Author Topic: Is it just me or are there just a few of us posting anymore?  (Read 2615 times)

NightWolve

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Is it just me or are there just a few of us posting anymore?
« Reply #30 on: February 11, 2006, 12:17:10 AM »
Quote from: "Keranu"
The main reason being is because the music is just no where near as good :) . It's still decent and all, but it's just too "soft" for an Ys game now, I gotta go 80's style and bust on the TGCD ;) .

Well, we actually solved that problem for ya, Keranu, if you didn't know. Deuce and I worked on getting all of Ryo's arrangements from the TGCD version to work on the Ys I & II Complete PC remake. (It's not "ETERNAL COMPLETE" btw; that was a mistake on my part because Falcom recycled the ETERNAL versions and didn't clean up some bitmaps that still had "ETERNAL" on them which should've been changed to "COMPLETE").

Anyway, here's the link:

http://www.classicgaming.com/ninjagaiden/ys/index.html?downloads.html

There are two rar archives for both I & II. You need to register with fileplanet to download them. Basically, you goto your YS1_WIN\WAVE\WAVE_44 folder, extract the rar there, and run the batch file. That'll decode the OGGs back to wave and set it all up. All I did was hack the looping files and Deuce made the OGGs the right length and did all the picking. His ReadMe shows you where each music file came from.

Quote
One of the more common complaints about the PC remakes of the Ys games is
that the music is not as blindingly awesome as the old TurboGrafx-CD mixes
were, so I decided to see what I could do alleviate that problem.  The
Turbo/PC Engine mixes were well-funded, multi-synth layouts arranged by Ryo
Yonemitsu, whereas the default Windows mixes were just basic single-synth
MIDI files being run through a Roland sound module with a bit of production
to enrich the sound.

Where possible, I replaced the tracks with appropriate mixes from the
Turbo-CD, or from the Ys I Perfect Collection in the case of tracks that
had no CD-DA equivalent on the Turbo-CD, since that disc is also arranged
Ryo Yonemitsu.

There are a few tracks which are still using the original Windows versions,
as no suitable replacement could be found and/or Ryo Yonemitsu never made
any form of arrangement.  Here is the track listing:


Example for Ys I:

Code: [Select]
Filename   Trackname Source
------------------------------------------------------------------------
YS100_44.ogg Ys Eternal Opening Windows PC version
YS101_44.ogg Feena Ys I Perfect Collection
YS102_44.ogg Fountain of Love Ys I Perfect Collection
YS103_44.ogg The Syonin Ys I Perfect Collection
YS104_44.ogg Tears of Sylph Ys I Perfect Collection
YS105_44.ogg First Step Towards Wars TurboGrafx-CD
YS106_44.ogg Palace TurboGrafx-CD
YS107_44.ogg Holders of Power TurboGrafx-CD
YS108_44.ogg Palace of Destruction TurboGrafx-CD
YS109_44.ogg Beat of the Terror TurboGrafx-CD
YS110_44.ogg Tower of the Shadow of Death TurboGrafx-CD
YS111_44.ogg The Last Moment of the Dark TurboGrafx-CD
YS112_44.ogg Final Battle TurboGrafx-CD
YS113_44.ogg Rest in Peace TurboGrafx-CD
YS114_44.ogg The Morning Glow Ys I Perfect Collection
YS115_44.ogg See You Again TurboGrafx-CD
YS134_44.ogg Devil's Step Ys I Perfect Collection
YS135_44.ogg So Much for Today Ys I Perfect Collection
YS137_44.ogg Event Windows PC Version
YS138_44.ogg Departure Windows PC Version
YS139_44.ogg Open Your Heart Windows PC Version
YS140_44.ogg Dreaming Windows PC Version
YS141_44.ogg Tension Windows PC Version
YS142_44.ogg Chase of Shadow Windows PC Version

So if there was no TGCD Ryo Yonemitsu-arranged replacement, it stays with the PC version or he got it from one of the Falcom soundtracks like the Perfect Collection.

