Author Topic: What PC-FX games would look like with todays technology  (Read 458 times)

Nando

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What PC-FX games would look like with todays technology
« on: August 30, 2012, 09:59:45 AM »
!

 :lol:

RegalSin

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Re: What PC-FX games would look like with todays technology
« Reply #1 on: August 30, 2012, 11:59:45 AM »
Nah the Saturn already looks like that, and the Mega Drive can do that as
well. That whole entire video was messed up, the explosions, have no shape and looks like....gas explosions, with a cheap Photoshop finish.

The PCE can also do that as well.

kazekirifx

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Re: What PC-FX games would look like with todays technology
« Reply #2 on: August 30, 2012, 02:11:06 PM »
Ah. That game. The look is interesting to me. I'd like to see the Famitsu reviews when they come out (if they aren't already).

RegalSin

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Re: What PC-FX games would look like with todays technology
« Reply #3 on: August 30, 2012, 02:59:24 PM »
Yeah two years from now, and everybody will have hippie hair, and we are going to be retarded bald job worshiping morons, missing out on this and everything. Then again, it might be another button mashing wii wand stick, motion controller game. Looks like Pokemon for the Gameboy color,
with a dash of Dragon Quest.

kazekirifx

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Re: What PC-FX games would look like with todays technology
« Reply #4 on: August 30, 2012, 07:23:48 PM »
The game has a unique look I haven't seen before - like a 3D-rendered world with FMV-looking characters over it - though the characters aren't FMV at all, I think they are basically high-quality 2D "sprites"(?). I've never seen anything quite like it before.

Duo_R

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Re: What PC-FX games would look like with todays technology
« Reply #5 on: August 31, 2012, 02:33:32 AM »
That looks Awesome
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Burnt Lasagna

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Re: What PC-FX games would look like with todays technology
« Reply #6 on: August 31, 2012, 03:47:36 AM »
Isn't NISA bringing this game out in English?
I kind of question their decision to make all the characters hand animated 2-D, wile the backgrounds are 3-D. It's funny because they treat it as the games main selling point, though it just makes the game look really outlandish. It probably would have been better if they just spent the money they used to hand animate the sprites and used it to make good looking 3-D models that have sort of a 2-D cell shaded effect on them. That would of looked better, if done correctly.
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RegalSin

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Re: What PC-FX games would look like with todays technology
« Reply #7 on: August 31, 2012, 06:42:10 AM »
You know what is funny, that is how all videogames looked like to me, already 2d sprites with 3d backdrops. That thing is in 3d, man. It is also kinda silly.

Arkhan

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Re: What PC-FX games would look like with todays technology
« Reply #8 on: August 31, 2012, 06:48:08 AM »
I need to have that game.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Nando

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Re: What PC-FX games would look like with todays technology
« Reply #9 on: August 31, 2012, 06:49:41 AM »
Asura's wrath is another game that mixes what the PC-FX was doing with some fighting games and it mixes some real time battle stuff. Good times!


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RegalSin

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Re: What PC-FX games would look like with todays technology
« Reply #10 on: August 31, 2012, 11:41:17 AM »
Akhan the Dreamcast can do that, along with every other 3d based system. Heck we do not even need the 3d, for that. Wonder Project J2,
in the mines level for example.


Maybe I am like this because my major, is what allows me to see the commercial in it.
Come on a young adult, with a plus pet flying around and it is not ErrantStory.
or Lunar. Meh to thats.
« Last Edit: August 31, 2012, 11:43:19 AM by RegalSin »

kazekirifx

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Re: What PC-FX games would look like with todays technology
« Reply #11 on: September 02, 2012, 07:51:23 PM »
Isn't NISA bringing this game out in English?
I kind of question their decision to make all the characters hand animated 2-D, wile the backgrounds are 3-D. It's funny because they treat it as the games main selling point, though it just makes the game look really outlandish. It probably would have been better if they just spent the money they used to hand animate the sprites and used it to make good looking 3-D models that have sort of a 2-D cell shaded effect on them. That would of looked better, if done correctly.


If it didn't look outlandish, it would just look like every other game and not catch anyone's attention. What you're describing with the cell shading, I imagine would come out looking like Valkyria Chronicles, or like Gal Gun on the PS3, neither of which look as weird and different as this game (tokitowa).

Valkyria Chronicles


Gal Gun


Tokitowa really looks like anime to me, more so than other games I've seen before.


xelement5x

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Re: What PC-FX games would look like with todays technology
« Reply #12 on: September 04, 2012, 09:56:52 AM »
Yeah, looks really interesting to me as well. It looks like the kind of fare that NISA or XSEED would normally localize but it sounds like it's just internet rumors for now.

I do get kind of irritated though that Sega did so little with the CANVAS engine, it was executed amazingly well for Valkyria Chronicles.
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BigusSchmuck

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Re: What PC-FX games would look like with todays technology
« Reply #13 on: September 05, 2012, 10:54:27 AM »
Uhh, wouldn't that just be a Saturn?

Burnt Lasagna

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Re: What PC-FX games would look like with todays technology
« Reply #14 on: September 05, 2012, 12:32:52 PM »
If it didn't look outlandish, it would just look like every other game and not catch anyone's attention. What you're describing with the cell shading, I imagine would come out looking like Valkyria Chronicles, or like Gal Gun on the PS3, neither of which look as weird and different as this game (tokitowa).
I agree, it definitely looks...different. Though it still looks unnatural and using cell shaded 3-D doesn't mean it would come out exactly like
Valkyria Chronicles or Gal Gunner. Besides those two games look great, using them as a reference wouldn't be a bad thing.

I might just be alone on this but I don't like it how it goes half way with everything. It should either be 2-D or 3-D, mixing both just looks like... a PC-FX game on the PS3 :roll:
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