Make games for all
We already do, and have since the dawn of video games.
Change our paradigms
Yes, because Tetris and Mario Party and Angry Birds and Puzzle Quest and a zillion other games are about guns and violence and platforming... idiot.
'Buy crap and you will get more crap,' Cage says. 'Buy exciting and ambitious games and you will get more of them.'
No shit, Sherlock... it's called "supply and demand". Economics 101, motherf*cker.
The importance of meaning
Authors are already "in", dumbass. Not all of us who produce video games want to make the next COD. And plenty of games already use real-world themes, characters, locations, etc. Ever played Clock Tower? Carmen San Diego? Parasite Eve? Wolfenstein 3D? etc etc etc etc.......?
"Become accessible: Let's focus on minds, not on thumbs!"
Both are fine, and both concepts are explored in the video game world already. How about we focus on FUN, eh douchebag?
Bring other talents on board.
This happens all the time... just maybe not in his studio.
Establish new relationships with Hollywood
f*ck this idea, you flatulent moron. The last thing the video gaming world needs is to be infected with Hollywood's ideals and models. It's bad enough that so many games these days are saturated with real-world advertising... it doesn't need to be injected with Hollywood's stale memes.
Changing our relationship with censorship
For once... he says something I agree with. Censorship sucks, and whenever I make a game for a platform where it's not an issue, I do whatever I please. I have to censor the Xbox 360 version of "Paradox Girl" because it has topless parts in the PC original. I hate that I have to do that.
The role of press
Another point that can be partially agreed on, but this leaves a lot open to perception. If games are getting 5/10 for technical flaws, that is perfectly legit. I don't care how good your game looks or sounds... if it plays like shit, it IS shit, so suck it up, cupcake.
The importance of gamers
No shit, Sherlock... gamers are your bread and butter. If you make shit they won't buy, you're f*cked... it doesn't matter how technologically advanced your game is, how original it is, or how much time you spent perfecting a technique... if no one wants it, no one wants it. Period.