Author Topic: Strider...  (Read 1682 times)

FM-77

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Strider...
« Reply #15 on: April 06, 2006, 09:43:52 PM »
I once made some Strider mockup screenshots. That was ridiculously easy to do.

Why I made those mockups? Because through those fake screenshots, a port of Strider magically appeared on the SGX platform. It exists. There are betas around.

Okay, I didn't really make those screenshots, but I could have. Get my point?

Keranu

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Strider...
« Reply #16 on: April 06, 2006, 09:49:40 PM »
It's a possibility, we just might never know where those shots came from ;) .
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Jammaniaclord

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Strider...
« Reply #17 on: August 09, 2006, 11:17:38 AM »
Quote from: "Keranu"
Malducci totally busted those screenshots wrong, so we can say that those screenshots aren't from the official arcade and x6800 versions that were released. However we also can't say they are from the allegedly unreleased Super Grafx version. Since we know that those shots aren't from the arcade or x68k version and the rumors of Super Grafx Strider are so popular, it could definitely be believable that they were from an unfinished Strider Super Grafx port :) .

By the way, handy grafx, what's with your harsh words on the PCE's 8-bit processor? True it's not official 16-bit, but it doesn't need to be because of how powerful it is :D .



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Black Tiger

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Strider...
« Reply #18 on: October 09, 2006, 08:38:26 AM »
Quote from: "Seldane"
I once made some Strider mockup screenshots. That was ridiculously easy to do.

Why I made those mockups? Because through those fake screenshots, a port of Strider magically appeared on the SGX platform. It exists. There are betas around.

Okay, I didn't really make those screenshots, but I could have. Get my point?


Kinda like the Drac X Special Version HuCard.  :wink:





Quote from: "Keranu"
It's a possibility, we just might never know where those shots came from ;) .


Even during the 16-bit generation mock-ups were used by developers to hype games that were early in development(this got out of control during the next generation).

I still think that the PC Engine Strider is more or less on par with the SGX Daimakaimura and is the abortion of any actual work that was made on a SGX version.

Of course, this shouldn't stop anyone from making their own quality SGX or PCE Strider port/demo, since we all know how good a proper one can be.
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GUTS

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Strider...
« Reply #19 on: October 09, 2006, 10:25:41 AM »
The part about the guy being hospitalized sounds like the story about the lead Sonic Xtreme programmer who was hospitilized for the same reason.

Interesting stuff, but most of it sounds like bullshit.  People always want to believe these elaborate stories, but the simplest answer is usually the right one.

Black Tiger

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Strider...
« Reply #20 on: October 09, 2006, 11:55:49 AM »
Quote from: "GUTS"
The part about the guy being hospitalized sounds like the story about the lead Sonic Xtreme programmer who was hospitilized for the same reason.

Interesting stuff, but most of it sounds like bullshit.  People always want to believe these elaborate stories, but the simplest answer is usually the right one.


Pretty much all those stories contradict themselves or what is already known in reality.

I don't think a working version of the game was ever shown to anyone.

If the EGM guys did go to Japan to play something, they probably really just watched or possibly played the arcade game hooked to a monitor, like how the mags kept showing us arcade footage of Daytona USA that they said that Sega told them was the Saturn version.

I don't think that Capcom would have had any involovement in the SuperGrafx game, since they never made a single PCE game(other than doing a quick SFII'CE port for NEC) and the other Capcom SGX titles were made by others as well.

Which right away throws out all those Capcom development stories.
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Kaminari

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Strider...
« Reply #21 on: October 10, 2006, 01:26:41 AM »
Quote from: "Black_Tiger"
I don't think that Capcom would have had any involovement in the SuperGrafx game, since they never made a single PCE game


Untrue. Most conversions by NEC Avenue were actually made with the close assistance of Capcom, especially in the audio department -- when the game was not entirely developed by Capcom themselves (eg. Son Son 2).

Black Tiger

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Strider...
« Reply #22 on: October 10, 2006, 07:06:05 AM »
Quote from: "Kaminari"
Quote from: "Black_Tiger"
I don't think that Capcom would have had any involovement in the SuperGrafx game, since they never made a single PCE game


Untrue. Most conversions by NEC Avenue were actually made with the close assistance of Capcom, especially in the audio department -- when the game was not entirely developed by Capcom themselves (eg. Son Son 2).


Well, that still doesn't explain why Capcom would've attempted an original Super Strider feveloped from the ground up to take advantage of the awesome power of the SuperGrafx.

Also, at least one of the articles talks about how Capcom had their guy go to work on the SGX version right after finishing the Megadrive version.

Did Capcom work closely with Sega as well or do all their early arcade ports for Sega?
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Kaminari

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Strider...
« Reply #23 on: October 10, 2006, 11:38:21 PM »
Don't know a thing about Sega.

Incidentally, the one Capcom port on the PCE for which I don't know the credits is Strider. It should be interesting to beat that crap of a game, if only to spot a familiar name or two.

Tatsujin

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Strider...
« Reply #24 on: October 30, 2006, 03:29:07 PM »
Quote from: "motdelbuort"
Actually, NEC is putting the finishing touches on Supergrafx Strider and Bonk RPG for release on the Nintendo Revolution!  :o

a rumor says that they will release it on the 20th anniversary of the pce engine next year. only 364 days to wait.
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Jammaniaclord

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Re: Strider...
« Reply #25 on: December 10, 2006, 02:08:42 PM »
I've got a hu-card demo of Time Crisis 3 for the supergrafx. It's a 128 MB game and i have been using it as an anchor for my fishing boat. didn't know anyone would be interested, so i heaved it overboard attached to a couple cable extensions for the dreamcast and some super glue. It's a little green and slimy, but i think it should still work. I'll dump the rom for ya's all. :dance:
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sunteam_paul

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Re: Strider...
« Reply #26 on: December 15, 2006, 06:21:09 AM »
I've got a hu-card demo of Time Crisis 3 for the supergrafx. It's a 128 MB game and i have been using it as an anchor for my fishing boat. didn't know anyone would be interested, so i heaved it overboard attached to a couple cable extensions for the dreamcast and some super glue. It's a little green and slimy, but i think it should still work. I'll dump the rom for ya's all. :dance:


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thewestexit

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Re: Strider...
« Reply #27 on: February 17, 2007, 07:39:06 AM »
I can't believe people are still talking about this.

We were debating this stuff like 10 years ago on the old turbolist.

I personally think it was never really made.  Even if it was I think it would be a bit underwhelming (like Daimakaimura on SGX).
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GUTS

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Re: Strider...
« Reply #28 on: February 17, 2007, 02:23:16 PM »
Yeah you kind of run out of subjects to talk about when your favorite system has been dead for 15 years, so the old favorites tend to resurface once a year or so.  Plus there's always the new guys who make the old arguments fun again.

Keranu

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Re: Strider...
« Reply #29 on: February 17, 2007, 03:28:18 PM »
I would like to see what the Odyssey fans talk about these days, I imagine it's really hard to come up with new discussions now.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).