Author Topic: Am I finding Keith Courage... quite fun?  (Read 2477 times)

turbokon

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Re: Am I finding Keith Courage... quite fun?
« Reply #45 on: July 12, 2012, 07:15:16 AM »
I have several loose extra copy of KC. Just pm me if anybody wants one. Will gladly sent it out for free.
Turbo fan since 1991 after owning my first system.

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sheath

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Re: Am I finding Keith Courage... quite fun?
« Reply #46 on: July 15, 2012, 02:25:54 AM »
My TG16 came with Keith Courage when I picked it up in 1990.  I played all the way through the game repeatedly even though I actually bought the system for Bonk's Adventure and Legendary Axe.  I enjoyed it, the overworld levels reminded me of Zelda II's towns in some way, and the music really caught me.  The only thing that ever disappointed me about Keith Courage was that it just didn't have those "moments" that other games have, and the levels didn't seem all that distinct from one another.  Other than that, I think it is a well above average game with great presentation.

DrBread

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Re: Am I finding Keith Courage... quite fun?
« Reply #47 on: July 16, 2012, 06:01:47 PM »
The thing that confused me was the rainbow warping. It just made me laugh the first time i saw it.
I really like video games...

esteban

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Re: Am I finding Keith Courage... quite fun?
« Reply #48 on: July 18, 2012, 08:02:25 AM »
The thing that confused me was the rainbow warping. It just made me laugh the first time i saw it.


The rainbow is awesome. I pity the un-awesome experience you had when you first witnessed the NOVA SUIT IN ALL OF ITS GLORY.

I am not joking.

And I am not a big proponent of Keith Courage (far from it).


Hany sighs, "Respect Mr. Courage & Company. Always. Forever."

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T2KFreeker

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Re: Am I finding Keith Courage... quite fun?
« Reply #49 on: July 18, 2012, 08:25:31 AM »
Man, why is there always so much hostility for this game? The only thing that irritates me about the game is the fact that it was a poor choice for a pack in. If it hadn't been the pack in I have a feeling the game would actually have a strange cult following. Was cool.
END OF LINE.

Kaijuboy

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Re: Am I finding Keith Courage... quite fun?
« Reply #50 on: July 19, 2012, 12:14:33 PM »
I have several loose extra copy of KC. Just pm me if anybody wants one. Will gladly sent it out for free.

MAJOR props to Turbokon for this!  That is above and beyond the call of duty for a Turbo Fan!  A major THANK YOU!   :clap:  :clap:  :clap:



turbokon

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Re: Am I finding Keith Courage... quite fun?
« Reply #51 on: July 19, 2012, 12:24:05 PM »
No problem neighbor;) Just swing bye if you ever want to borrow any turbo games.

BTW my fellow turbo brothers, I have no more loose copy of Keith courage to give away, sorry.
Turbo fan since 1991 after owning my first system.

Check out my website:)
www.tg16pcemods.com

grolt

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Re: Am I finding Keith Courage... quite fun?
« Reply #52 on: August 03, 2015, 02:49:53 PM »
After exhausting some of my other games on the system, and still waiting for a bunch of new purchases to roll in, I decided I'd finally try to tackle KEITH COURAGE start to finish.  I've played through the first few levels a few times over the years, but I'd always lose interest in the repetitive design and having to go from being this fast, powerful badass in the underworld stages to this slow little Dragonball Z wannabe in the overworld.  Playing it this time though, I stuck with it and started to enjoy the cyclical yin and yang of the game.  Harvesting coin for those swords in the overworld was a cheap and easy thrill, and then the Transformer-like super attacks underneath worked that pleasure principle over and over again.

The game is very forgiving with your life allotment, but taking too much damage is never really the issue in the game.  The single-touch game overs in the spikes are a pretty big annoyance, and the enemies strategically placed right beside spike pits can be really cheap at times.  While I do like the labyrinth-like levels in the underworld, their design can be incredibly frustrating at times, since so much of it is descending down levels where you can't see the floor.  So many times there are just spikes placed at the bottom of a space where you'd normally expect to drop, and then boom, game over and you're back to the start of the level.  Some of the labyrinths have some nice bits of misdirection and forced confusion with the path you're supposed to take, but so much of it is ruined by poor game design and cheap deaths.  The variety is also lacking - almost all the labyrinths are the same and the bosses even get recycled as regular baddies (B.A.D.dies?) in the later levels.

As a console launch title against the likes of Mario or Sonic it was destined to fail, but taken on its own merits KEITH COURAGE is a fun, if repetitive, game.  By the end I was addicted, slaughtering cats like nobody's business to get that Alpha Sword, and then hacking my way through the final labyrinth before I happened upon the all-too-easily-activated last boss cheat to breeze my way to the finish line.  The game has my favorite kind of ending - the one valiant final graphic, and then a wicked text scroll that details how much of a wicked hero you are (nothing beats the US ending to ENDURO RACER, if any of you haven't seen that before).  It was great fun, and I'm glad I stuck with it.  I wish we were given that sequel promised in the credits, but alas, 'twas never meant to be.  Like the end of the rainbow, it's something that was never found, but this will be a fun game to beam up every now and again.  Stay courageous, Keith!
I'm a notorious strange man.

esteban

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Am I finding Keith Courage... quite fun?
« Reply #53 on: August 04, 2015, 01:08:08 AM »
Yup: Keith Courage had the potential to be an absolutely AWESOME game... if only there was simply more variety in stage design/graphics/enemies/enemy AI...no cheating on the bosses, etc.

