Author Topic: Street fighter 2  (Read 2002 times)

Drakon

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Re: Street fighter 2
« Reply #30 on: July 31, 2012, 05:57:58 AM »
When I say champion edition I mean without the additional super moves added in turbo.  Having CE speed isn't playing CE it's just playing a slow version of turbo.  Anyway my 6 button control pad showed up.  Probably tonight I'll finish wiring up a port at the back that lets me plug in my 200$ arcade stick (the 6 button pad will still be usable too).
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ProfessorProfessorson

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Re: Street fighter 2
« Reply #31 on: July 31, 2012, 08:44:46 AM »
and I don't even own a Pce anymore.


I'm sad to hear that  :cry:


It's been a couple of years since I have. I was moving and needed to make room. I even got rid of all my laserdisc stuff.


Damn! Are you telling me you don't own a single Laserdisc starring Christopher Lambert?!

What is this world coming to?




Yep, no more laserdisc. Honestly most of what I had on LD is on DVD now, and I have a huge DVD collection. Maybe if I catch a TG16 or Pce at a decent price I will nab one again maybe and just get hu-card titles, who knows, but I definately wont be jumping into LD ever again. Space is limited and right now pc stuff takes precedence, both hardware and software. Even my DVD's are boxed up and put away right now.

RegalSin

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Re: Street fighter 2
« Reply #32 on: July 31, 2012, 10:12:14 AM »
Genesis never had a version, the SNES had improved sound, but the PCE seems the best, not considering TURBO. The PSX also sucks with 2d.

Samurai Ghost

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Re: Street fighter 2
« Reply #33 on: July 31, 2012, 10:16:44 AM »
Genesis never had a version


Yeah it did.


esteban

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Re: Street fighter 2
« Reply #34 on: July 31, 2012, 10:41:06 AM »
and I don't even own a Pce anymore.


I'm sad to hear that  :cry:


It's been a couple of years since I have. I was moving and needed to make room. I even got rid of all my laserdisc stuff.


Damn! Are you telling me you don't own a single Laserdisc starring Christopher Lambert?!

What is this world coming to?




Yep, no more laserdisc. Honestly most of what I had on LD is on DVD now, and I have a huge DVD collection. Maybe if I catch a TG16 or Pce at a decent price I will nab one again maybe and just get hu-card titles, who knows, but I definately wont be jumping into LD ever again. Space is limited and right now pc stuff takes precedence, both hardware and software. Even my DVD's are boxed up and put away right now.


Yeah, I stopped buying DVD's because of space and realizing that, AMAZINGLY, streaming content to televisions was finally available, for REAL. I've had a Roku box for 5-6+ years? That thing changed my life (no more cumbersome laptop-->television shenanigans).

Anyway, most of the crappy LD's I have now (I sold all the good stuff) star Christopher Lambert or Mario Van Peebles.





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NightWolve

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Re: Street fighter 2
« Reply #35 on: July 31, 2012, 11:19:28 AM »
Anyway, most of the crappy LD's I have now (I sold all the good stuff) star Christopher Lambert or Mario Van Peebles.

One of the Highlanders where they star together? Hehe! The only LD I ever bought was Total Recall for $40 because I bought a used Pioneer player for $150 some time back (I thought it was the future)... I had no way of knowing that the format was dying though, so I regretted it. Could never find another store that sold LDs after that. I should sell the player and disc some time, assuming the player still works, it just sits collecting dust in my attic.
« Last Edit: July 31, 2012, 11:25:22 AM by NightWolve »

MottZilla

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Re: Street fighter 2
« Reply #36 on: July 31, 2012, 11:29:44 AM »
Genesis never had a version, the SNES had improved sound, but the PCE seems the best, not considering TURBO. The PSX also sucks with 2d.

That is very misleading. The PS1 can do 2D graphics fine. The Street Fighter 2 ports showed this. However the problem was the PS1 had a measly 1 megabyte of Video RAM. This was not enough when it came to later 2D games such as Capcom VS series (X-Men VS SF, Marvel VS SF, Marvel VS Capcom) and NeoGeo games like King of Fighters and Metal Slug. The PS1 was designed with 3D graphics in mind but it can work for 2D games just fine. The Saturn is seen as superior but it has a more complicated system design but it benefits from some extra Video RAM stock I believe, but more importantly thanks to the upgrade carts that included 1 and 4 megabytes of extra RAM. But it is a memory issue really. There is no reason the PSX Video processor couldn't handle such games.

Samurai Ghost

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Re: Street fighter 2
« Reply #37 on: July 31, 2012, 12:15:43 PM »
Genesis never had a version, the SNES had improved sound, but the PCE seems the best, not considering TURBO. The PSX also sucks with 2d.

That is very misleading. The PS1 can do 2D graphics fine. The Street Fighter 2 ports showed this. However the problem was the PS1 had a measly 1 megabyte of Video RAM. This was not enough when it came to later 2D games such as Capcom VS series (X-Men VS SF, Marvel VS SF, Marvel VS Capcom) and NeoGeo games like King of Fighters and Metal Slug. The PS1 was designed with 3D graphics in mind but it can work for 2D games just fine. The Saturn is seen as superior but it has a more complicated system design but it benefits from some extra Video RAM stock I believe, but more importantly thanks to the upgrade carts that included 1 and 4 megabytes of extra RAM. But it is a memory issue really. There is no reason the PSX Video processor couldn't handle such games.

