Author Topic: PC Engine / Turbografx16 s-video mod  (Read 1807 times)

NightWolve

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Re: PC Engine / Turbografx16 s-video mod
« Reply #45 on: August 02, 2012, 03:36:14 PM »
Yeah, that chip outputs it - you have an early SNES unit, it's just newer than mine! You can do it!

http://www.sega-16.com/forum/showthread.php?20732-Easy-SNES-SFC-YUV-component-video!

Even if you just google BA6592F, the first search result shows you an image of the chip with the first pins 1 and 24 corresponding to Red-Y and Blue-Y. And Luma/Y should be tapped from the Multi-AV out since it's properly amplified for usage given the s-video support.

(http://console5.com/wiki/BA6592F)
« Last Edit: August 02, 2012, 03:38:06 PM by NightWolve »

Drakon

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Re: PC Engine / Turbografx16 s-video mod
« Reply #46 on: August 21, 2012, 11:18:31 PM »
*bump* added some new s-video demo action on youtube.  Here's my machine now:



Here's a capture with s-video and stereo sound:
http://16bitgamer.forumotion.ca/

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NightWolve

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Re: PC Engine / Turbografx16 s-video mod
« Reply #47 on: August 22, 2012, 04:53:18 AM »
Looks good!

EvilmaxWar

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Re: PC Engine / Turbografx16 s-video mod
« Reply #48 on: October 24, 2012, 05:58:57 PM »
Thanks for this mod Drakon, and others who helped too of course! I just did this mod on my US TG16, worked flawlessly. The picture is AWESOME, it even fixes that horrible shimmering that is always there on composite when scrolling. Hyperdyne Sidearms looked like shit now it looks as sharp as on an emulator!

I figured the solder points with the schematic. I still need to hook up audio and fine tune the resistor value for optimal brightness.

Once im done ill make a diagram with a picture of the US motherboard, maybe it will help people wanting to mod their US TG16.
« Last Edit: October 24, 2012, 06:03:45 PM by EvilmaxWar »

NightWolve

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Re: PC Engine / Turbografx16 s-video mod
« Reply #49 on: October 24, 2012, 07:52:16 PM »
The picture is AWESOME, it even fixes that horrible shimmering that is always there on composite when scrolling. Hyperdyne Sidearms looked like shit now it looks as sharp as on an emulator!

Hm, that's kind of a good way to describe it, a "shimmering" effect when scrolling. I was actually trying to find a better way myself besides referring to it as dot crawl, which I think is mostly what's responsible for that (100% when it's a composite signal), but even with a S-video test on my Turbo Duo and my SNES, while it was greatly reduced, there was still some of this shimmering left. In the case of my SNES, after the component video mod was put into place, THEN it was beautiful, frankly, and that effect was practically eliminated! Clear coloring, no interference artifacts, good sharpness, contrast, scrolling, etc.

ProfessorProfessorson

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Re: PC Engine / Turbografx16 s-video mod
« Reply #50 on: October 25, 2012, 02:45:29 AM »
Thanks for this mod Drakon, and others who helped too of course! I just did this mod on my US TG16, worked flawlessly. The picture is AWESOME, it even fixes that horrible shimmering that is always there on composite when scrolling. Hyperdyne Sidearms looked like shit now it looks as sharp as on an emulator!

I figured the solder points with the schematic. I still need to hook up audio and fine tune the resistor value for optimal brightness.

Once im done ill make a diagram with a picture of the US motherboard, maybe it will help people wanting to mod their US TG16.


Svideo mod has already been covered here by a few members including myself. I posted one that showed what pins exactly to tap on the US TG-16 expansion port for composite and 5 volt, so another would not be needed in regards to that. http://www.pcenginefx.com/forums/index.php?topic=13044.0

EvilmaxWar

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Re: PC Engine / Turbografx16 s-video mod
« Reply #51 on: October 25, 2012, 02:55:51 AM »
The picture is AWESOME, it even fixes that horrible shimmering that is always there on composite when scrolling. Hyperdyne Sidearms looked like shit now it looks as sharp as on an emulator!


Hm, that's kind of a good way to describe it, a "shimmering" effect when scrolling. I was actually trying to find a better way myself besides referring to it as dot crawl, which I think is mostly what's responsible for that (100% when it's a composite signal), but even with a S-video test on my Turbo Duo and my SNES, while it was greatly reduced, there was still some of this shimmering left. In the case of my SNES, after the component video mod was put into place, THEN it was beautiful, frankly, and that effect was practically eliminated! Clear coloring, no interference artifacts, good sharpness, contrast, scrolling, etc.


Im not sure this effect is all that much related to composite dot crawl. Even though dot crawl would seem to be a good name for it. True dot crawl will appear on a still image as well (Playstation splash screen).
This is different, it only happens by a noticeable amount on the NES, PCE and i think SMS has it too. It only happens on moving objects or scrolling and the severity depends of the scrolling speed. Im not sure exactly what causes it.

