Author Topic: Wonder Momo 2  (Read 452 times)

Nando

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Wonder Momo 2
« on: September 27, 2012, 05:21:17 AM »
So after reading shiftylooks Momo comic and other Namcot franchises it made me wonder, if you could do a Momo 2 FOR THE PCE, what type of gameplay would you give it?

I was thinking a MetroidVania like game could be good for poor Momo.


SignOfZeta

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Re: Wonder Momo 2
« Reply #1 on: September 27, 2012, 11:53:41 AM »
A Kazi Kiri sprite hack.

nodtveidt

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Re: Wonder Momo 2
« Reply #2 on: September 27, 2012, 12:04:01 PM »
I sort of did awhile back. :lol:

Nando

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Re: Wonder Momo 2
« Reply #3 on: September 27, 2012, 12:34:09 PM »
A Kazi Kiri sprite hack.

You mean like a sprite /tile redraw? leave game play as is?

Rove - downloading now. Will comment later.

Tatsujin

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Re: Wonder Momo 2
« Reply #4 on: September 27, 2012, 12:54:54 PM »
fausette amour style with the same sprite change when get hit.
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BlueBMW

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Re: Wonder Momo 2
« Reply #5 on: September 27, 2012, 02:27:43 PM »
Maybe Arkhan could swap in Momo in Insanity as the players character.
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Nando

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Re: Wonder Momo 2
« Reply #6 on: September 27, 2012, 02:52:00 PM »
Maybe Arkhan could swap in Momo in Insanity as the players character.

That could be cool. The sprites are 16x16 hmmmm


SignOfZeta

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Re: Wonder Momo 2
« Reply #7 on: September 27, 2012, 03:36:05 PM »
A Kazi Kiri sprite hack.

You mean like a sprite /tile redraw? leave game play as is?


Ideally, no, it would be more original than that. Practically though, if one could truely rip open Kaze Kiri the way people have ripped open Super Mario Brothers, I think it would be a great starting point. You'd have to figure out a way to draw the stage and the audience around the outside of the screen like in the first game. Everything else could be done by changing the graphics around.

Nando

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Re: Wonder Momo 2
« Reply #8 on: September 27, 2012, 04:54:43 PM »
ya need source code for all that.


PunkicCyborg

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Re: Wonder Momo 2
« Reply #9 on: September 27, 2012, 05:01:29 PM »
MOMO <3
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RegalSin

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Re: Wonder Momo 2
« Reply #10 on: September 27, 2012, 05:56:13 PM »
Nah I would just leave Momo the way it is, it might go into Hentai or some stupid nonsense like that. The Wonder Momo Spoof/ Parady is kinda goofy, ( okay drawn but not Momo, more like
Grandmoma ).

I was thinking about making a Maria Sisters clone for the PCE, instead. Just leave Momo alone.

ParanoiaDragon

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Re: Wonder Momo 2
« Reply #11 on: September 27, 2012, 11:25:41 PM »
A Kazi Kiri sprite hack.

You mean like a sprite /tile redraw? leave game play as is?


Ideally, no, it would be more original than that. Practically though, if one could truely rip open Kaze Kiri the way people have ripped open Super Mario Brothers, I think it would be a great starting point. You'd have to figure out a way to draw the stage and the audience around the outside of the screen like in the first game. Everything else could be done by changing the graphics around.

Oh oh!  I have a better idea, let's rip apart Addams Family!!  It already has the audience thing down!! :D

SignOfZeta

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Re: Wonder Momo 2
« Reply #12 on: September 28, 2012, 12:25:00 AM »
ya need source code for all that.



Yeah, see, I have no idea what I'm talking about. :)

Arkhan

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Re: Wonder Momo 2
« Reply #13 on: September 28, 2012, 03:04:32 AM »
ya need source code for all that.




or a disassembled version and alot of patience.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
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Nando

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Re: Wonder Momo 2
« Reply #14 on: September 28, 2012, 03:14:16 AM »
ya need source code for all that.




or a disassembled version and alot of patience.

Momo should be a special character on "Insanity Remix Supah Version 2.0 Speciaru Delivery Jump!"