Author Topic: Street fighter 2  (Read 1986 times)

SignOfZeta

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Re: Street fighter 2
« Reply #45 on: July 31, 2012, 06:02:12 PM »
Genesis never had a version


Yeah it did.





Sigh...


Seriously, this discussion comes up every now and, and hardcore PCE pundits throw their sprite sheets around and express hatred for fruity SNES horn/guitar effects and then it all goes down for another couple of months. Basically people who don't actually know jack shit about Street Fighter talking endlessly about all the aspects of it that don't f*cking matter.

If you knew anything about SFII you'd know that this THE GENESIS VERSION IS TURBO. Its called "Special Champion Edition" to keep Nintendo happy. There is no arcade game called "Special Champion Edition". f*cking hell. I don't care what the box says, its Turbo. If Chun Li has a Kikoken that is stolen from Dalshim's Yoga Fire sprite...its Turbo.

SFII in the arcade was five games: SFII, SFII', and SFII'Turbo (all on CPS), Super SFII and Super SFIIX (aka: Super SFII Turbo) both on CPS2.

On consoles in the 16 bit days:

...there was only one version of SFII (SFC)
...there was only one version of SFII' (PCE)
Turbo was on MD and SFC
So was Super
Super Turbo was on nothing except 3DO and Marty until the PS1/Saturn era. Those systems got all five games.

And of the 16 bit conversions THEY ARE ALL VERY GOOD. SFII on SFC has some issues, but really it was very very good. None of them have "better control", they just have different controllers. A better controller is no better control.

Mathius

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Re: Street fighter 2
« Reply #46 on: July 31, 2012, 06:13:24 PM »
Woah! Never realized that.
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termis

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Re: Street fighter 2
« Reply #47 on: July 31, 2012, 06:15:08 PM »
Genesis version is by far the most aggravating version to play due to the horrible voice samples (the typical laryngitis-like sounding voices which affected so many Genesis games).

SFC and PCE versions both have their pros and cons.  SFC version obviously having the big advantage of having the Turbo version, which would be enough to win over most SF2 fans.  I thought PCE's music just sounded better without the typical SNESy music effects, and I now feel Turbo hasn't aged as well as the CE, so the PCE version gets my vote.

But as Zeta said, I think I say the same thing every 6 months to a year on this forum... 

Mathius

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Re: Street fighter 2
« Reply #48 on: July 31, 2012, 06:25:23 PM »
Today I played the SFC and PCE versions back-to-back. The PCE's compositions are beginning to grow on me, but I wish they sounded better. The SFC still wins on sound IMO, except for the voices. PCE will always win there.

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motdelbourt

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Re: Street fighter 2
« Reply #49 on: July 31, 2012, 06:26:09 PM »
Turbo to me has aged better, so I'd have to go SNES. I don't see a thing wrong with the Genesis version, but I prefer the PCE color palette so I'd give that one the silver.

Music wise they are all awesome. I like SNES Capcom music with all the synthesized trumpets and whatnot, see also Final Fight.

Kaijuboy

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Re: Street fighter 2
« Reply #50 on: July 31, 2012, 07:00:47 PM »
SignOfZeta knows his stuff!   :clap:

All versions really need a joystick to really shine.  :D

KnightWarrior

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Re: Street fighter 2
« Reply #51 on: July 31, 2012, 07:36:11 PM »
Don't forget the Genesis version music wise ,sound close to the CPS hardware

Samurai Ghost

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Re: Street fighter 2
« Reply #52 on: July 31, 2012, 07:47:27 PM »
Genesis never had a version


Yeah it did.





Sigh...


Seriously, this discussion comes up every now and, and hardcore PCE pundits throw their sprite sheets around and express hatred for fruity SNES horn/guitar effects and then it all goes down for another couple of months. Basically people who don't actually know jack shit about Street Fighter talking endlessly about all the aspects of it that don't f*cking matter.

If you knew anything about SFII you'd know that this THE GENESIS VERSION IS TURBO. Its called "Special Champion Edition" to keep Nintendo happy. There is no arcade game called "Special Champion Edition". f*cking hell. I don't care what the box says, its Turbo. If Chun Li has a Kikoken that is stolen from Dalshim's Yoga Fire sprite...its Turbo.

SFII in the arcade was five games: SFII, SFII', and SFII'Turbo (all on CPS), Super SFII and Super SFIIX (aka: Super SFII Turbo) both on CPS2.

On consoles in the 16 bit days:

...there was only one version of SFII (SFC)
...there was only one version of SFII' (PCE)
Turbo was on MD and SFC
So was Super
Super Turbo was on nothing except 3DO and Marty until the PS1/Saturn era. Those systems got all five games.

And of the 16 bit conversions THEY ARE ALL VERY GOOD. SFII on SFC has some issues, but really it was very very good. None of them have "better control", they just have different controllers. A better controller is no better control.


But it's still a version.

