Author Topic: If you'd been in charge of NEC U.S./TTI what would've been your ideal TG-16 set?  (Read 1861 times)

mac

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Hucards:
Drop-Off>>>>City Hunter
Falcon>>>>GEKISHA BOY
Gunboat>>>>KYŪKYOKU TIGER
Impossimole>>>>VOLFIED
Night Creatures>>>>YŌKAI DŌCHŪKI
Yo Bro>>>>CYBER KNIGHT
Darkwing Duck>>>>NECROSS NO YŌSAI
Sinistron>>>>W-Ring
Silent Debuggers>>>>FUSHIGI NO YUME NO ALICE
Samurai Ghost>>>>GENJI TSUSHIN AGEDAMA
Order of the Griffon>>>>CLOUD MASTER
GHOST MANOR>>>>HANA TĀKA DAKA
King of Casino>>>>HEAVY UNIT
Pac-Land>>>>BONZE ADVENTURE
Time Cruise>>>>LIFE FORCE
Ballistix>>>>THE LOST SUNHEART
Boxyboy>>>>RACING SPIRITS


CD Games:
Addams Family>>>>FIEND HUNTER
Magical Dinosaur Tour>>>>Flash Hiders
Terra Forming, Syd Mead's>>>>Dracula X
Jack Nicklaus Turbo Golf>>>>XAK I.II
Sim Earth: The Living Planet>>>>XAK III
It Came From the Desert>>>>TENCHI O KURAU
Buster Bros>>>>Double Dragon 2
Camp California>>>>Cosmic Fantasy
Bonk 3: Bonk's Big Adventure>>>>Valis IV
Super Air Zonk>>>>Y's IV
Splash Lake>>>>Cosmic Fantasy 3
Shape Shifter>>>>SCHBIBIN MAN 3
Loom>>>>SPRIGGAN
Fighting Street>>>>ANEARTH FANTASY STORIES
J.B. Harold Murder Club>>>>IGA NINDEN GAŌ
Beyond Shadowgate>>>>KAZE KIRI
Might and Magic III>>>>EMERALD DRAGON
Prince of Persia>>>>FAUSSETÉ AMOUR
Last Alert>>>Future Boy Conan
Riot Zone>>>>GALAXY DETECTIVE GAYVAN
Sim Earth>>>>SNATCHER

Honorable Mention
RAYXANBER II
RAYXANBER III
POPFUL MAIL
SPRIGGAN MARK 2
SUPER DARIUS
SUPER DARIUS II

Would have JUMPED at the Mortal Kombat being a Duo exclusive along with porting other Midway arcade games of the era. Rampage,NBA Jam,Spy Hunter II.

TTI should have never released their own IP's imo. Should have been too busy localizing / porting titles from EA, Capcom, Data East, Konami etc.


Nice thread. I was a huge TG16 fan bitd and it was the first console I purchased on my own. That said it is painfully obvious that the system lacked titles, especially those aimed at western gamers.

esteban

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TurboGrafx-16 --> Genesis w/ SMS converter (Alex Kidd as a PACK-IN game)

Then NEC's woes would have been cured.
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DarkKobold

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What the system really needed was really strong shooters. I don't think any game released for the PC Engine would really qualify. Legion was OK, but not as strong as Gradius III, Axelay or Thunder Force IV. I'm woefully ignorant on any strong PC Engine-only shooters.

Your analogy doesn't really work. Legion didn't come out for TG16, Cosmic Fantasy 2 did. There were plenty of decent shooters for the TG16. There was one 'true' jRPG, CF2.

Also, I should have said, "don't know" instead of "don't think." Simple error.
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turboswimbz

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What the system really needed was really strong shooters. I don't think any game released for the PC Engine would really qualify. Legion was OK, but not as strong as Gradius III, Axelay or Thunder Force IV. I'm woefully ignorant on any strong PC Engine-only shooters.

Your analogy doesn't really work. Legion didn't come out for TG16, Cosmic Fantasy 2 did. There were plenty of decent shooters for the TG16. There was one 'true' jRPG, CF2.

Also, I should have said, "don't know" instead of "don't think." Simple error.

Are we ignoring Dragon Slayer: Legend of heroes - seems pretty Jrpg to me no?
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Black Tiger

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What the system really needed was really strong shooters. I don't think any game released for the PC Engine would really qualify. Legion was OK, but not as strong as Gradius III, Axelay or Thunder Force IV. I'm woefully ignorant on any strong PC Engine-only shooters.

Your analogy doesn't really work. Legion didn't come out for TG16, Cosmic Fantasy 2 did. There were plenty of decent shooters for the TG16. There was one 'true' jRPG, CF2.

Also, I should have said, "don't know" instead of "don't think." Simple error.