I even created a thread about it on assembler games and its pretty funny as everyone had a different explanation for it.
http://www.assemblergames.com/forums/showthread.php?42005-NES-caracteristic-Dot-crawl-while-scrolling-shimmering-shifting-pixels

Drakon

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Re: PC Engine / Turbografx16 s-video mod
« Reply #52 on: October 26, 2012, 02:20:31 AM »
Yeah, I made this thread because the title makes it obvious this's where the information can be found.  Then you made another thread about the same thing, which could have just been posted in here.  I wasn't trying to claim I invented the mod, I just wanted to make a thread with a very clear title that this's where information on the s-video mod can be found.

Thanks for this mod Drakon, and others who helped too of course! I just did this mod on my US TG16, worked flawlessly. The picture is AWESOME, it even fixes that horrible shimmering that is always there on composite when scrolling. Hyperdyne Sidearms looked like shit now it looks as sharp as on an emulator!

I figured the solder points with the schematic. I still need to hook up audio and fine tune the resistor value for optimal brightness.

Once im done ill make a diagram with a picture of the US motherboard, maybe it will help people wanting to mod their US TG16.


Svideo mod has already been covered here by a few members including myself. I posted one that showed what pins exactly to tap on the US TG-16 expansion port for composite and 5 volt, so another would not be needed in regards to that. http://www.pcenginefx.com/forums/index.php?topic=13044.0
http://16bitgamer.forumotion.ca/

NightWolve: "I'd say ole XGay fears another relapse, hence the need for strong, daily hetero reinforcement on his desktop. ;)"

Jibbajaba: "The problem with trying to flame Regal is that it's like trying to gut-punch a really fat person."

ProfessorProfessorson

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Re: PC Engine / Turbografx16 s-video mod
« Reply #53 on: October 26, 2012, 04:40:10 AM »
Yeah, I made this thread because the title makes it obvious this's where the information can be found.  Then you made another thread about the same thing, which could have just been posted in here.  I wasn't trying to claim I invented the mod, I just wanted to make a thread with a very clear title that this's where information on the s-video mod can be found.

Thanks for this mod Drakon, and others who helped too of course! I just did this mod on my US TG16, worked flawlessly. The picture is AWESOME, it even fixes that horrible shimmering that is always there on composite when scrolling. Hyperdyne Sidearms looked like shit now it looks as sharp as on an emulator!

I figured the solder points with the schematic. I still need to hook up audio and fine tune the resistor value for optimal brightness.

Once im done ill make a diagram with a picture of the US motherboard, maybe it will help people wanting to mod their US TG16.


Svideo mod has already been covered here by a few members including myself. I posted one that showed what pins exactly to tap on the US TG-16 expansion port for composite and 5 volt, so another would not be needed in regards to that. http://www.pcenginefx.com/forums/index.php?topic=13044.0



Your mod only covered the PC-Engine, not the TG-16 or Duo, etc, which mine did, and though I haven't looked back on it in awhile, because at the time it was kind of sloppy, it seemed like you removed components from the game system that did not need to be removed, to compensate for being afraid of soldering directly to a pin on the 6260. I have not bothered to look and see if you corrected that or not. Maybe if I get a white PC-E or Coregrafx sometime I will get around to doing it in detail myself if you have not done so by then, after I take a good solid look inside one, and add it to the thread I did to make it easier for some to read. I'd rather have a thread for my own schematics at any rate, instead of posting them in someone else's page way down the road, as they will get lost in the shuffle more easily.
« Last Edit: October 26, 2012, 04:43:31 AM by ProfessorProfessorson »

EvilmaxWar

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Re: PC Engine / Turbografx16 s-video mod
« Reply #54 on: October 26, 2012, 06:56:01 AM »
I haven't looked back on it in awhile, because at the time it was kind of sloppy, it seemed like you removed components from the game system that did not need to be removed, to compensate for being afraid of soldering directly to a pin on the 6260. I have not bothered to look and see if you corrected that or not.

I Do not know if you are referring the the resistor, but i thought the point of removing it was to get a stronger Luma signal but also to prevent the luminance from being mixed with chrominance down the line, possibly resulting in a better image. Please correct me if i am wrong here.

I also do not like to solder directly on IC legs, especially when I do not have to do it. On my TG16 I certainly did not need to do that. Ill post picture of the solder points i used when i get back from job tonight.
« Last Edit: October 26, 2012, 07:20:07 AM by EvilmaxWar »

Drakon

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Re: PC Engine / Turbografx16 s-video mod
« Reply #55 on: October 26, 2012, 07:05:05 AM »
What?  I didn't remove anything out of fear, I removed the resistor so luma and chroma wouldn't get mixed together producing a sharper image.  What you're saying makes zero sense, you don't need to remove a surface mount resistor to solder a wire to one side of it.  And you could have posted your stuff in this thread, I would be happy to update the first post with new information.

