Author Topic: Meteor Blaster DX Reprint  (Read 6743 times)

ParanoiaDragon

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Re: Meteor Blaster DX Reprint
« Reply #210 on: June 02, 2013, 06:00:34 PM »
Here are the numbers so far ....

I received about 50 pre-orders. (and the pre-order page will be open for a few more days).  70% have been shipped at this point -- I have tracking numbers, but felt it was more important to get more orders out than enter the numbers in paypal.  Those numbers will be entered later, but you'll probably already have your CDs by then.

The last batch of domestic pre-orders (10) will go out on Monday or Tuesday, then the final batch of pre-orders (the international ones) will go out later in the week.  The latter ones need to go to a real post office, and not a satellite branch like I have been using.

US orders have been from all over: CA and NC have the most (with 3 each).  International orders have come from Canada, Spain and France.  Once the pre0orders are taken care of, I will download all the orders and make a google map to show where the orders were shipped to.  I will only use zip codes and not addresses.

I actually ran out of shipping envelopes, so 2 orders still have to be packaged up.  When your order is packaged up you get the "In Process" notice.

I also had to up the shipping costs via paypal since they were basically at a break even point for some, and a losing point for others.  Why it costs $2.75 for 2 CDs to ship, but $5.85 for 4 is beyond me.  Oh well, just another discount that folks who ordered early got to take advantage of.

I also found a case of old MB cases (no CDs), so if anyone really wants a white tray to replace the clear one, they will be available soon.

3 from Cali huh?  I wonder who the other 2 are, maybe 1 of them is Charlie MacDonald.  I can't think of any other Californians I know of.  There's one I use to know, Art Agressior or something like that, but I haven't talked to him in ages.

GohanX

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Re: Meteor Blaster DX Reprint
« Reply #211 on: June 03, 2013, 02:31:05 AM »
North Carolina is where it's at!

I mean, Cali is a lot bigger, so that means NC has more Meteor Blasters per capita.

NightWolve

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Re: Meteor Blaster DX Reprint
« Reply #212 on: June 03, 2013, 07:29:28 AM »
What is a post-gap for one track is also the pre-gap for the next.


Hah, yes. I remember finding that out and thinking wtf???


Yeah, they wind up in the same position (a waste of space in my book), but at least a post-gap doesn't cause the complications a genuinely flagged pre-gap does when it comes to track type transitions (audio to data and vice versa). I remember all the damn read errors I used to get when trying to rip a NEC disc in file-per-track mode using CDRWIN, ISOBuster or whatever else. Nothing could do it automatically. Eventually I learned how to use CDRWIN's "Sector Selection" option where you can specify a Start and End LBA to rip a track. So for track 1, Start=0 and End=Track 2's LBA minus 3 seconds (225 sectors), etc. Repeat for track 2, but minus 2 seconds (150 sectors), etc.

I understand now why reading the whole disc in RAW mode worked for every program with no read errors. You don't set the sector type filter flag in the SCSI/MMC Command block in that case. It was years later that I figured this out, but it took developing something like TurboRip to understand it. So what's happening is when you're just asking to read track 1 as an audio track, the program sets a filter flag for only audio sectors and it assumes track 1 ends one sector less where track 2 begins, so it just reads all the way... Well, with NEC discs, you got that damn pre-gap there, and the 1st second of the sectors are flagged as type audio, no problem there, but the last 2 seconds are flagged as type data, so THAT'S where the program will fail out with a read error! When it hits that point... I used to think the sectors in that area were unreadable, but I finally figured it out! That might be true for REALLY old, shitty CD drives from the '90s (should be rare), but yeah, those sectors should be perfectly readable!

Quote from: Bonknuts
Why even have a post-gap cue sheet command. And not all burning software treats it the same.  Most burning software puts the post-gap command of the last track as the pre-gap for the next. If you use both, it's probably just a gamble as to how each burning software treats it at that point. Might create a third index (supposedly legal) on the track and pad with 0x00. As far as post-gap goes, nothing in either red book or yellow book docs ever mentioned it. So I just chalk it up to some legacy cue sheet command or some such crap.


