Author Topic: I'm going to start Wind Waker  (Read 781 times)

SignOfZeta

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Re: I'm going to start Wind Waker
« Reply #30 on: March 26, 2013, 11:31:27 AM »
Choro Q for PS is the earliest game I can think of that is basically cel shaded. There wasn't a word for it then. Jet Set Radio was the first game aggressively marketed on a global scale, I think.

Black Tiger

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Re: I'm going to start Wind Waker
« Reply #31 on: March 26, 2013, 11:40:09 AM »
Isnt that a hand drawn 2D game?

A big deal was made of JSR's "unique" graphics when it came out.
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SignOfZeta

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Re: I'm going to start Wind Waker
« Reply #32 on: March 26, 2013, 11:44:05 AM »
Chroro Q on MSX was 2D, the Playstation series is polygonal. It uses obvious black outlines on the polygons like a cel has black lines, but it doesn't have a software generates overall outline like proper cel shading. It's so hard to tell with 32 bit games though. The graphics are so lumpy and low res and shitty I can barely tell WTF I'm looking at.

Black Tiger

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Re: I'm going to start Wind Waker
« Reply #33 on: March 26, 2013, 12:12:29 PM »
Chroro Q on MSX was 2D, the Playstation series is polygonal. It uses obvious black outlines on the polygons like a cel has black lines, but it doesn't have a software generates overall outline like proper cel shading. It's so hard to tell with 32 bit games though. The graphics are so lumpy and low res and shitty I can barely tell WTF I'm looking at.

I'd have to play the PSX Choro Qs in person again, but I never noticed any kind of hardware inking, which (along with animation style shadowing) was a big deal to me when cgi started doing it. Choro Q looks like it just has ink lines within its textures.
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SignOfZeta

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Re: I'm going to start Wind Waker
« Reply #34 on: March 26, 2013, 12:16:29 PM »
Yeah, it's just ink lines on the textures so...kind of half way there. The idea was the make the cars look like the hand drawn SD Choro Q art rather than the actual toys themselves. They wanted it to look like moving drawings, they just didn't know how yet. Later installments were actually cel shaded, but that wasn't until PS2 or Cube.