That's it, I'm buying 3 Xseed games.
Heh, always gotta go for the below the belt one.
But to explain my reaction better, the thing about your questions/point was it objectively was conveying to them that they wasted hundreds of work hours programming an in-game tutorial which is something nobody, but nobody would ever want. Your tone felt too blunt, too SignOfZeta-esque, like "
ZOMG, it's useless, who wants that ? There are actually people that want that ? Why was it done ? This is common sense stuff, etc..."
That's why I felt there was criticism here for the manner/tone on how you levied the criticism and in the context of a new homebrew PCE game which is rare. They're just getting this game off the ground, and your first impression right off the bat was just to tell them they wasted hundreds of work hours on something nobody would ever want... That would be dispiriting from their perspective.
Now, I'm not saying you're wrong to speak your near-total opposition to in-game tutorials in some way, but for that to have been the only thing you had to say about this, and the first thing, just to criticize it, it struck me as a bit SignOfZeta-esque rude/blunt. I think it could've been softened somehow in how you raised the issue, if that makes sense, give 'em A-for-effort in getting this started and then go into your pet-peeve about tutorials...
As I said before, if it's relatively short, and I'm not trapped in it (maybe Select escapes from it), I don't care enough one way or another, same with cinemas. I didn't notice it as a problem at all until your post because the higher priority/value here is the system is getting a new serious homebrew game that isn't a cat with a MegaMan head on it running around or a simple Atari knock-off, and as far as I can tell, it's a cutesy/charming way to have the characters interact to get the story started. Like all things in time, you'll get sick of it, but I think it has somewhat of a charm to it.
Anyway, GameSack4ever!