I would think it's somewhere in Yellow Book, the official version, but you can find info on page 18, section 20 of the ECMA-130 PDF which is the freely available version of the Yellow Book format. This stuff:

Quote
Track structure of the Information Area
...
For the purpose of linking Information Tracks in the Information Area, these tracks may have:

a) Pause : A part of an Information Track on which only control information but no user data is recorded.

b) Pre-gap : A first part of a Digital Data Track not containing user data and encoded as a Pause. It is divided
into two intervals:
- first interval: at least 75 Sections (at least 1 s) coded as the preceding track, i.e. the Control field
(see 22.3.1) of the q-channel (see 22.3) and, in case of a preceding Digital Data Track, the setting
of the Sector Mode byte are identical with those of the previous Information Track;
- second interval: at least 150 Sections (at least 2 s) in which the Control field of the q-channel and
the setting of the Sector Mode byte are identical with those of the part of the track where user
data is recorded. In this interval of the Pre-gap the data is structured in Sectors.

c) Post-gap : A last part of a Digital Data Track, not containing user data, and structured in Sectors. It has the
length of at least 150 Sections (at least 2 s). The setting of the Control field of the q-channel and
the setting of the Sector Mode byte are identical with those of the part of the track where the user
data is recorded.


Quote from: Bonknuts
I do remember the red book and yellow book documents stating that you can more then two indexes to a track (whether CD players do anything with it, I dunno. Never tried to test it).


Yeap, you can have 99 tracks and each track can be subdivided from 00 to 99. From the same document:
Quote
22.3.3.2 INDEX field
This field contains an Index specifying the subdivisions of an Information Track.

Index 00

This value of the Index indicates that the Section is coded as a Pause. The total length of the Pause corresponds to the number of consecutive Sections with Index set to 00.

Index 01 to Index 99

These values specify the indexes of the subdivisions of that part of an Information Track that contains User Data. The first subdivision shall have Index 01. Consecutive subdivisions shall have consecutive Index values.

The Index field of the Lead-out Track shall be set to 01.



You gotta read and process the Q subchannel data per sector (audio/data) to know what's going on for this stuff. Processing this in a program like TurboRip translates to the 16 byte "C" structure below. I use a MMC1 command to read the Q data of the sector to load it up. Quick example: say you're reading the warning audio track 1 of a mixed-mode NEC game disc. Towards the last 3 seconds, you'll find that the TrackNumber field will have changed from 1 to 2 and the IndexNumber will go from 1 to 0, hence, you will have detected a pre-gap that belongs to track 2, the next track, etc. So that's how you'd know you're at the true final LBA for track 1. Normally, you look at the next track's LBA from the TOC and subtract 1, but this pre-gap crap added complications to where you must read sectors and the subchannel data to properly detect the true stop/end LBA of a track. That's why I hate the concept and don't see much use for it... Add to the fun that most drives convert the BCD to HEX for you, some don't, so after > 09 you gotta be checking for that when it comes to this Q data.

Code: [Select]
struct SUBCHANNEL_SUBQ_DESCRIPTOR {
BITS ADR     : 4;
BITS CONTROL : 4;
BYTE TrackNumber; // Warning: CD Device inconsistency in returning Hex or BCD values
BYTE IndexNumber; // Coding must do BCD/HEX checks before determining data is invalid
BYTE Min;
BYTE Sec;
BYTE Frame;
BYTE ZERO;
BYTE AMIN;
BYTE ASEC;
BYTE AFRAME;
BYTE CRC1;
BYTE CRC2;
BYTE Reserved1;
BYTE Reserved2;
BYTE Reserved3;
BITS Reserved4 : 7;
BITS PSubCode  : 1;
};



I will send you an email with a text document explaining things as I see them. PM me your e-mail, please.


