If I didn't know any better, I'd say that's like the best screenshot steve's ever taken, minus him not resizing it proper for easy viewing though.
(Same image, resized down to 2 sizes and pixel rotated a bit to straighten it out.)
Well, that IS looking good! I can say that now!! There's some blur, likely from slight camera movement that's very apparent with Dhalsim, but pretty good other than that.
If somebody with a RGB modded system and TV could load the game and take the same screenshot for comparison, I'd appreciate it. steve?Anyway, good work man! I'll get the cap value and signal input details from ya whenever, I'm kinda busy right now, but when I get a chance I wanna update the OP with the new circuit. Or, looks like you added them after all, I see 470uF on C3. And I figure RGB Green is inputted at R1, and Composite Sync at R2 (or vice versa) and RGB Red and Blue at the bottom inputs as usual. Looks like only 3 caps needed now, but more resistors, a diode, and another transistor. Well, not as simple as before, but not terribly complex either AND still cheap!
EDIT: Well, here's a comparison versus the MagicEngine emulator. Either that TV's old and it's a brightness issue or the mod, etc. whatever the case, the blue curtain underneath the trunk of that elephant is failing to appear. Other problems aside from darkness like color vibrancy, even though this is not a fair comparison against an emulator, it does reveal some obvious problems that can be improved I should think. You should pause it and also have the composite signal hooked up, steve, and see how things look compared to its output, etc.
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