So yeah, that'll really make a difference, thus you'll be able to play the game the way it was meant to be played. Satisfaction guaranteed. ;)
Quote from: "Tron"
To bad i can't find a copy of the... pc version any more :cry:

Falcom did another print run of what's now coined as "Ys I & II Complete [Popular Edition]" just this past December. You can buy that from Himeya right now if you'd like to own a real copy, unless you know how to order from Falcom directly:

http://www.himeyashop.com/product_info.php/products_id/2892/

That is what I have right now. It's a nice small box, with two DVDs in a movie-like DVD case. All they did is repackage the older separate XP releases from 2002.

Keranu

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« Reply #31 on: February 11, 2006, 01:43:40 PM »
Oh yeah, Nightwolve, I remember reading about how you guys were swapping songs with the TGCD version. I think I read that on the RIGG boards.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

NightWolve

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« Reply #32 on: February 12, 2006, 03:55:08 AM »
Yep, we succeeded, so if you ever decide to give it another play, try it with our music upgrade.

Dark Fact

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« Reply #33 on: February 12, 2006, 10:16:45 AM »
I took one look at that box from the PC version and realized: Adol sure is pimpin' it up!  :lol:

Sorry, but I don't see your library card on the books of Ys.  Now, RETURN THEM TO ME!!!

TR0N

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« Reply #34 on: February 13, 2006, 05:12:34 PM »
Quote from: "NightWolve"

Falcom did another print run of what's now coined as "Ys I & II Complete [Popular Edition]" just this past December. You can buy that from Himeya right now if you'd like to own a real copy, unless you know how to order from Falcom directly:

http://www.himeyashop.com/product_info.php/products_id/2892/

That is what I have right now. It's a nice small box, with two DVDs in a movie-like DVD case. All they did is repackage the older separate XP releases from 2002.

Thanks i must have miss that last time i check (himeyashop) :wink:

I 'll probably buy a copy from them i got it bookmark all ready.

Good thing, Falcom beleaves in release... it must have sold well for that to happen.

Btw you offer the english patch for it still, NightWolve?

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NightWolve

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« Reply #35 on: February 14, 2006, 07:56:17 AM »
Quote from: "Tron"
Btw you offer the english patch for it still, NightWolve?

I'm close to updating the Ys I Complete patch as a matter of fact. Just taking care of some loose ends, nothing too major. Anyway, the current version works fine with that new Falcom box. Ys II, on the other hand, there's a slight problem and it won't patch unless you do something to the Ys II exe, but I'll fix that soon. The patches are and have been still available here:

http://nick.serveblog.net/translations/yscomplete/#5

TR0N

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« Reply #36 on: February 14, 2006, 06:33:37 PM »
Quote from: "NightWolve"
Quote from: "Tron"
Btw you offer the english patch for it still, NightWolve?

I'm close to updating the Ys I Complete patch as a matter of fact. Just taking care of some loose ends, nothing too major. Anyway, the current version works fine with that new Falcom box. Ys II, on the other hand, there's a slight problem and it won't patch unless you do something to the Ys II exe, but I'll fix that soon. The patches are and have been still available here:

http://nick.serveblog.net/translations/yscomplete/#5

Thanks man :D

PSN:MrNeoGeo
Wii U:Progearspec

Dark Fact

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« Reply #37 on: February 16, 2006, 07:25:37 AM »
Hey Tron, awesome Metal Slug sig you got there.  How did you get it?  :D

Sorry, but I don't see your library card on the books of Ys.  Now, RETURN THEM TO ME!!!

TR0N

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« Reply #38 on: February 16, 2006, 06:10:25 PM »
Quote from: "Dark Fact"
Hey Tron, awesome Metal Slug sig you got there.  How did you get it?  :D

From a person i know in irc.

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NightWolve

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« Reply #39 on: February 17, 2006, 04:19:34 PM »
Hah, you know, I still have a poster hanging of that Contra one you have in your avatar. There was some promotion from Konami way back, and you got to buy 8 for some amount like less than 10 USD or pick one for free, so I just picked the Contra one. First time I've seen in online though like that. It was weird seeing it through a PC monitor... Good choice. ;) Contra for NES was one of the greats and I was once able to even get my sister to play it with me; it managed to temporarily suspend her usual/standard resistance to video games.

