Author Topic: Strider...  (Read 1681 times)

malducci

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Strider...
« on: March 03, 2006, 06:37:04 PM »
Anyone heard the rumor about unfinished strider prototype being dumped? -> Hint.hint...soon

Keranu

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Strider...
« Reply #1 on: March 04, 2006, 11:55:11 AM »
Haha.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

malducci

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Strider...
« Reply #2 on: March 04, 2006, 02:29:50 PM »
keranu, shhhh.

motdelbuort

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Strider...
« Reply #3 on: March 25, 2006, 07:21:23 AM »
Actually, NEC is putting the finishing touches on Supergrafx Strider and Bonk RPG for release on the Nintendo Revolution!  :o

FM-77

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Strider...
« Reply #4 on: March 25, 2006, 07:23:10 AM »
Quote from: "motdelbuort"
Actually, NEC is putting the finishing touches on Supergrafx Strider and Bonk RPG for release on the Nintendo Revolution!  :o



In your dreams.  :roll:

motdelbuort

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Strider...
« Reply #5 on: March 25, 2006, 03:38:41 PM »
In my awesome dreams.

ParanoiaDragon

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Strider...
« Reply #6 on: March 25, 2006, 07:38:54 PM »
Quote from: "motdelbuort"
In my awesome dreams.


Wow, can I be in your dreams too(ok, that sounded wierd), but seriously, I want to play those!

Keranu

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Strider...
« Reply #7 on: March 25, 2006, 08:44:34 PM »
Hook me up in those awesome dreams as well.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

handygrafx

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Strider...
« Reply #8 on: April 06, 2006, 04:13:02 AM »
SUPERGRAFX STRIDER  probably never existed. all pictures you see here are probably from the ARCADE and X68000 version.   but some say some of these pictures are different than both, pointing to the possible existance of Strider on SuperGrafx.  I remain highly sceptical













http://strider.classicgaming.gamespy.com/history.html
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On a down side, a one Kevin Williams, brought to my attention the reason that the Super Grafx version was never finished. Below is and email I received from him (in part)
 

       "The game was originally developed as the 4th game on the CP System from Capcom, and became a mega hit, but at that time Capcom was turning to R&D / consumer platform development and the games programmer was directed straight into the SuperGrafx version after that Sega Genesis version. The NEC management pressured the programmer intensely to make a 'better-than-arcade'  version for the system, and sadly the young man cracked under the strain. The version was canceled following the hospitalization of the individual. I was glad to see the screen shots you had, and only wish that Capcom would release his name (or any names of their developers), so that he could be respected for such a fantastic game. But the interesting point is that Strider has made two additional arcade appearances recently. In Street Fighter Alpha 2 the Strider Hiryu character holding a teddy bear is on  a poster in the back of Ken's bed-room (a homage to the lost programmer by the team). A second appearance is in Marvel Vs. Capcom fighting game with Hiryu a selectable character to fight with."

                                                               Thank you Kevin!



http://www.lscmainframe.net/sgxgame.html
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  Dossier: Strider on the NEC SuperGrafX

In the wake of Strider's massive success in the arcades and on multiple consoles, someone at Capcom decided that the ideal way to capitalize on its success would be to release an updated version of the game, a version that would be the be-all end-all of Strider conversions everywhere. The basic idea was to strengthen Strider's admittedly gaping plot holes with fully animated cutscenes and in-game graphics that superceded the CPS-1's capabilities.
The original Japanese preview articles

At the time, the most powerful home console on the market was the NEC SuperGrafX, a Japanese system boasting graphics capabilities that could even beat out dedicated arcade machines, which was no mean feat back in 1989. It was the only system that even stood a chance of living up to these expectations, but even so, it would take some fairly hefty programming to pull it off.
The original Japanese preview articles The original Japanese preview articles

The demand for the SGX version grew exponentially with every photo Capcom released to the press, placing more stress upon the development team's head programmer. You see, this version of Strider was not to be another mere conversion. It was programmed from scratch in the SGX's assembly language, to take full advantage of the SGX's speed and improved graphics capabilities. The head programmer worked tirelessly until the game neared completion, then suddenly snapped. The reports vary, but he either committed suicide or was committed himself, as a result of the stress.
For years, this picture culled from the Christmas 1991 issue of Diehard Gamefan magazine was the only surviving screenshot...

As a homage to the lost programmer, a teddy bear was placed in every Strider game, and even in games where Hiryu was merely making a cameo appearance.
Hiryu in Street Fighter Alpha 2...see the teddy bear?

