Author Topic: If you own Magical Chase, why don't you sell it?  (Read 1599 times)

Arkhan

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Re: If you own Magical Chase, why don't you sell it?
« Reply #15 on: April 29, 2013, 04:51:18 AM »
I think the vast majority or people who have ever owned it HAVE sold it. Most copies have probably changed hands at least three times by now.

I told you guys that little bitch on the broom is a slut. 

If I owned magical chase id drill a hole in the top and make a pendant out of it and wear it around to every convention and act like flava flav.

And then, I could just pop it in the Express while its still on my neck!



and, it'll destroy the value, so that will make it even funnier.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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DesmondThe3rd

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Re: If you own Magical Chase, why don't you sell it?
« Reply #16 on: April 29, 2013, 04:51:40 AM »
I'm never going to sell mine, it was difficult getting the game in the first place and the bottomline is I just like it too much.

FiftyQuid

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Re: If you own Magical Chase, why don't you sell it?
« Reply #17 on: April 29, 2013, 07:42:19 AM »
I'm never going to sell mine, it was difficult getting the game in the first place and the bottomline is I just like it too much.
Is there any fear of the HuCard just quitting on you?  Some of us here have had HuCards die on us.  Even spida1a had Super Star Soldier just die on him in the middle of playing.  It does happen.  

I guess I have two follow up questions;

1) Are you fearful of the HuCard dying on you?
2) Do any of you have this game (or your collections) separately insured?  Some of the larger collections out there I'm sure an insurance company would be hard press to paid out a claim for if there ever was a theft/fire/flood.  

Finally... and this is a little bit off topic, lets call this question 2a) Do any of you have your pinball/arcade games separately insured or at least on a separate surge protected circuit breaker?  Those of you with rows of actual arcade machines.
« Last Edit: April 29, 2013, 07:44:00 AM by FiftyQuid »
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esadajr

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Re: If you own Magical Chase, why don't you sell it?
« Reply #18 on: April 29, 2013, 09:27:42 AM »
I'm never going to sell mine, it was difficult getting the game in the first place and the bottomline is I just like it too much.
Is there any fear of the HuCard just quitting on you?  Some of us here have had HuCards die on us.  Even spida1a had Super Star Soldier just die on him in the middle of playing.  It does happen. 

Exactly what many of us were thinking. Some day it will just cease to function.
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RoyVegas

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Re: If you own Magical Chase, why don't you sell it?
« Reply #19 on: April 29, 2013, 10:00:51 AM »
Exactly what many of us were thinking. Some day it will just cease to function.

Someday your car will cease to function.  So will your TV, computer, the pants you wear, and pretty much everything else you ever bought. The possibility that something will eventually break really shouldn't be any kind of determining factor in my opinion.
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420GOAT

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Re: If you own Magical Chase, why don't you sell it?
« Reply #20 on: April 29, 2013, 10:36:48 AM »
SELL THAT SHIT BEFORE THEY REALIZE ITS JUST PLASTIC AND METAL WITH A PROGRAM ON IT.
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ElSeven

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Re: If you own Magical Chase, why don't you sell it?
« Reply #21 on: April 29, 2013, 12:06:22 PM »
i held on to mine for about 10 years and then decided that since I never play it,  it was time to let it go.  I used the money to get a limited edition rickenbacker 330.  It's fair to say that I have no regrets about that  :mrgreen:
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FiftyQuid

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Re: If you own Magical Chase, why don't you sell it?
« Reply #22 on: April 29, 2013, 01:04:25 PM »
Someday your car will cease to function.  So will your TV, computer, the pants you wear, and pretty much everything else you ever bought. The possibility that something will eventually break really shouldn't be any kind of determining factor in my opinion.
I get what you're saying Roy, but with your TV, computer, pants and car usually you have some warning signs first.  Like with your car, if you never change the oil I can guarantee you that shit isn't going to start one day.  With things like your TV and computer, you can actually get them fixed, or just upgrade.  With a HuCard you're pretty much f*cked.
« Last Edit: April 29, 2013, 02:03:36 PM by FiftyQuid »
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jperryss

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Re: If you own Magical Chase, why don't you sell it?
« Reply #23 on: April 29, 2013, 01:45:02 PM »
I get what you're saying Roy, but with your TV, computer, pants and car usually you have some warning signs first.  Like with your car, if you never change the oil I can guarantee you that shit isn't going to start one day.  With things like your TV and computer, you can actually get them fix, or upgrade.  With a HuCard you're pretty much f*cked.

Also, a car with a blown motor or computer with a dead HDD still has value in its working parts and can be repaired. A dead hucard is worthless, it's not like you can just swap in a new board.

SignOfZeta

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Re: If you own Magical Chase, why don't you sell it?
« Reply #24 on: April 29, 2013, 02:56:14 PM »
I think the vast majority or people who have ever owned it HAVE sold it. Most copies have probably changed hands at least three times by now.
Hahaha.. That's with just about every game ya goof.


