When I talked about discussions that broke down how and why the Neo Geo couldn't do any kind of rendering on the fly, I wasn't referring to older discussions which predate that revelation.
Here is a relevant thread if you care to brush up on some history.
http://www.sega-16.com/forum/showthread.php?17301-How-capable-would-the-Neo-Geo-MVS-AES-be-in-3D-polygon-graphics
After 3 pages of discussing why the Neo Geo can't render original graphics, this nugget pops up-
http://www.youtube.com/watch?v=d50YE00hO98
Couldn't you cheat a little? Look at the game above, how about a rendered car and then a lot of frames of animation for the track?
Congratulations, you've just made an FMV game lool. Not a 3D game.
All of the possible work-arounds involved first creating a new type of cart with special ram to counter the Neo Geo's design flaw and then figure out a way to actually get that to work with the hardware...
You continued to propose the same stuff that you're trying to push here (I guess you thought that this forum lacks tech/programming experts). After your fmv-like suggestions were shot down, you asked about using a SFX2 style chip and yes it might work in theory... if you add it to that special cart you'd have to create first... but only after you figure out a way to get the Neo Geo hardware to interface correctly with the special memory on the special cart. So you can stick a good chunk of whole new console inside of a Neo Geo cart... and if it turns out that it is possible to actually get the Neo Geo hardware to make use of it... then you might be able to render something original. But otherwise, as I said, the Neo Geo can't do polygons and other stuff, even though the PCE, Genesis & SNES can.
What makes the MD superior to 3D type games over the Neo Geo? The Neo couldn’t pull off something like the RESQ bonus stage?
It can but only with a special cart, the VDP reads from ROM directly so for the CPU to be able to render in software, you'd need to have some RAM on cart that the VDP would read thinking it was ROM.
I also thought it would be better at it then the MD (better processor, only having to worry about splitting the graphics horizontally..., taking advantage of the shrinking capabilities) but that's not the case.
The threads and posts I have followed and the hardware I have studied have shown the Neo can indeed render polygons if needed. It can also do a game like Mario Kart if needed. Some camps agree on this some camps do not. That said I will have to assume you just didn’t read my post from other members and programmers. Neither of us are experts her not have we published a game for these systems.
That said you have to follow what the hardware is made of, it’s speed, and what it can do REALISTICALLY. All the suggestions I have made were made there on Sega-16 and some were agreed upon such as minor polygon games in my previous post. We are also ignoring that the SNES required special chips to do mode 7, why is that constantly being ignored?
That said and again the Neo could do a Mode 7 style effect if needed. In fact I’ll show you a lesser Hardware configuration (Megadrive) doing so.
The above is Pier Solar, using a stock Sega genesis (NO SEGA CD HERE) to scale and rotate on the fly using the tried and true Motorola 6800 series chip. The SNES requires additional hardware to do this.
Again same quote from the same member you quoted to keep this apples to apples.
All the standard MegaDrive/SNES/PCE stuff can be done and better, on rails 3D games with sprites (like Soulstar) are easy too.
The free roaming stages aren't though, at least not without a lot of prerendered animation or other strange tricks to get it done.
Same goes for mode 7 racers, although something like batman and robin for the Sega CD can probably be done (and that style is much better IMO).
3D games (like starfox) can be done as well in the same way as the 3D stages in ResQ, but with more polygons.
Wolfenstein 3D might be possible too.
Just keep ignoring this? IDK?
Again, it’s what you make the system do and what your market is. The Neo Go has a joy stick and 4 buttons, by far its greatest limiting factor. A Mario Kart style game would be weird based upon the control scheme so it stays to its arcade roots.
Oh and if you want to program 3D on the Neo Geo, it can be done again with TRICKS, always a way.
http://www.pouet.net/prod.php?which=59253Always remember there is someone smarter then you and when you resort to name calling and being dismissive it’s because you ran out of words to express yourself properly.
That said you argue the Neo needs RAM to write the grafx to, Mode 7 style or polygons which the Neo Geo Motorola is MORE than capable of doing beyond any 16 bit console of the day, yet some developers just, oh what's that word I liked to use....BRUTE FORCE, that's it. Just tricks and pixels is all it is.