Author Topic: NEO GEO X - New SNK Games Console  (Read 5252 times)

Nando

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Re: NEO GEO X - New SNK Games Console
« Reply #225 on: October 11, 2013, 03:00:50 AM »
I enjoy it a bit too, but just a bit; actually playing the game is at least 3/4 the fun.

well yeah, one is foreplay, the other full service and stuff.....

Can't really do that with the whole digital Download BS, even if they give you the artwork and extras digitally. It's just not the same.

Black Tiger

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Re: NEO GEO X - New SNK Games Console
« Reply #226 on: October 11, 2013, 04:38:24 AM »
Hehe, this isn't much more far from emulating.

Like playing PCE games on the Turbo Everdrive.

Not the same. The experience of playing roms on the TED (or many other flash carts) is identical to playing the original hucards.

The unaltered games on that MVS multi-cart are identical to playing the original carts.
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Joe Redifer

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Re: NEO GEO X - New SNK Games Console
« Reply #227 on: October 11, 2013, 08:08:59 AM »
Hell I'd rather have a Neo Geo flash cart than a multi-cart.

Black Tiger

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Re: NEO GEO X - New SNK Games Console
« Reply #228 on: October 11, 2013, 10:44:00 AM »
Hell I'd rather have a Neo Geo flash cart than a multi-cart.

Especially if it encouraged Neo Geo homebrew.
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ccovell

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Re: NEO GEO X - New SNK Games Console
« Reply #229 on: October 11, 2013, 12:31:40 PM »
Hehe, this isn't much more far from emulating.

Like playing PCE games on the Turbo Everdrive.

Not the same. The experience of playing roms on the TED (or many other flash carts) is identical to playing the original hucards.

The unaltered games on that MVS multi-cart are identical to playing the original carts.
Exactly.  (Well, the earliest Neo-Geo games on multicarts have samples missing, but are otherwise identical.)

Quote from: Black Tiger
Especially if it encouraged Neo Geo homebrew.

The Neo-Geo CD has no lockout hardware or special discs or anything.  There's your path to NG homebrew!

Tatsujin

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Re: NEO GEO X - New SNK Games Console
« Reply #230 on: October 11, 2013, 02:44:23 PM »
Hehe, this isn't much more far from emulating.

Like playing PCE games on the Turbo Everdrive.

Not the same. The experience of playing roms on the TED (or many other flash carts) is identical to playing the original hucards.

The unaltered games on that MVS multi-cart are identical to playing the original carts.
Exactly.  (Well, the earliest Neo-Geo games on multicarts have samples missing, but are otherwise identical.)

Quote from: Black Tiger
Especially if it encouraged Neo Geo homebrew.

The Neo-Geo CD has no lockout hardware or special discs or anything.  There's your path to NG homebrew!

but.. it's the NGCD :(
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ccovell

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Re: NEO GEO X - New SNK Games Console
« Reply #231 on: October 11, 2013, 07:39:34 PM »
Oh, dear, I smell some Neo-Geo AES snobbery here...

Games such as Fatal Fury and Last Resort load the whole game from CD in a single pass.  If you're making homebrew that's better than FF and LR, then I suppose you have the right to put it exclusively on a cartridge and charge $300 $730 for it...
« Last Edit: October 11, 2013, 07:43:11 PM by ccovell »

Black Tiger

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Re: NEO GEO X - New SNK Games Console
« Reply #232 on: October 12, 2013, 06:11:53 PM »
I meant literally if it would encourage homebrew projects, not just make them possible. As far as I know,  there isn't a lot of NGCD homebrew. And by homebrew I meant misc projects, not just full games made to be sold.
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kazumn

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Re: NEO GEO X - New SNK Games Console
« Reply #233 on: October 15, 2013, 12:51:32 AM »
I'm i the only one feeling robbed by Tommo?

Mishran

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Re: NEO GEO X - New SNK Games Console
« Reply #234 on: October 15, 2013, 09:29:45 AM »
I'm i the only one feeling robbed by Tommo?

No, a whole bunch of idiots over on the NG forums are bitching too. While I feel that things could have been done better, I don't see reason to complain. I still get use out of mine and don't feel the cheapness that most seem to with it. But in an age where people feel the need to RGB mod the older systems to make them "enjoyable" again, whiners are expected. I still play my classics over RF and still get plenty of enjoyment from them. People are too damn spoiled nowadays.

Opethian

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Re: NEO GEO X - New SNK Games Console
« Reply #235 on: October 15, 2013, 10:15:45 AM »
Blame pipes with his crusade to respond to any comment about the NGX.

Sure the unit is a piece of shit but no need to carry on the bitch fest...

[Mon 16:27] <BlueBMW> i wouldnt sell an unmolested duo hehe.  I molest the crap outta of em before they leave me

jperryss

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Re: NEO GEO X - New SNK Games Console
« Reply #236 on: October 16, 2013, 02:48:57 AM »
No, a whole bunch of idiots over on the NG forums are bitching too. While I feel that things could have been done better, I don't see reason to complain. I still get use out of mine and don't feel the cheapness that most seem to with it. But in an age where people feel the need to RGB mod the older systems to make them "enjoyable" again, whiners are expected. I still play my classics over RF and still get plenty of enjoyment from them. People are too damn spoiled nowadays.

In the gaming world, there is a direct relationship between the cost of entry for a particular system and the amount of snobbery demonstrated by that system's fanbase.

Mishran

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Re: NEO GEO X - New SNK Games Console
« Reply #237 on: October 16, 2013, 09:13:41 AM »
How does that explain the need to mod an NES, Genesis, or Turbo Duo to display crystal clear images on par to a PS3? I still don't understand it. RF and AV are just plain blesphemy. Don't get me wrong, to each his own, but to refuse to play one unless the damn thing is displaying RGB??? Come on...

EvilEvoIX

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Re: NEO GEO X - New SNK Games Console
« Reply #238 on: October 16, 2013, 04:28:07 PM »
Oh, dear, I smell some Neo-Geo AES snobbery here...

Games such as Fatal Fury and Last Resort load the whole game from CD in a single pass.  If you're making homebrew that's better than FF and LR, then I suppose you have the right to put it exclusively on a cartridge and charge $300 $730 for it...

Ever Try to play KOF 1999 on a Neo Geo CD?  Notice smaller sprites with frames of Animation missing on AOF3?  Games from 1995 and earlier worked well, but even SS2 has too much loading for my taste.  The CDZ really helped out but I sold mine a while back.  The Rearranged music really helped out however and then there is Power Spikes II which makes anyone want a Neo CD ;)


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rtyper

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Re: NEO GEO X - New SNK Games Console
« Reply #239 on: October 17, 2013, 12:47:40 AM »
posted by EvilEvoIX
Quote
Ever Try to play KOF 1999 on a Neo Geo CD?

Ever try playing games from an audio cassette/diskette that takes 30 mins to load approx 64k
AND if it's a multiload still has to load the next levels as well?
Speaking as a supporter of the AES on release, spending £400 on the system and £200 per game the 'AES snobbery' is a delusion among many of the Neo-Geo collectors. The vast majority of the games are mediocre at best. It wasn't until the KOF series and Slugs kicked off that the machine actually had some gameplay to match its gfx and sound as a home console.
If you never had an AES you didn't miss much.