I gather Steves set is suffering from some major lag there due to the difference in character animation taking place between the two tv sets. Lag looks to be significant too. But anyway, these shots with the phone camera are way too shity to make any good judgement calls on quality here. I'd rather stay reserved until work is finalized on the mod and someone with a decent camera can take some shots.
Eh, false alarm... Littl' bit of mis-communication with steve on this - figures, I bolded the question I was curious about (RGB v. YPbPr) but looks he mixed it with my suggestion to him about checking the Composite signal to make sure he's getting the color levels (and tint) right and what not.
steve, when I suggested a Composite comparison against the YPbPr output, that was meant for you, to help you make sure that the color levels just about match with the Composite output as well as the tint (on the same TV)! That's how I tweaked my SNES YPbPr mod: I would quickly switch from Composite, to S-Video and back to YPbPr output and try to get the color intensity to match just about. But yeah, I would suspect tint also might be an issue in your case. Kind of a no brainer, you probably already have been doing that, but it was just FYI.
As for the RGB v. YPbPr comparison, I wanted to get an idea of how much better analog RGB is compared to analog YPbPr in the case of a console, etc. I've corrected the labeling on the images above and of course they make sense now, seeing that YPbPr is far superior than Composite wasn't an unexpected result. I was more curious about how much better analog RGB is compared to YPbPr in this case. That's all. I was confused, I didn't think they differed by
that much, but the shitty image was Composite all along... Anyway, carry on.