Or at least, that's the legend. I personally don't buy it, at least not the teddy bear part, because there's a teddy bear in THE ORIGINAL ARCADE GAME. You can see it for yourself...download Callus, download the ROM, and follow these directions. Once you actually get inside Ballog on the third level...past the tanks and the railgun, down the conveyors, and you're on the floor next to a bunch of shells...go up the conveyor to the topmost row of shells and destroy them. Once you do that, a small teddy bear will pop out of a porthole and laugh at you.
Ain't it cute?

It's far more likely that the programmer got fed up with all the bullshit he had to put up with and quit working on it. The SGX never caught fire in Japan, much less here in the States, so that's probably why the game wasn't completed...the console died before they got a chance to get it out.

Far be it from me to get in the way of a legend, though. Never let the truth get in the way of a good story.

The problem, however, is that the Super GrafX version of Strider is the most legendary and controversial conversion, bar none. Everyone has a different opinion as to what happened to the prototypes, the beta test versions that HAD to have existed if the game was actually being developed.

After doing a good amount of research into the matter, I've found that there are basically two theories concerning the SGX Strider.

The first theory, the more widespread one, is that the SGX version never existed. It was an elaborate hoax brought about by DieHard GameFan (where the screenshots first popped up) and picked up by the other gaming mags. Proponents of this theory cite the following persuasive pieces of evidence to support themselves:

    1) Capcom never officially announced the game's release.

    2) Other betas and even pirated games have shown up on emulation, but this conversion has not. If the SGX Strider beta ever existed, it would've turned up by now.

    3) No one in Japan has ever heard of the proposed Super GrafX version. In fact, since every SGX Strider rumor has mentioned the "Super GrafX" and not the "PC-Engine II" as it was known in Japan, the odds are very good that someone stateside made the whole thing up.

    4) All that remains of the Super GrafX version are the blurry screenshots I've posted on this page. Some have even gone so far as to claim they're merely a Genesis or arcade screenshot, doctored and disguised.

Point 3 is obviously false, due to the recent resurfacing of the above Japanese magazine pages. The others are pretty solid.

Theory two cites an old post to the Turbo List, an electronic mailing list for NEC enthusiasts, claiming that, all in all, NEC made five working prototypes.

Here's the post:

    From: Mike Lyon [lyonx008@gold.tc.umn.edu]
    Date: Sun, 05 Jan 1997 13:16:20 -0600
    Subject: SG Strider: The Scoop

    Here's the the scoop on Strider for the SG, for all those who are not familiar with the story.

    Strider WAS programmed, up to about level 4, for the Supergrafx. It is not vaporware, as is frequently reported. Instead of using a Strider "mold" (looking at previous code and formatting it for the system), the programmers started from scratch, which was a long and costly endevour. The game was intended to surpass even the arcade version, which sounds good to me. The Supergrafx was more than capable of it.

    When the project was scrapped, due to the massive NES/PCE war that I will not get into, there were FIVE WORKING E-proms. Not cards. E-proms. That's prototypes for all of you not in the know. They're big, ugly, and look nothing like Hu-cards. I do not wish to discount [some random poster], but just how his friend got a hold of this is f*cking beyond me. Take these factors into account:

    Copy #1 went to the Hudson vaults. There it will remain until Hudson goes out of business, at which point it will become part of the Hudson estate or be turned over to a company that might buy them out.

    Copy #2 went to the head programmer of Strider. I believe he lives in Kobe. Good luck in finding him.

    Copy #3 was given to the original designer of Strider, who had a close interest in the development of the SG version. After the failure of the SG, he wasn't present for the ACD development, which could account for it's poor quality.

    Copy #4 was the press copy; this is the copy that Gamefan and EGM and all those mags had the Strider pictures in. The press E-prom contained only the first level of the game and a credit sequence, if I'm correct. The press copy, to the best of my knowledge, no longer exists.

    Which leaves copy #5 and copy #5 ALONE unaccounted for. Maybe [previously mentioned poster's friend-of-a-friend] is the lucky guy who owns THIS TRULY ONE OF A KIND ITEM, but I HIGHLY DOUBT IT.

Interesting stuff, huh? If this post is true, then copy 1 is in a vault, copy 2 went to Isuke, and copy 3 went to Moto Kikaku. This is reasonable, as all three would want to keep copies for themselves, if only for portfolio purposes. Copy 4 is most likely in a landfill somewhere. Gaming magazines don't archive stuff like that. They just don't have room.

