Author Topic: Proof of concept: potential new ACD game  (Read 632 times)

nodtveidt

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Proof of concept: potential new ACD game
« on: January 05, 2006, 03:17:45 AM »
While messing around with the ACD, I figured I'd perhaps try to put my little ACD API to good use. While it's not quite that far yet (still sorting out the engine itself), I figured I'd post a little screenie of the game half-working.


esteban

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Proof of concept: potential new ACD game
« Reply #1 on: January 05, 2006, 04:16:47 AM »
damn nod, you're more productive in 2 days than I am in a year! :D Be sure to incorporate the Strip Fighter 2 engine into this game (just kidding!)...
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Keranu

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Proof of concept: potential new ACD game
« Reply #2 on: January 05, 2006, 07:37:29 AM »
Nod showed me this last night, it looks really cool with all the prerendered graphics. I can't wait to see what we can make with a Super Grafx Arcade CD :D .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

nodtveidt

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Proof of concept: potential new ACD game
« Reply #3 on: January 05, 2006, 07:59:32 AM »
There is also a PC version using OpenGL:



but it's not quite as far along. It looks better than the PCE version naturally, but this background alone takes up more RAM than the PCE's entire system RAM and most of the ACD RAM so obviously it's not gonna fit into the PCE. :D

GUTS

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Proof of concept: potential new ACD game
« Reply #4 on: January 05, 2006, 05:46:14 PM »
That's pretty cool, but a shooter or action game would be infinitely cooler.  Especially with the pre-rendered look, that would be totally unique on the Duo.

Keranu

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Proof of concept: potential new ACD game
« Reply #5 on: January 05, 2006, 07:47:46 PM »
I don't know if nod plans on making this a full game or not, at least we haven't discussed that. We did make some plans last summer of making a fighting game on Arcade Card that would be KoF style except instead of having characters from the SNK universe, it would have famous Turbo/PCE characters instead, like team Bonk ;) . I've been wanting to make some pre-rendered graphics for a Turbo game, but I have a lot to learn when it comes to making 3d computer graphics. I sort of have an idea of making a rail-shooter like Space Harrier that has a futuristic concept that you would have gotten out of the late 80's/early 90's that would contain pre-rendered sprites (and maybe backgrounds) along with other snazzy effects. I also picture it having a rock-techno-ish soundtrack that would be catchy as hell along with sound effects that really stick out. Definitely something I need to work on more.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

nodtveidt

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Proof of concept: potential new ACD game
« Reply #6 on: January 06, 2006, 02:54:05 AM »
Didn't Sapphire use pre-rendered graphics?

GUTS

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Proof of concept: potential new ACD game
« Reply #7 on: January 06, 2006, 07:22:50 AM »
Yeah Sapphire did for some stuff (ships and some background elements if I remember correctly, not the whole game though), but that's the only one I can think of.

Keranu

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Proof of concept: potential new ACD game
« Reply #8 on: January 07, 2006, 10:33:22 AM »
I think Sapphire is the only PCE game with pre-rendered graphics. Did Falcon and Gunboat use pre-rendered tiles to make that polygon looking land?
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

_joshuaTurbo

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hey
« Reply #9 on: January 08, 2006, 07:03:50 AM »
what about John Madden with that 3D intro thingy, that was pretty impressive, was that pre rendered??  well it was definately 3D and very impressive for our beloved turbo!!

EDIT:  Is that better?  :)

TurboSage

nodtveidt

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Proof of concept: potential new ACD game
« Reply #10 on: January 08, 2006, 07:14:46 AM »
ARRRRRRRRRRRRRRR!

PLEASE stop calling it an 8-bitter! :evil:  :evil:  :evil:

http://www.turbo2k.net/SMF/index.php?topic=96.msg489#msg489

Keranu

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Proof of concept: potential new ACD game
« Reply #11 on: January 08, 2006, 02:03:48 PM »
That's like saying the Jaguar is superior because it was supposedely a "64-bit" system at it's time which was 2-3 larger than the others for it's time!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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Proof of concept: potential new ACD game
« Reply #12 on: January 12, 2006, 11:29:16 AM »
Quote from: "Keranu"
I think Sapphire is the only PCE game with pre-rendered graphics. Did Falcon and Gunboat use pre-rendered tiles to make that polygon looking land?


I think that it was realtime 3D, hence the simplicity.

If it is realtime, its very impressive. If its not then they're awful.  :wink:
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Black Tiger

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Proof of concept: potential new ACD game
« Reply #13 on: January 12, 2006, 11:30:57 AM »
Quote from: "Keranu"
I think Sapphire is the only PCE game with pre-rendered graphics. Did Falcon and Gunboat use pre-rendered tiles to make that polygon looking land?


I think that a lot of PCE games had prerendered 'cgi' in them, but none(including Sapphire) entirely made up of prerendered 3D graphics.
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Black Tiger

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Proof of concept: potential new ACD game
« Reply #14 on: January 12, 2006, 11:35:17 AM »
Quote from: "nodtveidt"
ARRRRRRRRRRRRRRR!

PLEASE stop calling it an 8-bitter! :evil:  :evil:  :evil:

http://www.turbo2k.net/SMF/index.php?topic=96.msg489#msg489


Yeah, why don't you "do the math?", it has 9-bit graphics! :lol:
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