Cosmic Fantasy 2 isn't the only TG-16 JRPG. The point is how ridiculous it is to make such a radical statement, especially if you admittedly know nothing about the subject. The PC Engine was the king of RPGs as much as it was the king of shooters/schumps (among other genres). Have you seriously never heard of Tengai Makyou II? If it did not exist, we'd likely have been playing Square's stale cart-style 32-bit RPGs on actual (N64) carts.

But the other points you were making, that the TG-16 needed RPGs to be successful and that FF, DQ & PS are "strong franchises" also don't make much sense. RPGs were not popular in North America during the 16-bit generation. Dragon Warrior/Quest had a whopping zero 16-bit releases in North America (and only two original JRPGs in Japan, one of which had NES quality visuals). Unless Final Fantasy Mystic Quest was an opinion changing killer app, then the Final Fantasy "franchise" had a whopping two 16-bit releases. As much as I love all of these series at that point in time, Phantasy Star never had much of an impact in North America (which is why PSIV retailed for such a high price). But even if the Phantasy Star series had the highest number of solid 16-bit JRPG North American releases, the PC Engine Tengai Makyou RPGs are easily their equal.




What the system really needed was really strong shooters. I don't think any game released for the PC Engine would really qualify. Legion was OK, but not as strong as Gradius III, Axelay or Thunder Force IV. I'm woefully ignorant on any strong PC Engine-only shooters.

Your analogy doesn't really work. Legion didn't come out for TG16, Cosmic Fantasy 2 did. There were plenty of decent shooters for the TG16. There was one 'true' jRPG, CF2.

Also, I should have said, "don't know" instead of "don't think." Simple error.
Are we ignoring Dragon Slayer: Legend of heroes - seems pretty Jrpg to me no?

Dragon Slayer was revolutionary in that it introduced non-random battles, which would become the standard for "modern" JRPGs from the next gen onward. But it is cancelled out by the flaw of Dragon Slayer not being a SNES game.
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DarkKobold

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Cosmic Fantasy 2 isn't the only TG-16 JRPG... The PC Engine was the king of RPGs....

These two aren't the same... We were talking about what games to bring from the PC Engine to the TG16... the whole point of this topic?

You make a good point, it really was FF on SNES (or even arguably FF7) that made jRPGs mainstream. However, perhaps more GOOD jRPGs being translated from PC Engine to TG16 would have saved the TG16, and made some of the ones Arkhan mentioned become this version of history's FF series.

Also, yeah, I forgot Dragon Slayer. I mentally tend to lump it in with Legacy of the Wizard, the game I did play, since it is in the same series, even though the two are totally different play-types.
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Necromancer

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That said it is painfully obvious that the system lacked titles, especially those aimed at western gamers.

And yet you'd gladly have dumped all the western developed games we did get for something else?
U.S. Collection: 97% complete    155/159 titles

Arkhan

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everyone always says RPGs weren't a "thing", but they sure did get a ton of coverage in Nintendo Power and other gaming magazines.   If the RPG gamers had something to latch onto for TG + CD, that could have been a big deal.   the FF games got cover art on Nintendo Power, and games like Chrono Trigger and Secret of Mana got entire spreads.   There was the "Role Player's Realm" in magazines.

Let's not forget, they also skimped on releasing Wizardry here even though NES and SNES got some of them.  Those games were, and still are popular today. 

The Turbo Grafx-16 lacks an RPG presence.  What we got was really not enough to stand against stuff like Lufia, the Shining series, and Final Fantasy. 

Necromancer would have been a solid release for a HuCard RPG.  It's not a bad game at all.   Then you have games like Solid Force that could've helped bridge the strategy gap where Vasteel and Military Madness stood.

It's like they teased us with what could've been a great english RPG and SRPG library. 

Instead they give us shit like JJ and Jeff.  It's a good game, provided you know who the f*ck Kato and Ken are.  Who knew who they were in the late 80s/90s in USA? 

As for solid shooters, Coryoon would've been a good candidate.  As would the Rayxanber games, and Spriggan games.

Some other ones that were HuCard were Final Blaster, Cyber Core, Image Fight, and Dragon Saber.


and then there's the whole Castlevania deal.  I mean, that would've done some shit.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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mac

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That said it is painfully obvious that the system lacked titles, especially those aimed at western gamers.

And yet you'd gladly have dumped all the western developed games we did get for something else?

Be honest now....the majority of those games are rubbish. Maybe I should have just left it with the Turbo needed more games.
« Last Edit: April 08, 2013, 05:42:57 AM by mac »

Necromancer

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Be honest now....the majority of those games are rubbish.