REPETITION/RECYCLING really sucks away the initial, legitimate fun Keith Courage promises. 

The overworld is the weakest, but could have been easily fixed with a TINY bit of creativity ( I, too, like the yin yang of over- vs. under-world).

In my FANTASY, the overworld would have echoed a more elaborate ARPG/platformer akin to Wonderboy in Monsterworld...or Faxanadu...or something. But then a password would have to be introduced and it would no longer be an "action title" and then the hybrid gameplay might turn-off a lot of folks and perhaps I am tinkering too much. Regardless of my silly fantasies, simple changes could have fixed the overworld without much extra work.

PERSONALLY, I LIKE THE MECHANICS/CONTROLS OF THE NOVA SUIT...it just feels nice (not perfect), especially with a decent sword. The jumping/landing/slashing + sound effects + controls + response...very nice.

Very few games capture a "mech" properly...I think the stages could have been designed better, to better complement/match the unique feel/abilities of the NOVA suit....
« Last Edit: August 04, 2015, 01:51:55 AM by esteban »
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escarioth

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Re: Am I finding Keith Courage... quite fun?
« Reply #54 on: August 04, 2015, 02:08:39 AM »
but that feeling when you see that kick ass robot getting bigger after the rainbow beam.
i was amazed as a kid
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DragonmasterDan

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Re: Am I finding Keith Courage... quite fun?
« Reply #55 on: August 04, 2015, 02:11:18 AM »

As a console launch title against the likes of Mario or Sonic it was destined to fail, but taken on its own merits KEITH COURAGE is a fun, if repetitive, game.

Remember, Sonic wasn't a launch game, it came out almost two years after the Genesis had been on the market. The Genesis pack-in game was originally Altered Beast.
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grolt

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Re: Am I finding Keith Courage... quite fun?
« Reply #56 on: August 04, 2015, 05:08:19 AM »


As a console launch title against the likes of Mario or Sonic it was destined to fail, but taken on its own merits KEITH COURAGE is a fun, if repetitive, game.

Remember, Sonic wasn't a launch game, it came out almost two years after the Genesis had been on the market. The Genesis pack-in game was originally Altered Beast.

Yes, I should have said "bundle" title, since Genesis took over once they had Sonic bundled in. Keith Courage was still on the shelf with the TG-16 up against that and Mario 3/Super Mario World. Even against Altered Beast it is kind of a goofy game.
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DragonmasterDan

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Re: Am I finding Keith Courage... quite fun?
« Reply #57 on: August 04, 2015, 05:40:24 AM »
Yes, I should have said "bundle" title, since Genesis took over once they had Sonic bundled in. Keith Courage was still on the shelf with the TG-16 up against that and Mario 3/Super Mario World. Even against Altered Beast it is kind of a goofy game.

Yes, though at various times the TG16 package was upgraded to also include Bonk. But Keith was still hiding in the box.

Anyway, I think Keith Courage was picked because it was a low ROM size (low cost to produce) game that showed off the TG16s color palette, and sharp graphics in the mech suit sections. It obviously wasn't the best game to market with the system, but I understand why they did it. The problem was they had overproduced the stock TG16 Keith Courage bundle and were stuck just adding things to the package rather than whole new configurations like Sega did in the case of Sonic.
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esteban

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Re: Am I finding Keith Courage... quite fun?
« Reply #58 on: August 04, 2015, 06:13:42 AM »

Yes, I should have said "bundle" title, since Genesis took over once they had Sonic bundled in. Keith Courage was still on the shelf with the TG-16 up against that and Mario 3/Super Mario World. Even against Altered Beast it is kind of a goofy game.

Yes, though at various times the TG16 package was upgraded to also include Bonk. But Keith was still hiding in the box.

Anyway, I think Keith Courage was picked because it was a low ROM size (low cost to produce) game that showed off the TG16s color palette, and sharp graphics in the mech suit sections. It obviously wasn't the best game to market with the system, but I understand why they did it. The problem was they had overproduced the stock TG16 Keith Courage bundle and were stuck just adding things to the package rather than whole new configurations like Sega did in the case of Sonic.

Agreed.
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grolt

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Re: Am I finding Keith Courage... quite fun?
« Reply #59 on: August 04, 2015, 07:38:20 AM »

Supergrafx Granzort.

But yes, decent if repetitive fun!

Ehhhh, that's a sequel like Adventure Island is a sequel to Wonder Boy...
I'm a notorious strange man.