Author Topic: Strider...  (Read 1686 times)

ccovell

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Re: Strider...
« Reply #30 on: February 18, 2007, 03:18:00 AM »
Well, as long as this horse is still being beaten, here's a post that I wrote recently on another forum.
I haven't read Malducci's post (where/which one is it?), but here's one way in which I agree with him:  The pics going around with SGX Strider are not from the arcade, X68k, MD, etc etc.

Take a look here at the screenshots from these versions, and note the energy bar placement in the X68000 and MD versions: http://nfggames.com/games/x68k/

Then let's compare one of those pics above with a similar spot in the arcade version. (Arcade on the left)

The pics from the magazine couldn't be from the arcade version (at least any one that was released.) Differences include: a telling gradient in the life bar of the "SGX" version, a score of 0 and a missing timer in the SGX version, differences in width of the vertical pole that Hiryu hangs to, and the fact that the resolution of the "SGX" shot seems to match one of the maximum resolutions of the SGX, 352 pixels. (I've cropped the Arcade pic down from 384 to 352 to show that the measurements align (like the space to the left and right of the score bar.)) I've also altered the contrast of the arcade version so that both pics would look as similar as possible.

All these pics are either mock-ups made on the real hardware [or a facsimile thereof], or the actual SGX game. We will never know which one until someone finds the ROM somehow. Anyway, I hope this will stop people jabbering about how they are arcade screenshots, or some other nonsense.

termis

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Re: Strider...
« Reply #31 on: February 18, 2007, 05:42:39 AM »
Ah, I always just assumed they were arcade shots as well, but those comparison shots really do put forth a new question in my mind...

So perhaps the whole explanation of SGX toned down to ACD version might make some sense as well?  (Though the ACD version seems to look mush worse than those "SGX" shots...)

ccovell

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Re: Strider...
« Reply #32 on: February 18, 2007, 08:27:34 PM »
Yes, it does.  Here are some shots from the same place in ACD Strider.  Let us weep at the shoddy conversion.  :(
« Last Edit: February 18, 2007, 08:29:45 PM by ccovell »

sunteam_paul

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Re: Strider...
« Reply #33 on: February 19, 2007, 05:49:19 AM »


Wow, now they are BOTH from the SGX version!!!111oneoneone



Actually....that pole on the left is wider on the arcade shot....hmm.......


Anyway, forget Strider, what about this prototype SG version of Final Fight I found in the bottom of an old box in the roof?

« Last Edit: February 19, 2007, 06:14:51 AM by sunteam_paul »
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peperocket

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Re: Strider...
« Reply #34 on: February 19, 2007, 09:24:48 AM »
Oh, what a really bad joke you make...  :clap:

Shame, this topic has started seriously  [-(

Tatsujin

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Re: Strider...
« Reply #35 on: October 31, 2007, 03:00:01 PM »
wow..that's jawesome :shock:

i've liked to see that game on the SGFX!! =P~ :(
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Kitsunexus

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Re: Strider...
« Reply #36 on: October 31, 2007, 09:12:35 PM »

Anyway, forget Strider, what about this prototype SG version of Final Fight I found in the bottom of an old box in the roof?




Running on an ST/Falcon monitor? YOU RULE.

ccovell

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Re: Strider...
« Reply #37 on: January 22, 2011, 12:10:10 PM »
There are lots of threads here about Strider, but I'll post a new discovery (new to me) in this thread:

There's once again no proof that SGX Strider existed.

I just found some preview shots of Arcade Strider in an old Famicom mag from 1988, and they showed beta shots of the Arcade game. Subsequent PCE magazines used these AC beta shots as stock photos whenever they discussed SGX strider, and so this explains the unique gradients, etc, from the pics in the articles.

More here:

http://www.chrismcovell.com/secret/sp_unreleased_pce.html#sgxstrider

ParanoiaDragon

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Re: Strider...
« Reply #38 on: January 22, 2011, 02:27:29 PM »
Well, all I can say is interesting....& bummer!

blueraven

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Re: Strider...
« Reply #39 on: January 22, 2011, 02:43:48 PM »
SSSSSSSSSSSSSSSSTTTTTTTTTTTTTTTTTRRRRRRRRRRRRIIIIIIIIIIIIIIIDDDDDDDDDDDDDEEEEEEEEEEEEEERRRRRRRRRRRRRRRR!!!!!!!!!!!!!!!!!!!

Hiryu!!

f*ck YEAH.
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

Arkhan

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Re: Strider...
« Reply #40 on: January 22, 2011, 03:47:26 PM »
SSSSSSSSSSSSSSSSTTTTTTTTTTTTTTTTTRRRRRRRRRRRRIIIIIIIIIIIIIIIDDDDDDDDDDDDDEEEEEEEEEEEEEERRRRRRRRRRRRRRRR!!!!!!!!!!!!!!!!!!!

Hiryu!!

f*ck YEAH.

Thats what the box for the game should have said.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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esteban

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Re: Strider...
« Reply #41 on: January 22, 2011, 04:22:46 PM »
There are lots of threads here about Strider, but I'll post a new discovery (new to me) in this thread:

There's once again no proof that SGX Strider existed.

I just found some preview shots of Arcade Strider in an old Famicom mag from 1988, and they showed beta shots of the Arcade game. Subsequent PCE magazines used these AC beta shots as stock photos whenever they discussed SGX strider, and so this explains the unique gradients, etc, from the pics in the articles.

More here:

http://www.chrismcovell.com/secret/sp_unreleased_pce.html#sgxstrider


Awesome research Chris. Of course, sometimes the truth hurts.



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termis

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Re: Strider...
« Reply #42 on: January 22, 2011, 05:24:44 PM »
Good to finally put some of these rumors to rest.

Though... no big loss -- as there are perfect ports of Strider these days.  At the very least, PCE version has the glorious audio that no other port can match (and the shitty exclusive level, but that's much less important in my mind).

Bonknuts

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Re: Strider...
« Reply #43 on: January 22, 2011, 10:08:57 PM »
Good to finally put some of these rumors to rest.


 Err. http://i1216.photobucket.com/albums/dd379/PCGenjin/strider.jpg?t=1295780810 <- actual developer on record stating they started development for Strider on the SGX.
« Last Edit: January 22, 2011, 10:11:40 PM by Bonknuts »

ccovell

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Re: Strider...
« Reply #44 on: January 22, 2011, 10:57:18 PM »
50% of the company are also sales and marketing, so it's hard to believe what they say.  [-(

To be fair, I'm sure it's entirely possible they got some graphics, even perhaps a level & moving sprites on actual SGX hardware, but they sure didn't make it far enough to show the press.