Black Tiger

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Re: Street fighter 2
« Reply #53 on: August 01, 2012, 03:33:56 AM »
Genesis never had a version


Yeah it did.





Sigh...


Seriously, this discussion comes up every now and, and hardcore PCE pundits throw their sprite sheets around and express hatred for fruity SNES horn/guitar effects and then it all goes down for another couple of months. Basically people who don't actually know jack shit about Street Fighter talking endlessly about all the aspects of it that don't f*cking matter.

If you knew anything about SFII you'd know that this THE GENESIS VERSION IS TURBO. Its called "Special Champion Edition" to keep Nintendo happy. There is no arcade game called "Special Champion Edition". f*cking hell. I don't care what the box says, its Turbo. If Chun Li has a Kikoken that is stolen from Dalshim's Yoga Fire sprite...its Turbo.

SFII in the arcade was five games: SFII, SFII', and SFII'Turbo (all on CPS), Super SFII and Super SFIIX (aka: Super SFII Turbo) both on CPS2.

On consoles in the 16 bit days:

...there was only one version of SFII (SFC)
...there was only one version of SFII' (PCE)
Turbo was on MD and SFC
So was Super
Super Turbo was on nothing except 3DO and Marty until the PS1/Saturn era. Those systems got all five games.

And of the 16 bit conversions THEY ARE ALL VERY GOOD. SFII on SFC has some issues, but really it was very very good. None of them have "better control", they just have different controllers. A better controller is no better control.


Special Champion Edition for Genesis and Turbo for SNES still contain complete independant ports of Champion Edition. The SNES got every SFII except Super Turbo.
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MottZilla

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Re: Street fighter 2
« Reply #54 on: August 01, 2012, 06:10:11 AM »
Don't forget the Genesis version music wise ,sound close to the CPS hardware

Close? Not really. Closer? Yes. The SNES version for example doesn't sound bad by any means but it doesn't sound like a YM chip. But the sound hardware or composition of the music for the Genesis doesn't stand up to the CPS1 original.

Really all the ports to the 16bit systems were good and they are all still SF2. It's pretty much pick your preference and go so you will probably pick your favorite systems out of the three.

SignOfZeta

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Re: Street fighter 2
« Reply #55 on: August 01, 2012, 10:12:20 AM »
I'm not going to play any of them except as an occasional curiosity. Later ports to PS1, SS, PS2, DC, 360, and other systems are vastly superior. More importantly, SSFIIX is easily my favorite of the five, and the most popular with my friends, and it's not on any of these systems.

Samurai Ghost

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Re: Street fighter 2
« Reply #56 on: August 01, 2012, 10:14:37 AM »
I'm not going to play any of them except as an occasional curiosity. Later ports to PS1, SS, PS2, DC, 360, and other systems are vastly superior. More importantly, SSFIIX is easily my favorite of the five, and the most popular with my friends, and it's not on any of these systems.

Yeah, I rarely play them myself. I usually stick to the Saturn versions as I have two Virtua Sticks that make having home tournaments and the like quite easy.

RyuHayabusa

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Re: Street fighter 2
« Reply #57 on: August 01, 2012, 03:59:47 PM »
Anyone else think the artwork for Special Champion Edition looks absurd? Same with SNES Turbo. The artwork for PCE Champion Edition, and in fact all of the Japanese ports, look so much better. It's funny that during the 16-bit era in America so many companies tried to make the characters look realistic instead of using the cool looking manga style artwork for so many of these games. Capcom is probably the worst offender with not only the SF2 ports but the horrible looking Final Fight 2. Really, who flexes their muscles like that when doing a jump kick? Even Firebrand looks all shiny and realistic on the box for Gargoyle's Quest.

Samurai Ghost

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Re: Street fighter 2
« Reply #58 on: August 01, 2012, 04:52:13 PM »
I dunno, I like the Genesis cover. The art is good and it uses one of the most iconic backgrounds and places one of the main heroes against the boss. They are in the middle of battle with Bison looking like he has the upper hand but still a chance for Guile to come back. Plus Guile's hair looks like it could actually exist in real life. The PCE/Mega Drive cover art is cool but it's American cover that's actually not too bad for once.

soop

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Re: Street fighter 2
« Reply #59 on: August 01, 2012, 10:13:54 PM »
I dunno, I like the Genesis cover. The art is good and it uses one of the most iconic backgrounds and places one of the main heroes against the boss. They are in the middle of battle with Bison looking like he has the upper hand but still a chance for Guile to come back. Plus Guile's hair looks like it could actually exist in real life. The PCE/Mega Drive cover art is cool but it's American cover that's actually not too bad for once.

Yeah, it's not too bad.  Plus the UK Megadrive cover is the same as the PC Engine cover.

Does anyone actually still play Street Fighter II anymore?  I played it a couple of days ago on the PCE, and I've played it this year on the MD.  I love the game, though I think Alpha 3 is my favorite.  And I like 3rd strike too.