TR0N

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« Reply #40 on: February 18, 2006, 08:31:50 PM »
Quote from: "NightWolve"
Hah, you know, I still have a poster hanging of that Contra one you have in your avatar. There was some promotion from Konami way back, and you got to buy 8 for some amount like less than 10 USD or pick one for free, so I just picked the Contra one. First time I've seen in online though like that. It was weird seeing it through a PC monitor... Good choice. ;) Contra for NES was one of the greats and I was once able to even get my sister to play it with me; it managed to temporarily suspend her usual/standard resistance to video games.

I should say, Famicom version of, Contra is the best.

I'm getting a copy soon.... it will be nice to play the game uncut with all of it's effects.

Yeah i know about the, posters i kind of wish i bought one back then :oops:

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Dark Fact

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« Reply #41 on: February 20, 2006, 07:54:09 AM »
Why Konami had to edit out those cut scenes in the NES Contra is beyond me since I thought they added to the story.  :?:

If Konami does do a re-release of all their old games in a collection, I hope they put those scenes back.

Sorry, but I don't see your library card on the books of Ys.  Now, RETURN THEM TO ME!!!

rolins

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« Reply #42 on: February 20, 2006, 08:11:47 AM »
Quote from: "Dark Fact"
Why Konami had to edit out those cut scenes in the NES Contra is beyond me since I thought they added to the story.  :?:

If Konami does do a re-release of all their old games in a collection, I hope they put those scenes back.


It had to do with Nintendo of America. They did not want to pay extra money for the VRC mappers that Konami made for the famicom version of Contra. Konami is well knowm for producing custom made mappers for their games on the Famicom and MSX to have more memory and better music.

Since NOA used a lower spec memory mapper on Contra they had to remove the cut-scenes to save memory.

Because Konami's custom mapper was more expensive to produce, some of their games were never released for the Nes. Examples are Gradius II and Crisis Force.

Dark Fact

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« Reply #43 on: February 28, 2006, 02:53:33 AM »
Quote from: "rolins"
It had to do with Nintendo of America. They did not want to pay extra money for the VRC mappers that Konami made for the famicom version of Contra. Konami is well knowm for producing custom made mappers for their games on the Famicom and MSX to have more memory and better music.

Since NOA used a lower spec memory mapper on Contra they had to remove the cut-scenes to save memory.

Because Konami's custom mapper was more expensive to produce, some of their games were never released for the Nes. Examples are Gradius II and Crisis Force.

Nintendo was making millions off of sales of the NES and they can't fork over a few extra dollars for a few maps? :roll:

Sorry, but I don't see your library card on the books of Ys.  Now, RETURN THEM TO ME!!!

Ninja Spirit

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« Reply #44 on: February 28, 2006, 05:44:35 AM »
I am extremely interested in those Famicom chips. I believe Contra, Gradius II and Crisis Force all used VRC4.

Konami VRC6 and VRC7 were some incredible chips for Famicom.

VRC7 was so powerful that the soundtrack matched right up there with PC Engine quality music. Only one game ever used the VRC7 chip and that was "Lagrange Point".

Konami of Japan wasn't the only company to have their own mappers.

Namco -N106, many of Namco's Famicom games used these, for instance, take the game Rolling Thunder. First listen to Tengen's NES version, then Namco's Famicom version. BIG difference. Another Namco game with N106 actually imitated the PSG from Dungeon Explorer.

Sunsoft -FME7, only the Japanese version of the rare European NES game "Mr. Gimmick" used this chip. It had a better soundtrack.  it's also said "Batman Dynamite" aka "Batman: Revenge of the Joker" used it as well). in fact this is one of the few Famicom games that run in three figures in value.

Nintendo MMC5 (Super Mario Bros 3 took advantage of its chip, and Enix's Famicom RPG Just Breed, which enabled a great soundtrack, and allowed the use of kanji in text which most Famicom games didn't have enough memory for.)