Some are indeed rather crappy (especially on the huey side), but in what world are Beyond Shadowgate, Buster Bros., Camp California, It Came From the Desert (intentionally cheesy and fun for what it is), J.B. Harold Murder Club, Last Alert, Loom, Might and Magic III, Prince of Persia, Riot Zone, Shape Shifter, Splash Lake, Super Air Zonk, and Syd Mead's Terra Forming complete trash?
U.S. Collection: 97% complete    155/159 titles

_joshuaTurbo

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That said it is painfully obvious that the system lacked titles, especially those aimed at western gamers.

And yet you'd gladly have dumped all the western developed games we did get for something else?

Be honest now....the majority of those games are rubbish. Maybe I should have just left it with the Turbo needed more games.


Mac,

I thought your list was HUGE and awesome that we would have gotten a crap load of amazing titles in Engrish that we didn't have before!!  BUT!!  I see some titles in there that I would have been crushed had I not played them or even had them released stateside!!

How could you live without-
Buster Bros, Loom, Last Alert, Shape Shifter, OotG or Riot Zone??!

With that said I would say towards the end times TTi should have released:
Ys IV, Street Fighter II CE, Dracula X and Bomberman '94 or Panic Bomber.

Instead of games like
Sim Earth, Might and Magic III, or even John Madden (As much as I do enjoy Madden!)

Arkhan

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Might and Magic III was a great idea, honestly.

It demonstrated that the Turbo Grafx could compete with even PC gaming.  It's just as good as the DOS and Amiga releases.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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mac

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Be honest now....the majority of those games are rubbish.

Some are indeed rather crappy (especially on the huey side), but in what world are Beyond Shadowgate, Buster Bros., Camp California, It Came From the Desert (intentionally cheesy and fun for what it is), J.B. Harold Murder Club, Last Alert, Loom, Might and Magic III, Prince of Persia, Riot Zone, Shape Shifter, Splash Lake, Super Air Zonk, and Syd Mead's Terra Forming complete trash?

Not gonna argue they was all trash but no way should there have been Splash Lake, Shape Shifter, POP, It came from the desert (where ET is buried), Loom, Camp California etc before Double Dragon 2, Castlevania, Cosmic Fantasy, Spriggan, Snatcher etc was brought to the west.

mac

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I agree some of those games would have been missed and even more so after playing them. But we are playing CEO and imo NEC/TTI left the stars on bench.

SignOfZeta

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Regarding the whole RPG thing:

The reason people bring this up is because by 1992 the PC Engine was, primarily, in Japan, a machine focused mostly on RPGs or things like RPGs, such as simulations and strategy games. While the PCE couldn't do Final Fantasy VI (f*ck off, Black Tiger, seriously, f*ck off) the SNES sure as f*ck couldn't do Gulliver Boy or Cosmic Fantasy 4. The CDROM2 allowed for some shit no cart based system could and RPGs and RPG type games utilized these strengths the best.

Western developed games were basically a write off. Aside from EA sports and Mortal Kombat, "Western" games were basically shit like Home Alone and Cliffhanger. More or less a write off, not just on the Turbo, but on every system. See: why the Jaguar sucked. Its hard to imagine this now in the age of World of Warcaft and Call of Doody, but back then American games weren't very good sellers usually.

So we weren't going to make our own games leaving the TG-16 library to mainly consist of "most stuff but not the RPGs". The most lavish and grandiose Japanese releases were the RPGs. In short, what the PCE was being primarily groomed to do...we didn't get. We get the left overs. The PCE's biggest publisher was Hudson, Hudson's biggest series, Tengai Makyou (and Momotaro, but we'll forget that) never came out here.

And why didn't we get RPGs? Because they were selling like crap in the US and they cost a f*cking ton of money to translate. Should TTI have spent money they didn't have translating games that wouldn't sell? I don't know, it wouldn't have saved the Turbo, but it would make for some nice stuff to play now. Go to eBay and find a copy of Final Fantasy III (VI) or Earthbound (Mother 2). Now find the Japanese version. Notice that a US copy is selling for $70 and a JP copy is thrown in with one of those "100 SFC games for $100 lots?". Actually, those 100 game lots have nearly EVERY big time SFC RPG in them, including stuff like Saga and Tactics Ogre. These games are worthless now because they made sooooo many copies of them. In the US they sold %10 as many copies. People love them now in a post-FF VII setting, but either didn't know them or hated them 20 years ago.

Dracula X: Its true this game would have been popular, and much cheaper to translate than RPGs, but don't forget that in 1993 the super stiff as hell platforming genre was effectively dead. People were playing things like Mario World and Sonic 2 when your little guy would just fly all over the f*cking place. Rondo was "retro" fest even when it was new. It would have achieved cult classic status but that would have probably have been it, it wouldn't have moved 200,000 Duos. I would have a VERY shitty cover and be worth $1000 now. :)

The TG16 was basically f*cked. There is no way it could have been much more successful that it actually was.