Sure, just click my profile, the E-mail is visible. If you had PM'ed me, I would've gotten an E-mail too.

P.S.

If you have the official Yellow Book PDF, or the others after that, by all means, send away. ;) It could help TurboRip in the future. Been looking for that, but I've managed enough with the EMCA stuff and what the T10 group releases.

Quote from: TheOldMan
You can have more than one index per track. This was used (for example) to allow you to seek to a particular movement in a symphony. The entire symphony would be recorded as one track, with different movements as indexes in the track. The guy who designed the original CD layout was a classical music buff.
(Which, incidentally, is where the size of a cd comes from. It had to have enough space to hold a particularly long symphony, because he didn't want to have to change the disc.)


Yeap, I had just read about that a few days ago (the symphony movements basis for the idea). I knew what the purpose of index 00 was with an audio track, you could put an announcement that normally gets skipped over when you're using the Back/Forward track selection buttons on a CD player. I recall actually seeing this in action; the current track is playing and when it gets towards the end, the announcement or whatever begins for the next track, you also have a negative time countdown to when said track is about to start, etc. However, I was puzzled about 5 indexes I saw on a PC-FX data track some time back (something David Shadoff reported to me) and I didn't know what further or useful purpose that could provide. Until I get TurboRip to work with such a disc, I can't certify it for use with them.

Anyhow, when it comes to audio tracks and CD players, I would wager the way it works is you use the forward seek buttons (not the track skip) and when it hits a change in the index number flag (it can only increment by one), it probably stops seeking forward even as you're holding it down and playing resumes. I would guess then you have to release and press it down again, let it seek forward some more and if it hits another increment of index number it stops seeking and plays normally, assuming it doesn't get to the end...

That idea reminds me somewhat of AMS (Automatic Music Sensor) or whatever it was called for cassette players (anybody remember those??). If you leave 2-3 seconds of blank space before recording the next song, you would have decent seeking capability. When you press the forward button and it stays down, it'll forward the tape and if it detects those 2-3 seconds of silence, the button will pop up and playing will resume, etc.

Anyway, I never saw a music CD that took advantage of this... Of course, like this list of hidden songs/tracks in the pre-gap, it's something I could've easily missed even if it was there. Since you can have 99 tracks, you might as well just put the next symphony as its own track making it always fully accessible with the track select/skip buttons and not having to waste time with seeking, etc. You can see why it didn't get used much, if ever, even though it was implemented cause it seemed like a good idea at the time to the designers...

Not really. There is a reason the p-q bits have to be set that way....


Well, we'll have to agree-to-disagree on the value or importance of "decorative" pre/post-gaps when it comes to audio/data track transitions, much less the different flagging of sector type within them. I see all the negative issues/problems that this concept/idea caused and I can't really think much of a benefit...

Quote from: OldMan
I did not mean that the pce ignores the error correction


OK, you had me worried there. If I read your original point back, it sounded that way, saying the PCE doesn't check tracks closely, that it ignores the checksums (AKA EDC codes ?), etc. You were trying to point out why you think our burned CD-R discs work anyway, even though they're not totally accurate with regards to this extended 3 second pre-gap issue. But the reason it doesn't care how well that pre-gap is formatted is because, a) it's supposed to be ignored in principle, b) the TOC only ever has the LBA of the first sector that's flagged as index 01. The PCE finds the first data track in the TOC, gets the LBA and wherever that points to is where it boots. As far as it cares, that 3 second pre-gap belongs to track 1 (the warning audio), and not track 2:index 01 where it booted, where the TOC led it to...

Anyhow, this is not out of lack of thoroughness, not checking things too closely. It's natural. Ultimately, my view is this gap crap is "decorative" for track type transitions and hence my feeling that the software at the pressing plant shouldn't care that deeply about how a pre-gap was formatted as far as proper flagging of sector type, etc. It should be good enough that 3 seconds of pre-gap was specified, indexing was all set to 0, and one sector type was chosen for formatting, etc.

