Author Topic: Summer time homebrew  (Read 2721 times)

Bardoly

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Re: Summer time homebrew
« Reply #60 on: May 12, 2013, 04:56:50 PM »
Sign me up for a copy of whatever you make.  Shewtie or MM clone, I want em all :D

^^This.^^

ParanoiaDragon

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Re: Summer time homebrew
« Reply #61 on: May 20, 2013, 09:09:32 PM »
Took some time to think this over. Doesn't look like I can probably raise the funds in time for a summer of pure coding bliss. But that's ok. Still gonna setup an Indiegogo for the Megaman clone game development. I figured I'll hit more than just PCE fans; there's a much larger MM fanbase than PCE fanbase I can probably tap into (though PCE/TG16 is the only platform for now). Not that, that was the original plan - but why not take advantage of it?  The idea can still be applied to when I'm attending school. I.e. use it to allocate my free time for game development. If it doesn't go anywhere (Indiegogo), then no harm/ no foul.

 Anyway, this: http://pcedev.wordpress.com/2013/05/12/homebrew/

 Thanks for the input :D

 If/when I setup the Indiegogo account, I'll post a link. Meantime, this MM ball needs to get rolling.

For the MM Castleroid game, how difficult would it be to have a mini map that's onscreen at all time, or is that not in the plans?

Punch

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Re: Summer time homebrew
« Reply #62 on: May 23, 2013, 02:48:05 PM »
I'm in no way claiming that porting a PC Engine game to the Sega Genesis CD is an easy, workless task, but what about doing a Super CDROM game + a Sega CD port on the same disk? I might be saying something too big to be done in a reasonable timeframe, but it would surely attract the massive Pier Solar crowd...

Arkhan

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Re: Summer time homebrew
« Reply #63 on: May 23, 2013, 06:00:45 PM »
I'm in no way claiming that porting a PC Engine game to the Sega Genesis CD is an easy, workless task, but what about doing a Super CDROM game + a Sega CD port on the same disk? I might be saying something too big to be done in a reasonable timeframe, but it would surely attract the massive Pier Solar crowd...

Lets concentrate on getting a game done for the target system before we talk about porting it to a system with completely different architecture.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: Summer time homebrew
« Reply #64 on: May 24, 2013, 01:02:35 AM »
I'm in no way claiming that porting a PC Engine game to the Sega Genesis CD is an easy, workless task, but what about doing a Super CDROM game + a Sega CD port on the same disk? I might be saying something too big to be done in a reasonable timeframe, but it would surely attract the massive Pier Solar crowd...

A big chunk of that massive Pier Solar crowd is collectors who have never fired up the game. You could literally print labels on blank discs and release limited edition packaging and much of that crowd would never mnow the difference.

But Sega-CD games will never be as popular as cart releases and I don't think that Oh Mummy! attracted that massive crowd, because Pier Solar hasn't sold well simply by being Genesis software.

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Arkhan

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Re: Summer time homebrew
« Reply #65 on: May 24, 2013, 03:59:18 AM »
Pier Solar also carries years of hype and followers, ever since Tavern RPG was a thing.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Bonknuts

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Re: Summer time homebrew
« Reply #66 on: May 25, 2013, 03:40:17 AM »
For the MM Castleroid game, how difficult would it be to have a mini map that's onscreen at all time, or is that not in the plans?

 Not difficult at all. But I was thinking subscreen, unless there's a demand for on screen map.

I'm in no way claiming that porting a PC Engine game to the Sega Genesis CD is an easy, workless task, but what about doing a Super CDROM game + a Sega CD port on the same disk? I might be saying something too big to be done in a reasonable timeframe, but it would surely attract the massive Pier Solar crowd...
Yeah, while the idea is cool (and completely doable. I've made some demos discs that boot on both systems from a single CD) - I think it would be a bit of a waste in the end. I've coded for the Genesis, it's damn easy system to code for, but I think 'ports' would be kinda of... meh. Which system would have the original game? Assuming PCE, that means the SegaCD would have the port. I'm sure Sega fans would rather have an original game made for that system rather than just some port.

 Anyway, I don't think this funding thing is going to get off the ground. So I'm just gonna have to fun the MM Castlevania myself; with making some other games for PCE. I have a mature shmup engine that I'm continuing working on and I also have a MM engine that working on (recently started). They'll be cut down, short-ish, style games. I'll probably be doing all the music and graphics myself. If I can get enough funds from this, then I use that to work on my original game idea for the fall (maybe pay to bring in some artists and musicians too).

 I don't know if any of you guys remember the 'alu-card' I made last year (there's a post on it here), but I'm gonna make a few more. I'm gonna anodize them and such. The tips will be coated so that they don't make contact or short the system. They'll be one of a kind deals. I'm looking into having them laser etched too (a logo on them. There's a place in town that does it). They won't be cheap to make. Anyway, I'll have more on that later. I'll also be doing some aluminum two piece machined molds for hucard plastic. I'm currently saving up for this (this stuff gets expensive, even doing most of the work myself). I'll be selling off some games too, to raise money for this. Anyway, that's the update.
« Last Edit: May 25, 2013, 03:50:33 AM by Bonknuts »

TheClash603

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Re: Summer time homebrew
« Reply #67 on: May 25, 2013, 04:02:51 AM »
Most ambitious guy on Earth.

Between this hype and the Laseractive homebrew, it would be pretty impressive if either got out the door.

SeymorOnion

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Re: Summer time homebrew
« Reply #68 on: May 25, 2013, 08:14:09 AM »
If you can't get a working mini-map, that can be turned on or off while the player is running around, due to a hardware limitation, you could always make a hybrid game that has extra features when played on a SuperGrafx.

esteban

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Re: Summer time homebrew
« Reply #69 on: May 25, 2013, 10:20:25 PM »
...Anyway, I don't think this funding thing is going to get off the ground. So I'm just gonna have to fun the MM Castlevania myself; with making some other games for PCE...


Comrade, I will send you $$$ simply as a token of thanks for your past efforts. PM me here or via PC-Engine dev...

Also, I would help out in any way I could (sure, I may be an ignoramus, but, for example, I could make a promotional video...OR NOT, whatever you deem more helpful to The Cause). Yeah, I suppose I'm pretty useless at this point...



For the MM Castleroid game, how difficult would it be to have a mini map that's onscreen at all time, or is that not in the plans?


 Not difficult at all. But I was thinking subscreen, unless there's a demand for on screen map.



I vote "subscreen" unless an onscreen map is genuinely unobtrusive and not "too cheaty"...it depends on the level designs (if they are cruel, I can see some of our weaker comrades clamoring for maps, flan, and unlimited continues.
« Last Edit: May 25, 2013, 10:34:28 PM by esteban »
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ParanoiaDragon

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Re: Summer time homebrew
« Reply #70 on: May 26, 2013, 03:31:46 PM »
If you can't get a working mini-map, that can be turned on or off while the player is running around, due to a hardware limitation, you could always make a hybrid game that has extra features when played on a SuperGrafx.
'

I'd personally love a minimap, it's be great to have, but I won't riot in the streets if it doesn't happen.

Bardoly

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Re: Summer time homebrew
« Reply #71 on: May 26, 2013, 05:13:51 PM »
Quote
I vote "subscreen" unless an onscreen map is genuinely unobtrusive and not "too cheaty"...it depends on the level designs (if they are cruel, I can see some of our weaker comrades clamoring for maps, flan, and unlimited continues.

My vote's with yours, Esteban.