Kinda gotta agree with em galam.. Gotta give the game more time to form a solid opinion..
True true, i offered nothing up on WHY i didnt care for it.
My OP was a tongue-in-cheek way of asking if anybody actually liked it. The beginning provided no enjoyment for me, so i guess i was wondering if it gets any better. Some shooties do, some shooties dont. I certainly didnt intend on getting any members panties in a bunch, but i guess it happens. Some folks just dont get it. Oh well.
My God you are full of shit. You started this thread. You are the FIRST person to bitch about it. The very first.
Go back to your corner and be "dark".
Each stage has its own unique feel and you face varying challenges/gameplay throughout the game. The final stage is most similar to the first stage, but the typical boss gauntlet keeps it fun. You get to buy different weapons as you go along and just like Forgotten Worlds, it adds to the replay value experimenting with evetything that it available. Make sure to select at least medium difficulty or you'll only get to see half the game. You also get bonus points at the end for remaining lives, items, etc. Which makes it fun to push for higher scores.
I don't judge games based on other games. If every game ever made was good, the least good of them wouldn't be bad by default. I don't consider myself a shooter fan, as I've always just taken the genre for granted as a staple. I consider any solid enough shooter to be technically a good game, but I'm more concerned about how enjoyable a particular game is. Magical Chase is a nice fun game, but the aesthetics take it all that much further and really compliment the gameplay. Although tech wise it is very impressive, it's the art, designs, sound and music that tie it all together. Xevious is a game that offers straightforward gameplay in a stale environment without any other motivation to compell you to keep playing. Stuff like shooting Tim Burton's Batman-style kitty blimps who meow with chip sound as spikes jut out of their backs in reaction is very satisfying compared to generic space ships popping with the same explosion and sound effect as every other enemy. Magical Chase is deeper and more varied than Air Zonk, but you rarely see the same kind of negative attitude towards it. It's a real giveaway to how some opinions are influenced when price is mentioned while trashing the game. The price is irrelevant today, just as it has always been in terms of how good or bad it or any game actually is. Way too many opions of Sapphire change to positive and dropped the price excuses once bootlegs became available at affordable prices. Even though playing a bootleg disc is no different than play Magical Chase on a flashcard.