Quote from: OldMan
There's only one problem with that. You may have either a pre-gap or a post-gap, but not both.


Hmm, I never had a problem burning such a CUE file with both. True, I'd have to examine the disc after it is burned to see exactly how the software implemented it if I wanted to know. CDRWIN and ImgBurn both accept such a CUE file. Sounds like CDRDAO rejects it, your choice software for burning ?

Well, looking at CDRWIN's Help file, it specifies that only one PREGAP command is allowed per track and it must appear *before* any INDEX commands. While POSTGAP commands must appear *after* any INDEX commands, one-time use also. Makes sense. Logically, I see no reason to disallow this and I never saw anything about it in the ECMA or MMC docs I've had - notice, if it was true, it would contradict the rule I posted earlier if you could not use a post-gap when transitioning from audio to data and right back to audio, etc.

Anyway, since the same 2 seconds of space will be created whether one uses a pre-gap command with the next track or a post-gap command at the end of the prior one (in our NEC situation), the LBA offsets are maintained, so it won't change the TOC. What will change is the subchannel data; the track/index fields and what the sectors are flagged as, audio or data (in our situation of a NEC disc), etc.

Quote from: OldMan
Also, just for completeness, if you use Index 0, you may not have a pre-gap.


Correct, that'd definitely be a contradiction/confusing if allowed. If you use the INDEX 0 command, you're asking to read the "pre-gap" data from the track file itself (That's almost verbatim from CDRWIN's Help file). While a PREGAP command will burn in a new Index 0 using undefined data generated by the software and the track file will come after. But yeah, that's a genuine mistake.

Quote from: OldMan
Please keep this one simple fact in mind: Burning CDs is largely a software matter.

Without access to the source code for *all* the software, things may be happening that you don't see. The data can be modifed by the control program, the cd drivers, and the cd burner firmware. Not all pieces play by the same rules.


Certainly, I agree, no disagreement there. Never was. You answered my feeling though that the 3 seconds of pre-gap having sectors flagged half data/half audio probably wasn't the reason for the problem with the pressing plants. I have an idea for solving it if was, though. Something like: 1) Burn a CD-R like you normally do, following the basic rules, 2) Use CloneCD and rip it back in "RAW 96" mode, 3) Examine the .sub file and calculate where that 3 second pre-gap begins, 4) and basically, for 75 sectors, you'd have to flag them as audio (they'll be set as 'data'). You *could* do this, but it'd be tricky, maybe even write a simple "C" program to do it programmatically each time. You get the idea... So, quite a pain in the ass if you *had* to do it... When done, you'd obviously burn that edited disc image back using "RAW DAO 96" mode and that would be the CD-R to send to the company, etc.

(Totally off topic, I know, but useful info for us tech heads possibly)

I made my son (pushing 11 years old) play Loop v2 the other night, and after one game his reply was "I don't like you."


Heh.

Quote from: bt
I received about 50 pre-orders.


I must say, I am impressed at your sales figures already for this and a reprint at that. If I thought one day, "I know, I'll make an asteroids-like game that I can sell", I just wouldn't believe I could find somebody that'd wanna buy it. Download it off of me, sure, but to actually pay me money, that thought never would've entered my mind... Congrats, you did it though! ;)

Necromancer

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Re: Meteor Blaster DX Reprint
« Reply #213 on: June 03, 2013, 08:03:35 AM »
"Made in C, eh? N, eh? D, eh?"
U.S. Collection: 97% complete    155/159 titles

TheOldMan

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Re: Meteor Blaster DX Reprint
« Reply #214 on: June 03, 2013, 09:21:43 AM »
Okay. I snagged the pdf, and will read over it very carefully. Maybe I can finally get a real explanation of what those p-q channel codes actually do.

