I really have to admit, I find Dead Moon to be a real bore. Its just about the most plain shooter out there. The strongest point was the background graphics. The player ship design was not too bad, but honestly just felt like a rip off of the ships from the Toaplan shooters. I am really surprised Natsume was willing to bother with it. My only guess is they got the rights on the cheap. When I think about this game I often just relate it to other meh shooters out there like Rock On on PCE, Darwin 4081 on Mega Drive, or Zed Blade on NeoGeo. Basically just shooters that are clearly first efforts, instead of products from a seasoned group or programmers. Doesn't mean they are terrible. Just terribly average.
"Terribly average" is the best way to put it—with a bit more inspiration, these games could really have been better. I think there is a polish to Dead Moon (decent controls, no blatantly offensive aesthetics, an internal cohesiveness of ideas/themes/play mechanics) that
seemingly elevated it above mediocrity, but Dead Moon is, at heart, pretty damn generic.
I still enjoyed the game, but that's because I am a slut for the genre and I have played such abominable shot-em-ups that Dead Moon gets credit for simply being meh.
I have commented on Rock On (a poor, intellectually-challenged man's R-Type) as NOT being horrendous (I've enjoyed it, for what it is), but I can't help but wonder how much more enjoyable a
finely-executed R-Type clone would have been.
Similarly, Dead Moon could have been SO MUCH MORE.
End of rant.