If someone says they've seen Strider playing on their friend's SGX, it's almost certainly the ACD version they're talking about. The SGX could play old Turbo GrafX-16 games, and had CD attachment you could buy. So yeah, that person saw Strider playing on the SGX. It just wasn't the SGX version.

Whichever theory you ascribe to, one thing is certain: this is a rumor that will NOT die. To this day, people keep asking about this particular conversion, spreading rumors, hoping that it will turn up somewhere. Most likely, it never existed to begin with, but some people just won't give up hope.

Like me.  ^_~




http://www.concentric.net/~flarb/deaths.html
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That Guy Who Killed Himself Over Strider

    For a brief period in the early '90s, Strider was the benchmark for next-generation systems. Capcom's dismal NES port managed to crush the characteristic gameplay of Capcom's rather run-of-the-mill coin-op hit. However, Sega produced a conversion for the then newly released 16-bit Genesis system in 1990 which heralded their new 8-megabit sized cartridge. It was a fairly accurate, but incredibly easy, reproduction of Capcom's arcade unit. Soon after the hype machine was underway, news of an even better version for NEC's upcoming PC Engine successor, the SuperGrafx, was appearing in various gaming publications.

    The SuperGrafx made a brief run in Japan, where it died after only little more than a half-dozen games were released. Strider was not one of them. Although prototypes are rumored to exist, SuperGrafx Strider never saw the light of day. Eventually a port to NEC's PC Engine Arcade Card was released in the mid '90s, but it paled in comparison to even Sega's flawed release. It is this failure to surpass even the Genesis/Megadrive's level of quality that apparently drove one of its programmers to suicide. Although this is a completely unsubstantiated rumor, I have heard from very trustworthy sources that one of the programmers took his own life in a bout of depression allegedly caused by the poor quality of the game.

sunteam_paul

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Strider...
« Reply #9 on: April 06, 2006, 05:52:16 AM »
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"Super GrafX" and not the "PC-Engine II" as it was known in Japan


Well that bit is wrong for a start.
The PC Engine Software Bible
Quote from: Tatsujin
I just felt in a hole!

handygrafx

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Strider...
« Reply #10 on: April 06, 2006, 08:44:34 AM »
Quote from: "sunteam_paul"
Quote
"Super GrafX" and not the "PC-Engine II" as it was known in Japan


Well that bit is wrong for a start.



how so?    

while the SuperGrafx was, in practice, more like a PC-Engine 1.5

SuperGrafx  was originally known as PC-Engine 2,  even though the 8-bit SuperGrafx is not nearly as powerful as what the original reported  true 16-bit PC-Engine 2 was meant to be.


and I have the articles to show it.

sunteam_paul

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« Reply #11 on: April 06, 2006, 09:02:12 AM »
It was implying that 'Supergrafx' name was western only and not used in Japan, which is wrong.
The PC Engine Software Bible
Quote from: Tatsujin
I just felt in a hole!

handygrafx

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Strider...
« Reply #12 on: April 06, 2006, 09:39:02 AM »
Quote from: "sunteam_paul"
It was implying that 'Supergrafx' name was western only and not used in Japan, which is wrong.



oh I see,  cool.

malducci

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Strider...
« Reply #13 on: April 06, 2006, 01:25:25 PM »
Have you not read my response on the other thread disproving that those screen shots(except for possibly 1) are not from the Arcade or X68000?

1) Reprinting someone else's unvarified/validated statements doesn't make them correct. Even legit sources are known to be wrong.

2) I posted this original thread to stur up some gossip about the famous SGX strider, as I was going to program the first level as a demo in hopes to get some more attention on the homebrew PCE scene. I have a good amount of graphics converted to PCE tile and sprite format and have working code for SGX development Things came up and the project is on hold.

Keranu

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Strider...
« Reply #14 on: April 06, 2006, 03:51:57 PM »
Malducci totally busted those screenshots wrong, so we can say that those screenshots aren't from the official arcade and x6800 versions that were released. However we also can't say they are from the allegedly unreleased Super Grafx version. Since we know that those shots aren't from the arcade or x68k version and the rumors of Super Grafx Strider are so popular, it could definitely be believable that they were from an unfinished Strider Super Grafx port :) .

By the way, handy grafx, what's with your harsh words on the PCE's 8-bit processor? True it's not official 16-bit, but it doesn't need to be because of how powerful it is :D .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).