From looking at a bios disassembly, I can tell you that the q code is how bios recognizes a data track. It will boot the first data track that it finds, but there may be more than 1 on a disc (in seems a single data track may also have multiple indexes, afaik). It actually doesn't use the TOC to determine where to boot from.

I don't remember much about actually trying to rip individual tracks, other than it usually kicked up an error. I believe it always occurred 2 sec before the data track started (which would be where q changes), but once I found out ripping as an entire image in raw mode worked, I quit trying other things :) <hey, I was young and impatient>
..................................................
An interesting side note for you: Nero 6.0.1 appears to be able to set the p-q codes correctly; it recognizes the change from audio to data tracks correctly. Unfortunately, it has an off-standard way of using cue sheets...

And speaking of wastes of space.....the 8-14 encoding on cd and the other error correction stuff mean only about 1/2 of what it burned is actually real data. Granted, it allows great error correction; but it does remind me of something one of my professors once said: You can get nearly 100% error correction simply by sending the message 3 times. Two matches wins for any byte. Guess just duplicating the information twice would have been too easy :)

PunkicCyborg

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Re: Meteor Blaster DX Reprint
« Reply #215 on: June 03, 2013, 10:52:28 AM »
(19:28:25) GE0: superdead told me in whisper that his favorite game is mario paint

turboswimbz

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Re: Meteor Blaster DX Reprint
« Reply #216 on: June 03, 2013, 10:59:42 AM »
Got mine too. THanks!
NW: Hey, I made it on this psycho's Enemies' List, how about that ?? ;)

BT: Look at how the fake SFII' carts instantly sold out and were immediately listed on eBay before the flippers even took possession. Look at Nintendo's overpriced bricks. Look at the typical forum discussions elsewhere.

You can't tell most retro gamers anything!

Spenoza: The wannabe masculinity just overwhelms.

NightWolve

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Re: Meteor Blaster DX Reprint
« Reply #217 on: June 03, 2013, 11:01:29 AM »
Okay. I snagged the pdf, and will read over it very carefully. Maybe I can finally get a real explanation of what those p-q channel codes actually do.


What you also would wanna check out along with that is the last MMC1 document.

http://www.13thmonkey.org/documentation/SCSI/mmc-r10a.pdf

There's stuff in here from both Redbook and Yellowbook, plus the SCSI commands on how to operate a CD drive. Later versions after this one deal with enhancing the instruction set and then on to DVD drives. But this one is the last, up-to-date one for CD. If one wanted to master the CD format and how to read it properly, that's the PDF that you'd want! Burning is another matter...

Quote from: TheOldMan
From looking at a bios disassembly, I can tell you that the q code is how bios recognizes a data track. It will boot the first data track that it finds, but there may be more than 1 on a disc. It actually doesn't use the TOC to determine where to boot from.


Right, it must find the first data track... What better way than to look in the TOC for the first track flagged as type 'Data', obtain its LBA, move the laser to it and begin reading there to boot ?? Pretty sure this is what David Michel told me. The only other way would be much, much slower... You start reading sectors at LBA 0, specifically, the Q subchannel data of the sector (like you're saying), until you hit one that is of type data... You'd have to read past about 8 MBs of that warning audio track and you would hit that pregap too...

You're suggesting it scans sectors from the beginning of the disc if it's not using the TOC to jump directly to the LBA of the 1st data track found there. CD games would boot much slower... I mean, the first thing any CD player does (even a plain ole audio one) is load the CD's TOC, that's how it knows how many tracks there are and what allows it to skip/jump forward to any of them, etc. The logical thing to do is after loading the TOC, is loop through the tracks, find the first one that is flagged as Data, not Audio (the TOC only tells you audio or data - whether the data is mode1, 2, form 1, 2, etc. you have to detect that from the sectors), fetch the LBA and jump to it (move laser to position), read/boot, etc.

EDIT: You're saying the BIOS shows you "q-code" usage, etc. right ? OK, note: Page 19 in that new PDF I linked you:

3.1.41. Table of Contents (TOC) - The TOC has information on the type of session and the starting address of the tracks. This information is encoded in the Q sub-channel in the lead-in area.