Yeah if they came out with some kind of RAM Cart like with the Saturn (could have used the expansion port I imagine) the PSX could have done fine with 2D games but that was just not Sony's strategy at the time with their no-2D policy. Can't say I'm happy with that policy but it sure worked well for them.

Black Tiger

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Re: Street fighter 2
« Reply #38 on: July 31, 2012, 12:23:02 PM »
When I say champion edition I mean without the additional super moves added in turbo.  Having CE speed isn't playing CE it's just playing a slow version of turbo.  Anyway my 6 button control pad showed up.  Probably tonight I'll finish wiring up a port at the back that lets me plug in my 200$ arcade stick (the 6 button pad will still be usable too).

Have you even played the Genesis and SNES versions? :P Champion Edition mode, playing and looking virtually the same as the PCE and arcade versions, is called "CHAMPION" at the title screen of the Genesis version and "NORMAL" at the title screen of the SNES version. Both have essentially two Street Fighter II games on one cart.



That is very misleading. The PS1 can do 2D graphics fine. The Street Fighter 2 ports showed this. However the problem was the PS1 had a measly 1 megabyte of Video RAM. This was not enough when it came to later 2D games such as Capcom VS series (X-Men VS SF, Marvel VS SF, Marvel VS Capcom) and NeoGeo games like King of Fighters and Metal Slug. The PS1 was designed with 3D graphics in mind but it can work for 2D games just fine. The Saturn is seen as superior but it has a more complicated system design but it benefits from some extra Video RAM stock I believe, but more importantly thanks to the upgrade carts that included 1 and 4 megabytes of extra RAM. But it is a memory issue really. There is no reason the PSX Video processor couldn't handle such games.

Don't most/all of those later Capcom ports on Playstation have slowdown? Even though they are pushing less characters and animation?
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Tatsujin

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Re: Street fighter 2
« Reply #39 on: July 31, 2012, 12:37:14 PM »
PSX was great for Two Dee, many great arcade shoot 'em up ports and few wxclusives have proven this.
It really was only a problemn with later huge video data consuming games that didn't turn out that well, or say arcade perfect, mostly "vs. BeU" and the metal slugs (as already mentioned above).

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ProfessorProfessorson

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Re: Street fighter 2
« Reply #40 on: July 31, 2012, 01:12:03 PM »
When I say champion edition I mean without the additional super moves added in turbo.  Having CE speed isn't playing CE it's just playing a slow version of turbo.  Anyway my 6 button control pad showed up.  Probably tonight I'll finish wiring up a port at the back that lets me plug in my 200$ arcade stick (the 6 button pad will still be usable too).


Have you even played the Genesis and SNES versions? :P Champion Edition mode, playing and looking virtually the same as the PCE and arcade versions, is called "CHAMPION" at the title screen of the Genesis version and "NORMAL" at the title screen of the SNES version. Both have essentially two Street Fighter II games on one cart.


Exactly. Capcom even sold the game listing it as having a Champion Edition Mode.


RyuHayabusa

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Re: Street fighter 2
« Reply #41 on: July 31, 2012, 01:18:17 PM »
I played the SNES port the most growing up. Later on, one of my friends got the Sega port but I never liked it because the voices were terrible and I hated the controllers for the Genesis, even the six button one, because of the D-Pad. I didn't get to play the PCE port until many years later. I like that the KO sign looks more like the arcade, and the music is closer to the arcade but there are graphic weaknesses like the line-scrolling under the elephants on Dhalsim's stage that aren't as good. It's neck and neck with the SNES, with the Genesis in distant third.

esadajr

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Re: Street fighter 2
« Reply #42 on: July 31, 2012, 01:43:04 PM »
I really don't like how the SNES version sounds. It is nothing like the arcade.

I go with the Genesis version, but I must say the PCE version is really fun to play too. Using the PCE two button pad is not an issue for me.
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MottZilla

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Re: Street fighter 2
« Reply #43 on: July 31, 2012, 05:03:29 PM »
Yeah if they came out with some kind of RAM Cart like with the Saturn (could have used the expansion port I imagine) the PSX could have done fine with 2D games but that was just not Sony's strategy at the time with their no-2D policy. Can't say I'm happy with that policy but it sure worked well for them.

I'm not certain but I've heard from people who know a good bit about the PS1 hardware that it should have been possible to add more RAM perhaps even Video RAM to the console via the Parallel I/O port on the back. So they could have gone that route. The sad thing is that it wouldn't have just been useful for things like 2D Arcade ports like games from Capcom and SNK. Games like Final Fantasy VII had to make cuts due to VRAM limitations. I'm pretty sure the out of battle models were not intended to look like barely better than Super FX 3D models. Other games certainly could have benefited from more memory. Sony just chose not to do it. Personally I think they should have and then later models could have just cut the external I/O port and had the upgrade built in.

Don't most/all of those later Capcom ports on Playstation have slowdown? Even though they are pushing less characters and animation?

Nope. And slowdown wouldn't be related to animation. Animations are mainly a memory issue.

SamIAm

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Re: Street fighter 2
« Reply #44 on: July 31, 2012, 05:55:46 PM »
The Saturn's advantage in 2D over the Playstation comes mostly from its higher video RAM and its expansion option, but that's not the only difference. The two CPUs in the Saturn have a lot of software power, and it's two GPUs are great at scaling effects and can draw a lot of pixels.

The trouble is, most 2D games don't demand that much. The RAM bottleneck is what most people designing a Saturn game will run into first.

Interesting fact - X-Men COTA on the Saturn only uses one CPU. That's been verified through emulation. There are a lot of games like this. Also, nearly all FMV on the system uses one CPU.