Author Topic: Wonder Momo 2  (Read 455 times)

Nando

  • Hero Member
  • *****
  • Posts: 3193
Wonder Momo 2
« on: September 27, 2012, 05:21:17 AM »
So after reading shiftylooks Momo comic and other Namcot franchises it made me wonder, if you could do a Momo 2 FOR THE PCE, what type of gameplay would you give it?

I was thinking a MetroidVania like game could be good for poor Momo.


SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: Wonder Momo 2
« Reply #1 on: September 27, 2012, 11:53:41 AM »
A Kazi Kiri sprite hack.

nodtveidt

  • Guest
Re: Wonder Momo 2
« Reply #2 on: September 27, 2012, 12:04:01 PM »
I sort of did awhile back. :lol:

Nando

  • Hero Member
  • *****
  • Posts: 3193
Re: Wonder Momo 2
« Reply #3 on: September 27, 2012, 12:34:09 PM »
A Kazi Kiri sprite hack.

You mean like a sprite /tile redraw? leave game play as is?

Rove - downloading now. Will comment later.

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: Wonder Momo 2
« Reply #4 on: September 27, 2012, 12:54:54 PM »
fausette amour style with the same sprite change when get hit.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

BlueBMW

  • Hero Member
  • *****
  • Posts: 4346
Re: Wonder Momo 2
« Reply #5 on: September 27, 2012, 02:27:43 PM »
Maybe Arkhan could swap in Momo in Insanity as the players character.
[Sun 23:29] <Tatsujin> we have hard off, book off, house off, sports off, baby off, clothes off, jerk off, piss off etc

Nando

  • Hero Member
  • *****
  • Posts: 3193
Re: Wonder Momo 2
« Reply #6 on: September 27, 2012, 02:52:00 PM »
Maybe Arkhan could swap in Momo in Insanity as the players character.

That could be cool. The sprites are 16x16 hmmmm


SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: Wonder Momo 2
« Reply #7 on: September 27, 2012, 03:36:05 PM »
A Kazi Kiri sprite hack.

You mean like a sprite /tile redraw? leave game play as is?


Ideally, no, it would be more original than that. Practically though, if one could truely rip open Kaze Kiri the way people have ripped open Super Mario Brothers, I think it would be a great starting point. You'd have to figure out a way to draw the stage and the audience around the outside of the screen like in the first game. Everything else could be done by changing the graphics around.

Nando

  • Hero Member
  • *****
  • Posts: 3193
Re: Wonder Momo 2
« Reply #8 on: September 27, 2012, 04:54:43 PM »
ya need source code for all that.


PunkicCyborg

  • Hero Member
  • *****
  • Posts: 3714
Re: Wonder Momo 2
« Reply #9 on: September 27, 2012, 05:01:29 PM »
MOMO <3
(19:28:25) GE0: superdead told me in whisper that his favorite game is mario paint

RegalSin

  • Hero Member
  • *****
  • Posts: 822
Re: Wonder Momo 2
« Reply #10 on: September 27, 2012, 05:56:13 PM »
Nah I would just leave Momo the way it is, it might go into Hentai or some stupid nonsense like that. The Wonder Momo Spoof/ Parady is kinda goofy, ( okay drawn but not Momo, more like
Grandmoma ).

I was thinking about making a Maria Sisters clone for the PCE, instead. Just leave Momo alone.

ParanoiaDragon

  • Hero Member
  • *****
  • Posts: 4619
Re: Wonder Momo 2
« Reply #11 on: September 27, 2012, 11:25:41 PM »
A Kazi Kiri sprite hack.

You mean like a sprite /tile redraw? leave game play as is?


Ideally, no, it would be more original than that. Practically though, if one could truely rip open Kaze Kiri the way people have ripped open Super Mario Brothers, I think it would be a great starting point. You'd have to figure out a way to draw the stage and the audience around the outside of the screen like in the first game. Everything else could be done by changing the graphics around.

Oh oh!  I have a better idea, let's rip apart Addams Family!!  It already has the audience thing down!! :D

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: Wonder Momo 2
« Reply #12 on: September 28, 2012, 12:25:00 AM »
ya need source code for all that.



Yeah, see, I have no idea what I'm talking about. :)

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Wonder Momo 2
« Reply #13 on: September 28, 2012, 03:04:32 AM »
ya need source code for all that.




or a disassembled version and alot of patience.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Nando

  • Hero Member
  • *****
  • Posts: 3193
Re: Wonder Momo 2
« Reply #14 on: September 28, 2012, 03:14:16 AM »
ya need source code for all that.




or a disassembled version and alot of patience.

Momo should be a special character on "Insanity Remix Supah Version 2.0 Speciaru Delivery Jump!"