The TOC is encoded in the Q sub-channel of the lead-in area, so that's what you must be seeing... Agreed ?

Quote from: TheOldMan
(in seems a single data track may also have multiple indexes, afaik)


Yeah, I learned that it's true for the PC-FX since David Shadoff was nice enough to send me a CloneCD image of a game that was burned with 9 indexes... It's called, "Super PCEngine Fan Deluxe - Special CD-ROM Vol.1" and track 5 is of interest. From the CCD CUE file:
Quote
  TRACK 5 MODE1/2352
   INDEX 1 13:51:56
   INDEX 2 13:58:45
   INDEX 3 14:01:12
   INDEX 4 16:12:59
   INDEX 5 22:43:38
   INDEX 6 28:16:20
   INDEX 7 29:53:41
   INDEX 8 34:04:26
   INDEX 9 34:29:34


Hope that never happened with any PCE/TG-16 CD... He was helping me improve TurboRip while archiving all his originals and discovered this. I did upgrade TurboRip somewhat by fully supporting SPTI, so it won't need any stupid ASPI DLLs for Windows NT/2K/XP/Vista/7/8, etc. and beyond, but I stopped there. I still have to develop a strategy for analyzing this Q subchannel data to be able to properly handle multiple indexes. I actually hardcoded the 03:00 and 02:00 rule of NEC discs since I thought that was always how it was done... That was before I knew you could actually detect indexes, unfortunately... But yeah, basically, he gave me the *best* development disc to use for when I get back to fixing TurboRip. I burn that image back with CloneCD and I try to read it back, detect all that indexing properly and thus build a CUE file that reflects it. That's the idea.

Quote from: TheOldMan
I don't remember much about actually trying to rip individual tracks, other than it usually kicked up an error. I believe it always occurred 2 sec before the data track started (which would be where q changes), but once I found out ripping as an entire image in raw mode worked, I quit trying other things :) <hey, I was young and impatient>


Yeah, that was hell back then. TurboRip does it right, but only for NEC discs since I hardcoded that 3/2 second rule... Like you said earlier, a certain level of laziness or lack of thoroughness by programmers so they didn't fully take into account what needed to be done to handle mixed-mode CDs...

Quote from: TheOldMan
An interesting side note for you: Nero 6.0.1 appears to be able to set the p-q codes correctly; it recognizes the change from audio to data tracks correctly. Unfortunately, it has an off-standard way of using cue sheets...


Ah, that's good. I used to use that program cause it came with one of my DVD burners. It was OK, I even incorporated their ASPI DLL for TurboRip. Something was up with it though and I'd have to pay to upgrade to their latest version, so I just use ImgBurn now for burning. Works well and is free.

Quote from: TheOldMan
And speaking of wastes of space.....the 8-14 encoding on cd and the other error correction stuff mean only about 1/2 of what it burned is actually real data. Granted, it allows great error correction; but it does remind me of something one of my professors once said: You can get nearly 100% error correction simply by sending the message 3 times. Two matches wins for any byte. Guess just duplicating the information twice would have been too easy :)


With MODE1 sectors and all that ECC stuff, right ?? Yeah... I like that they just went simple with the DVD. 2048 bytes of data, and 4 bytes of EDC/CRC32 and THAT'S IT! No more games/ideas at the sector level. You can organize what you want on it at the file system level, etc.
« Last Edit: June 03, 2013, 11:29:15 AM by NightWolve »

roflmao

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Re: Meteor Blaster DX Reprint
« Reply #218 on: June 03, 2013, 03:24:53 PM »
I made my son (pushing 11 years old) play Loop v2 the other night, and after one game his reply was "I don't like you."

Loop is the only one I haven't figured out yet.  I'm sure I'' get it once I dig into the manual, but all the others were so intuitive I was able to jump right in. 

