574

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Re: Ninja Gaiden lvl2 mountains
« Reply #43 on: June 29, 2012, 11:06:44 AM »
PCE they redid the style totally. It isn't bad but it just doesn't feel like Ninja Gaiden. Combine that with the completely different music that certainly isn't better and it just feels inferior.

Although I could have some bias since I took the time to complete disassemble Ninja Gaiden for NES and have worked on my own fan game/sequel Ninja Gaiden IV.


Well, the "feel" of Ninja Gaiden probably has alot to do with us falliing in love with the series on the NES with it's pallette of colors and it's own sound chip music. Saying the PCE one is inferior might be a lil' harsh. You look at some of the level art on the pce one...it's pretty impressive from a re-imagining point of view. Up to Stage 2-1...the pce one does look kinda....bland, but after that there are some nice improvements as shown by Awack & B.Tiger's images.
2-2 : the faraway mountains and clouds add alot of bg depth.
4-1 : you can actually make out the trees, and ferns for a more lush jungle.
4-2 : again, added depth with that other rail track turning into the bg.
On most stages, the way the rock formations were drawn look great, as most noticeable in 3-2 (although i wished they kept the snow)

Don't get me wrong, I LOVE the NES series and it has a very special place in my "gaming" heart  :mrgreen: It had the perfect combination of tough fast action, great soundtrack, and of course incredible storytelling!
That being said, i'd love to read your script for NG IV   :clap:
I can understand Tecmo doing a reboot once it got onto the nex gen systems (i have no qualms with the well-endowed women  =P~)....but throwing out the history of a well written trilogy was a total travesty imo! I want the original cast back!!!

Black Tiger

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Re: Ninja Gaiden lvl2 mountains
« Reply #44 on: June 29, 2012, 01:18:31 PM »
The reason it happens in the PCE version is because Ryu is *not* invincible like in the NES version when you have the fire wheel. So the sword of that enemy for whatever reason can extent out and damage you before the firewheel can damage and kill him. Atleast that is what I remember. Similar issue with the spinning sword art in the PCE version, Ryu does not appear to be invincible during use, so you can't nuke bosses with it which really makes it far less impressive.

Black Tiger, the PCE graphics update, is not bad, but I feel it could have been better, just like the SNES update. In the SNES update they played it safe. Same exact style but some added color depth. Nothing wrong with that. PCE they redid the style totally. It isn't bad but it just doesn't feel like Ninja Gaiden. Combine that with the completely different music that certainly isn't better and it just feels inferior.

Although I could have some bias since I took the time to complete disassemble Ninja Gaiden for NES and have worked on my own fan game/sequel Ninja Gaiden IV.

I'll leave it at, Ninja Gaiden for PCE is a great and solid addition to the PCE library.

It definitely isn't anything special for PCE, but at least they did try to make it different, instead of just slapping the Famicom version onto a HuCard. The way they went about improving color and often detail is nice, but could have been so much better.
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