Author Topic: Nine Ways Video Games Need to Grow Up -- Article  (Read 1059 times)

Nando

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Nine Ways Video Games Need to Grow Up -- Article
« on: February 07, 2013, 02:23:46 AM »
Src http://kotaku.com/5982205/its-time-for-video-games-to-finally-grow-up-by-doing-these-nine-things?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow

Make games for all: Time to invent interactive experiences for adults.

Change our paradigms. "We need to decide as an industry that violence and platforms are not the only way. We are in an industry where, if the main character doesn't hold a gun, designers don't know what to do." How interactive is the game, they'd wonder, he said. What do they do if they can't shoot?
He recalled pitching Indigo Prophecy, one of his earlier adventure games to an American games industry person. When he said the character didn't have a gun, they assumed the character drove a car or jumped on platforms.

ALSO: "Can we make games that are not based on systems?" As we get older, he said, adults don't have the time or interest in beating a computer, of mastering a system."

AND: Can the industry make games without guns?

'Buy crap and you will get more crap,' Cage says. 'Buy exciting and ambitious games and you will get more of them.'


The importance of meaning: What do we have to say? Most games, he said, have nothing to say. "That's a toy," he remarked. "Can we create games that have something to say, that carry an idea … that you can resonate with?" Authors are the kinds of people who come up with this stuff, he said. Let them in!


Games should use "real world themes." Let games talk about politics, about homosexuality, about anything from real world. "They should talk about people. They should talk about our world. They should talk about society." Films may try to do this, but games can put people in worlds that involve these issues. That's potent. Games that could do this would leave an imprint on you.

"Become accessible: Let's focus on minds, not on thumbs!" He wants games to focus on the thoughts and decisions of players, not on how fast or skilled they are at manipulating a controller.

Bring other talents on board.

Establish new relationships with Hollywood. Related to the idea above, he wants to see actors, smart creative people bringing their talents to games. And he thinks that the filmmaking masters of linear storytelling could collaborate with game designers to make a new kind of medium.

Changing our relationship with censorship. Cage said he has a censor looking over his shoulder when he makes games. The sense is that he can't do in games what people do in movies, that people believe that the interactivity of games makes them more problematic, that what he can do with sex and violence is curtailed. But he believes that interactivity doesn't make games more dangerous or in need of censorship. He believes games are as constrained in content now as films were in the 50s, though he also said that content he saw at the last E3 shocked him in actually going really far to the extreme. "Sometimes we go too far and behave like stupid teenagers ourselves. We should stop doing this."

The role of press, from reviewers to critics. On one side there are clever people who analyze the industry, he said. On the other side of the spectrum are people giving scores or giving a 5/10 because of a camera bug or bad AI. "I don't think this is press," he said. "Where is the analysis?." He wants better criticism. He yearns for a gaming equivalent of the Cahiers du Cinéma.

The importance of gamers. He considers buying a game to be a vote. "Buy crap and you will get more crap. Buy exciting and ambitious games and you will get more of them."
Cage thinks the future will see a rise of a better digital entertainment. He hopes it will be accessible to all and will be open to themes and genres relevant to society. It will be based on a journey, not a challenge and will be cross-platform so people can play at home, on the go … anywhere. "This is my hope for the industry," he said. "This is a medium I love."

Arkhan

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #1 on: February 07, 2013, 03:11:19 AM »
As usual, Kotaku is f*cking retarded.

Quote from: Nando
Make games for all: Time to invent interactive experiences for adults.
This has been happening since the 80s.  Hell, anyone ever play Phantasmagoria in the 90s?  f*ckin duhrrr.


Quote
Change our paradigms. "We need to decide as an industry that violence and platforms are not the only way. We are in an industry where, if the main character doesn't hold a gun, designers don't know what to do." How interactive is the game, they'd wonder, he said. What do they do if they can't shoot?
He recalled pitching Indigo Prophecy, one of his earlier adventure games to an American games industry person. When he said the character didn't have a gun, they assumed the character drove a car or jumped on platforms.
Again, this has been happening since the 80s.   Ultima IV: Quest of the Avatar, anyone?  There's no bad guy.  The whole point of the game is to become the paragon of everything right in the world.


Quote
ALSO: "Can we make games that are not based on systems?" As we get older, he said, adults don't have the time or interest in beating a computer, of mastering a system."

AND: Can the industry make games without guns?
FFS, really?   How ignorant can you be.   Maybe he should reword this to: "Can the 3 dumbass studios in USA stop rehashing Call of Duty, Halo, and Gears of War every year, ad naseum?"