This set for $25 is an amazing deal.  There is a ton of great gameplay to be found in these two discs. 

TheOldMan

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Re: Meteor Blaster DX Reprint
« Reply #219 on: June 03, 2013, 05:28:02 PM »
Yellowbook standard isn't applicable here. PCE cds predate that.

Quote
What better way than to look in the TOC for the first track flagged as type 'Data', obtain its LBA, move the laser to it and begin reading there to boot ??
Except thats not what I'm seeing in the code. The cd electronics has a register the holds the pq-code for the current frame. Bios monitors that register (and &'s it with a mask ) looking for a particular bit to be turned on. Then it starts loading into memory, and starts executing code when the read finishes.... (it's a 1 sector read, the ipl)
Please note, it is not requesting to read a particular sector. It checks the bit, and then starts reading....

As far as I can tell, it doesn't read the TOC until -after- it has checked for a bootable cd.
I'll keep looking into the bios, though. I haven't drilled all the way down into all of the routines to see what is going on. At the time, I was more interested in how it read the ipl.
And I'm not sure that the 'pause' areas aren't skipped automatically by the cd hardware. There are some funky timing loops in the bios...(fwiw, a sector seems to be read on basically a byte-by-byte basis, with timing loops to allow the electronics to decode things between sectors)

ParanoiaDragon

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Re: Meteor Blaster DX Reprint
« Reply #220 on: June 03, 2013, 07:27:00 PM »
Woooo-woooooooo!  Got mine! :D

DragonmasterDan

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Re: Meteor Blaster DX Reprint
« Reply #221 on: June 04, 2013, 02:18:32 AM »
got mine yesterday
--DragonmasterDan

_joshuaTurbo

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Re: Meteor Blaster DX Reprint
« Reply #222 on: June 04, 2013, 11:37:52 AM »
Got mine yesterday as well!! WOOOT!!

T2KFreeker

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Re: Meteor Blaster DX Reprint
« Reply #223 on: June 04, 2013, 04:44:06 PM »
Here are the numbers so far ....

I received about 50 pre-orders. (and the pre-order page will be open for a few more days).  70% have been shipped at this point -- I have tracking numbers, but felt it was more important to get more orders out than enter the numbers in paypal.  Those numbers will be entered later, but you'll probably already have your CDs by then.

The last batch of domestic pre-orders (10) will go out on Monday or Tuesday, then the final batch of pre-orders (the international ones) will go out later in the week.  The latter ones need to go to a real post office, and not a satellite branch like I have been using.

US orders have been from all over: CA and NC have the most (with 3 each).  International orders have come from Canada, Spain and France.  Once the pre0orders are taken care of, I will download all the orders and make a google map to show where the orders were shipped to.  I will only use zip codes and not addresses.

I actually ran out of shipping envelopes, so 2 orders still have to be packaged up.  When your order is packaged up you get the "In Process" notice.

I also had to up the shipping costs via paypal since they were basically at a break even point for some, and a losing point for others.  Why it costs $2.75 for 2 CDs to ship, but $5.85 for 4 is beyond me.  Oh well, just another discount that folks who ordered early got to take advantage of.

I also found a case of old MB cases (no CDs), so if anyone really wants a white tray to replace the clear one, they will be available soon.

3 from Cali huh?  I wonder who the other 2 are, maybe 1 of them is Charlie MacDonald.  I can't think of any other Californians I know of.  There's one I use to know, Art Agressior or something like that, but I haven't talked to him in ages.

You can count me as one of those California orders. Southern California, to be exact. Still hasn't arrived yet though. ;)
END OF LINE.

bt

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Re: Meteor Blaster DX Reprint
« Reply #224 on: June 04, 2013, 11:11:07 PM »

You can count me as one of those California orders. Southern California, to be exact. Still hasn't arrived yet though. ;)

The last major batch of domestic CDs went out yesterday (although a few more have trickled in since then).

Those and the international orders will go out on either Thu or Fri.