Author Topic: Anearth Fantasy Stories - Translation Project Thread  (Read 12893 times)

_joshuaTurbo

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Re: Anearth Fantasy Stories - Translation Project Thread
« Reply #150 on: March 24, 2015, 03:42:38 AM »
Super exciting!!!  Thanks for the updates!!

Also, there are minor differences between the scenarios depending on which of the four characters you chose to play as, and I haven't (and likely won't) play all four scenarios. I don't have that kind of time at home, sadly.

So you're doing a translation of the dump rather than just translating the parts of the game that you are playing through.  Is there ever a time when you need to see the actual scene/gameplay in order to understand the context of what you're translating?  It's likely similar enough where you get the gist of what they could mean regardless of which character's story you play through, but I'm just curious.  :)

Great work!  Thank you.

SamIAm

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Re: Anearth Fantasy Stories - Translation Project Thread
« Reply #151 on: March 24, 2015, 02:33:12 PM »
So you're doing a translation of the dump rather than just translating the parts of the game that you are playing through.  Is there ever a time when you need to see the actual scene/gameplay in order to understand the context of what you're translating?  It's likely similar enough where you get the gist of what they could mean regardless of which character's story you play through, but I'm just curious.  :)

I have to write the translation in the text dump anyway in order for it to be reinserted, because there's a lot of important offset/control-code data in the dump. It's true that I could maybe try playing and translating at the same time, or watching a video playthrough, but it's better for my motivation if I am able to get stuff done more efficiently than I could doing that. I can usually tell what's happening, so it's not a big deal. If I make a mistake, I'll fix it later.

SamIAm

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Re: Anearth Fantasy Stories - Translation Project Thread
« Reply #152 on: March 26, 2015, 11:47:24 PM »
March 27th: Two hours. That third town is coming along.

SamIAm

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Re: Anearth Fantasy Stories - Translation Project Thread
« Reply #153 on: March 28, 2015, 10:50:36 PM »
March 29th. 30 Minutes. Coming up on the Pirate's Island!

By the way, the map in the game calls this "The Island of Pilates". I guess we ought to fix that, but it's awfully inviting for some jokes...

m1savage

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Re: Anearth Fantasy Stories - Translation Project Thread
« Reply #154 on: March 29, 2015, 03:04:10 AM »
http://m1sz1.com/anearth/pirate.html

Welcome to Pilates Island!

technozombie

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Re: Anearth Fantasy Stories - Translation Project Thread
« Reply #155 on: March 30, 2015, 11:42:24 AM »
http://m1sz1.com/anearth/pirate.html

Welcome to Pilates Island!


Those screen shots look great, I'm very excited to play this game!

wyndcrosser

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Re: Anearth Fantasy Stories - Translation Project Thread
« Reply #156 on: April 01, 2015, 04:13:03 PM »
Interesting :-)

pnauts

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Re: Anearth Fantasy Stories - Translation Project Thread
« Reply #157 on: April 05, 2015, 04:38:12 AM »
I Drool !

ultrageranium

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Re: Anearth Fantasy Stories - Translation Project Thread
« Reply #158 on: April 05, 2015, 09:47:13 AM »
+1 for Pilates Island

wyndcrosser

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Re: Anearth Fantasy Stories - Translation Project Thread
« Reply #159 on: April 06, 2015, 03:49:44 AM »
Yea I like to play as I translate, it helps me verify thst I'm making the story fit the atmosphere etc. I usually text dump but I use a table entry for like hex code 00fd=st, so I know when text starts etc or end or if there's a line break. I'm working on cool cool jam for NGPC now.

SamIAm

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Re: Anearth Fantasy Stories - Translation Project Thread
« Reply #160 on: April 06, 2015, 09:15:00 PM »
Good news and bad news.

The good news is that we got more stuff dumped, including everything around those special highlighted item names. Once we get the special item names themselves, we'll have 99% of the script, I think.

The bad news is that the new material is causing all kinds of de-syncing with my line-tracker program. It really goes to show you how the best thing is to get a complete script dump BEFORE you start translating.

Bardoly

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Re: Anearth Fantasy Stories - Translation Project Thread
« Reply #161 on: April 21, 2015, 11:31:17 AM »
Keep up the good work!  It's exciting to hear how far along this is coming!

m1savage

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Re: Anearth Fantasy Stories - Translation Project Thread
« Reply #162 on: June 07, 2015, 04:51:15 PM »
Any new info?

elmer

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Re: Anearth Fantasy Stories - Translation Project Thread
« Reply #163 on: June 08, 2015, 04:20:45 AM »
Any new info?
I think that you'll find that the poor guy's free time has been completely taken up getting Zeroigar finished.

https://www.pcenginefx.com/forums/index.php?topic=19035.0

I'm sure that he'll get back to this when I stop standing behind him with a whip!  :wink:

spenoza

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Re: Anearth Fantasy Stories - Translation Project Thread
« Reply #164 on: June 08, 2015, 04:58:16 AM »
I'm sure that he'll get back to this when I stop standing behind him with a whip!  :wink:

Unless, of course, he likes it.
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