I voted big boxes, BUT that is only in relation to the specific question of which I prefer for the PC-FX. I like them because they look nice on the shelf and they are just so unique compared to everything else. That said I think it was sensible for the industry in general move to smaller, more universal boxes.
This got me thinking, it was kind of a weird move since the PCE stuff was always in CD cases. They resemble PC game boxes for the FM Towns and PC-98. When you pair that with the style of the PC-FX console, and the style of the games, it seems NEC was trying to appeal to the Japanese PC gamer with a home console. I'd never thought of it like that before.
Yeah, it does make sense in that regard. A system that looks like a mini PC tower, tons of games with mouse support, a lot of games that were ported from PC or in the genres popular on Japanese PCs (dating sims, digital comics, etc.), big cases like PC games had, all in all it does seem like NEC was attempting to turn Japanese PC gamers into home console gamers. I mean, it definitely doesn't seem like they were targeting their established PC Engine fan base, considering the huge shift in goals and genre trends.
Ha! This actually is an interesting aspect of the PC-FX. I had never contemplated the motivations behind NEC's seemingly odd shift towards bulky packaging (a la PC games), but I think you two (filler, Aggie) and _joshuaTurbo are onto something...
*Agrees* A really interesting idea. Maybe the normal PC Engine could've gained some hardcore PC followers too if they used Mega Drive-style cases instead of CD jewel cases
(I won't lie, loving me some MD cases & artwork).
Maybe the bigger cases meant to invoke a feeling of "luxury" or "high end", a bit like the Neo Geo AES does...?
This is a fun discussion, why didn't the PC-FX grab the hearts of the common PC gamer?
I believe that, If their aim really was to grab the attention of pc gamers, they really, really could've needed some more "proper" console games as well. The Towns and the Sharp X68 were, as we know, "proper" game machines as well, running console-style sprite heavy games with relative ease. The PC98 struggled there, but it too had some real games, not only love simulations. The FX-GA was a good idea however, as the doujin-scene meant quite a lot for home computers at the time. Shame it didn't seem to catch their interest all that much.
I think there also were technical problems like, say, display resolution as the FX was meant to be played on a normal TV as opposed to a PC monitor. I will admit to not being all that familiar with how "high" your off the shelf CRT TV can go but surely, a PC monitor should be able to beat that. Computer games, in all their dithered glory and what not, could look absolutely stunning, whereas console games had to make do with a lower resolution.
Also, it's my belief (and I may be wrong) that a lot of pc gamers at the time weren't only just a bunch of gigantic perverts but also tech nerds who loved to daddle about with hardware and accessories. Like, how you can get MIDI-modules for your Sharp X68 or switch out the processor in your FM Towns...you know, doing the kind of stuff that our own SuperDeadite
enjoys The FX just didn't get a whole lot of add-ons like that, even if some things seems to have been planned given the expansion bay.