I skipped a majority of the points again, because, see: 1980s/Early 90s games.

Is this author some f*ckin fresh out of highschool dumbass that's never played anything pre-N64?  Christ on toast, man.

Quote
Establish new relationships with Hollywood. Related to the idea above, he wants to see actors, smart creative people bringing their talents to games. And he thinks that the filmmaking masters of linear storytelling could collaborate with game designers to make a new kind of medium.
Lol? really?  First, games need to move away from the red carpet hollywood shit and back to how they were.

Second, as if hollywood is the only place where creative minds exist.   Again, Ultima, it happened already.   Serpent Isle.


f*ck this guy.  Ima hit him.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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SamIAm

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #2 on: February 07, 2013, 03:22:51 AM »
Breakthroughs in design rarely come from this kind of top-down reciting of new ideals. They usually come through either new technology emerging, or from bottom-up branching off and refinement of the best existing ways.

Also, some of the stuff he said reminded me of this:

Necromancer

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #3 on: February 07, 2013, 03:29:53 AM »
This article is about as worthless as it gets.  Has this tool ever played something like Little Big Planet, Guitar Hero, DDR, Super Monkeyball, or any of a million puzzle and sports games?  And why should games always have a message?  Most tv shows and movies don't either (and 95% of 'em are utter crap, so who'd want those clowns involved in games?), but that's okay because they're entertainment and not a crusade.

There certainly are games that deliver what he's asking for, and it doesn't matter if the best sellers are CoD or GTA.  It's like pissing and moaning about the car industry being anti-driver because the best sellers are boring Camrys, Civics and F150s, completely ignoring all the fun cars simply because they sell in small numbers.
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Arkhan

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #4 on: February 07, 2013, 03:31:20 AM »
Well, the guy made Heavy Rain.

That says alot about him as a person, anyway.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Necromancer

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #5 on: February 07, 2013, 03:40:14 AM »
Oh, he's a Frenchy.  That explains a lot.  :mrgreen:
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Arkhan

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #6 on: February 07, 2013, 03:45:38 AM »
I posted on Kataoatkatkatkou

let the flames begin.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Nando

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #7 on: February 07, 2013, 04:32:52 AM »
I posted on Kataoatkatkatkou

let the flames begin.

YES!


Arkhan

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #8 on: February 07, 2013, 04:57:39 AM »
no replies.  laaaaame
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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DarkKobold

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #9 on: February 07, 2013, 05:06:29 AM »
Quote from: Nando
Make games for all: Time to invent interactive experiences for adults.


Shadows of the Colossus. End of story.

Look, for every "The Dark Knight," there is going to be 6 crappy Michael Bay Transformer movies. Likewise, for every great moving video game, like Shadows of the Colossus, there are going to be 100 shitty FPS war games, like "Call of Battlefield: More Warfare #17." The reason is two fold. #1, Those bubble-gum-esque video games and movies sell, and they sell really really well. #2, Video games, like... everything in this world, pretty much follows Sturgeon's Law, which states that 90% of anything is crap.

http://en.wikipedia.org/wiki/Sturgeon%27s_Law

You can't expect academy award level stories from every video game, much like you can't expect academy award level stories from every movie. This guy's head is up his own ass, with self-importance.
Hey, you.

NinjaCrackerX

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #10 on: February 07, 2013, 05:39:58 AM »
People will never stop buying crap no matter what mainly due to uninformed gift givers (relatives), small children, and sheep. Especially with Nintendo putting out tons of shovelware and Ps3 & Xbox releasing reiterations of the same games every year.

I did like the one comment someone wrote "why don't you make an actual game before telling us what to do David?" in an attempt at bashing Heavy Rain. (The guy did make actual games beforehand just fyi I just enjoyed his trollbait).

Arkhan

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #11 on: February 07, 2013, 06:16:40 AM »
That is a pretty funny statement though.

Heavy Rain sucked, and the guys comments are rife with "I never f*ckin' played games in the DOS era" caliber reasonings.


f*ck EM
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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KingDrool

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #12 on: February 07, 2013, 06:27:25 AM »
I can't stand this guy. He always comes out and spouts bullshit.

That said, I liked Heavy Rain. A lot. But then, I'm a big fan of crime stories.
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Nando

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #13 on: February 07, 2013, 07:18:40 AM »
no replies.  laaaaame

:(

Certainly seems very console directed on his end.

_joshuaTurbo

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #14 on: February 07, 2013, 07:52:48 AM »
What?  Video games today are a f*cking saint!