Evilmaxwar is correct, I'm all about getting the best quality image possible.
« Last Edit: October 26, 2012, 07:07:10 AM by Drakon »
http://16bitgamer.forumotion.ca/

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Keith Courage

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Re: PC Engine / Turbografx16 s-video mod
« Reply #56 on: October 26, 2012, 09:34:18 AM »
Yeah, and I posted a chart here as well. So basically the good news is that a lot of us here in the forums know how to do this now. Haha http://www.pcenginefx.com/forums/index.php?topic=10850.105

ProfessorProfessorson

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Re: PC Engine / Turbografx16 s-video mod
« Reply #57 on: October 26, 2012, 10:59:16 AM »
What?  I didn't remove anything out of fear, I removed the resistor so luma and chroma wouldn't get mixed together producing a sharper image.  What you're saying makes zero sense, you don't need to remove a surface mount resistor to solder a wire to one side of it. 

To that I will just point back to your prior post, as that is what gave the indication that you may have some fear of soldering directly to the pins.

No need to solder straight to the ic pin.  I soldered to the surface mount resistor that the trace connects to you'll get a much bigger spot to solder with doing that.

Yeah I understand why you did it this way.  When I first posted my improved 32x s-video mod one guy was so non steady he took off the solder pad when removing the 0 ohm resistor and wasn't able to solder to the ic pin.  If he hadn't removed the solder pad he could have used that which would have been much easier, but it's certainly not impossible to solder to the pin on the ic, it's just more annoying.  Also if the duo doesn't have the expansion port maybe you should show which pin is 5v on something easy to show in a picture like the power regulator?

And you could have posted your stuff in this thread, I would be happy to update the first post with new information.

Or not. I don't rely on others to post my own tech info. Why would I? And by this thought process, why didn't you just post this said info on the other thread done prior to yours? If it differs in some way then what is already present, and is original enough in some way to warrant it being posted, I am going to post it in my own thread, not piggyback my own work in vivid detail on someone else's, which I would consider to be slightly disrespectful. I would hope others do the same, unless people are all collaborating on one certain project together at once. Someone (Keranu, or Joe) could always make a thread that is stickied that refers to all of these threads, containing links to the actual mod content if they like, to make them easier to find. Otherwise, ALL of them eventually over time will float downriver and be harder to find without using the search engine.

EvilmaxWar

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Re: PC Engine / Turbografx16 s-video mod
« Reply #58 on: October 26, 2012, 04:00:18 PM »

Here are some pictures of how i did the mod on my US TG16. I did not bother remaking a full diagram, I just indicated the solder points and the resistor to remove on the board.
If someone wants to use or modify these pictures, i dont mind.  ( If you want to see larger version open picture in separate window and remove the "h" at the end of the file name. )

First i cut the lead from the resistor R130, to remove Luma from the mixing circuit.


On the following picture you notice i made all the soldering on the underside.
I did not use the connector pins to grab my 5v or CVBS, instead I used points in the video mixing circuit. This allowed me to have all the wires in the same spot, hopefully making a more tidy mod.    I had also wired audio but ended up removing it and opted to keep using my TurboBooster instead. The signal from those pins is quite weak. I also felt that maybe it sounded a bit dry compared to the TurboBooster, even after I had raised the volume on my sound system to compensate.  The TB boosts the volume but i think it also adds some warmth to the sound.   

Also, I used a 2N4132 Transistor instead of the 2N3904, for the simple reason that i already had those. They seem to be similar enough for it not to matter. I used a trimpot to adjust the brightness and settled at 225 ohms.




Drakon

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Re: PC Engine / Turbografx16 s-video mod
« Reply #59 on: October 27, 2012, 12:47:51 AM »
What?  I didn't remove anything out of fear, I removed the resistor so luma and chroma wouldn't get mixed together producing a sharper image.  What you're saying makes zero sense, you don't need to remove a surface mount resistor to solder a wire to one side of it.  

To that I will just point back to your prior post, as that is what gave the indication that you may have some fear of soldering directly to the pins.

No need to solder straight to the ic pin.  I soldered to the surface mount resistor that the trace connects to you'll get a much bigger spot to solder with doing that.

I soldered to the surface mount resistor, I didn't say you have to desolder it, you can just solder to the one side of it which's still a lot bigger than the IC pin.  It's not a fear thing I'm just trying to make it easier for people.  The whole point of posting everyones guide in one easy to find thread is that people don't have to go looking everywhere for all info.  I'm not trying to be against everything you do I'm trying to work as a team.

Thanks for the great pictures eveilmaxwar!
http://16bitgamer.forumotion.ca/

NightWolve: "I'd say ole XGay fears another relapse, hence the need for strong, daily hetero reinforcement on his desktop. ;)"

Jibbajaba: "The problem with trying to flame Regal is that it's like trying to gut-punch a really fat person."