The question then is how much did it cost to program a game, create packaging, etc?
If it cost tens of thousands of dollars, why even press the game at all if you are going to make less than 3,000 copies? Wouldn't you be doomed to fail right at the start, because the production run wouldn't be able to turn a profit?
Seems like business 101 is to not advance with a project that cannot make money.
Bold mine.Now I know what caused my sneezing fit, earlier this morning...
As of 11:59pm on December 31'st, 2012# of HuCARD Sleeves Made: 30,825 (by me)
# of HuCARD Sleeves Sold: 5,815 (by itself, this is a good number)
# of HuCard Sleeves Remaining: 25,010
Even so, I have no regrets.