Clear #54 - Dungeon Master: Theron's Quest
This one's a bit of a mixed bag, where many of the good things are balanced by a few related flaws.
The Good: good tunes (I particularly like the harpsichord number of the last level); decent opening and closing cinemas, though the ending could've used a voiced narrative like the intro; different baddies for each level, some of which are pretty creepy looking and sounding; the puzzles can get pretty tricksy; and it controls very well if you learn to use the d-pad for movement and not the on-screen arrows.
The Bad: the bland water dripping 'atmospheric' tune that plays far too often; there's no cut scenes for each stage, just a little text blurb and a still photo; the baddies aren't very well animated; and you don't get to keep any goodies from one dungeon to the next, making it more like seven mini-games to beat instead of one cohesive whole.
The Ugly: every once in a while, you'll hit a glitch that makes one of your characters max out the load they're carrying (even if you strip 'em to nothing), which makes you move slower and forces you to rest repeatedly. The alternative is to let the f*cker die, as everything goes back to normal upon resurrection.