thanks for the translation. it should be noted that Forgotten Worlds never got released for the SuperGrafx, even though it was listed as TBA in import ads. maybe EGM said Forgotten Worlds was coming too, I don't remember.
of course, an 8-meg Strider on SuperGrafx could not have possibly come anywhere near close to being equal to the CPS arcade. arcade Strider is 32 meg at least, maybe 43 meg. Even if they doubled the rom storage to 16-meg for a SG version, it still could not have come close, though I'm sure a 'decent' version could've been made, ala Ghouls 'n Ghosts.
If only Hudson had made the Supergrafx equal or superior to the Sharp X68000 which was released the same year as the original PC-Engine, things would've been alot brighter for the future of the SuperGrafx.
my dream SGX:
specs: 68000 at 10-12 MHz. 256 sprites of 16x16 size on-screen.
4096 colors on screen at once out of a 65,536 palette.
128-256K main memory, 512K of VRAM, 3 or 4 background layers,
hardware scaling & rotation, 15 channels or more of audio,
ROM sizes of 16-meg and higher. 384x224 resolution minimum (like CPS)
late 1989 or early 1990 launch with: a Battle Ace game that rivals arcade
Galaxy Force , Ghouls 'n Ghosts, R-Type 2, Granzort.
with arcade quality Thunder Blade, Forgotten Worlds, OutRun, 1941
on the way for 1990 release, then Strider, Final Fight, Legendary Axe 3,
Super Shadow of the Beast and some RPGs and other games on the
way for 1991.
even if it still died by 1992, it gets at least 20 or more solid releases
with half or more being exact or near-exact arcade ports. and becomes
a truly worthwhile collectors system that justifies spending a few
hundred on the system and $100 per game.
/dream