My point is that when faced with the OP's situation most people do decide to flip it for twice what they paid. Its hard to justify holding on to this game. Most other games just drop in value constantly so while they change hands a lot its not usually because people are temped with hundreds of even thousands of dollars of profit. I bought a copy of Momotaro Dentetsu for $0.25 because nobody wants the f*cking thing in their house period. In the highly unlikely even that I ever sell it, it won't because of financial temptation. :)

FiftyQuid

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Re: If you own Magical Chase, why don't you sell it?
« Reply #25 on: April 30, 2013, 03:52:48 AM »
My point is that when faced with the OP's situation most people do decide to flip it for twice what they paid. Its hard to justify holding on to this game. Most other games just drop in value constantly so while they change hands a lot its not usually because people are temped with hundreds of even thousands of dollars of profit. I bought a copy of Momotaro Dentetsu for $0.25 because nobody wants the f*cking thing in their house period. In the highly unlikely even that I ever sell it, it won't because of financial temptation. :)
I'll give you $.50 for it right now.  That 100% profit.  :shock:

It makes me wonder how many Magical Chase are actually out there.  Money is a great motivational tool for people to sell this game, but it's still doesn't come up all that often.
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Necromancer

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Re: If you own Magical Chase, why don't you sell it?
« Reply #26 on: April 30, 2013, 04:22:28 AM »
Selling a game just because it might die is just plain silly.  Let's get real here - there's maybe a dozen stories of dead hueys from PCEFXers who collectively own thousands, and many of the dead were DOA (or soon after) and undoubtedly abused by their previous owners.

Even if it were to die, it wouldn't be completely worthless.  The manual and box are worth at least 1/2 of its current 'value' (ballers don't buy loosies), and even the huey itself would retain some value to your average collectard that'll never play it anyway, never knowing if it works or not.
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Black Tiger

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Re: If you own Magical Chase, why don't you sell it?
« Reply #27 on: April 30, 2013, 04:32:04 AM »
My point is that when faced with the OP's situation most people do decide to flip it for twice what they paid. Its hard to justify holding on to this game. Most other games just drop in value constantly so while they change hands a lot its not usually because people are temped with hundreds of even thousands of dollars of profit. I bought a copy of Momotaro Dentetsu for $0.25 because nobody wants the f*cking thing in their house period. In the highly unlikely even that I ever sell it, it won't because of financial temptation. :)
I'll give you $.50 for it right now.  That 100% profit.  :shock:

It makes me wonder how many Magical Chase are actually out there.  Money is a great motivational tool for people to sell this game, but it's still doesn't come up all that often.

It was always up before the artificial market. We've seen and heard enough to believe that resellers are sitting on stacks of less common Turbo games like Magical Chase. Supply and demand aren't naturally aligned with Turbo games, but either way it doesn't matter how many copies of any one game exists as there is nothing to measure it against.

Its perceived collectors value doesn't mean it should be selling faster either. If the people who pay big bucks for Magical Chase were all interested in selling the game for big bucks, then who would buy it from them?
« Last Edit: April 30, 2013, 04:35:38 AM by Black Tiger »
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SignOfZeta

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Re: If you own Magical Chase, why don't you sell it?
« Reply #28 on: April 30, 2013, 08:21:38 AM »
My point is that when faced with the OP's situation most people do decide to flip it for twice what they paid. Its hard to justify holding on to this game. Most other games just drop in value constantly so while they change hands a lot its not usually because people are temped with hundreds of even thousands of dollars of profit. I bought a copy of Momotaro Dentetsu for $0.25 because nobody wants the f*cking thing in their house period. In the highly unlikely even that I ever sell it, it won't because of financial temptation. :)
I'll give you $.50 for it right now.  That 100% profit.  :shock:

It makes me wonder how many Magical Chase are actually out there.  Money is a great motivational tool for people to sell this game, but it's still doesn't come up all that often.

I see it on eBay a lot more often than I see other games. Also keep in mind that eBay is not the world. I'm sure many change hands privately.

DesmondThe3rd

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Re: If you own Magical Chase, why don't you sell it?
« Reply #29 on: April 30, 2013, 09:06:47 AM »
I'm never going to sell mine, it was difficult getting the game in the first place and the bottomline is I just like it too much.
Is there any fear of the HuCard just quitting on you?  Some of us here have had HuCards die on us.  Even spida1a had Super Star Soldier just die on him in the middle of playing.  It does happen. 

I guess I have two follow up questions;

1) Are you fearful of the HuCard dying on you?
2) Do any of you have this game (or your collections) separately insured?  Some of the larger collections out there I'm sure an insurance company would be hard press to paid out a claim for if there ever was a theft/fire/flood. 

Finally... and this is a little bit off topic, lets call this question 2a) Do any of you have your pinball/arcade games separately insured or at least on a separate surge protected circuit breaker?  Those of you with rows of actual arcade machines.
There is some fear of the game suddenly dying but I been lucky so far since all the Turbo games I owned throughout the years haven't quit on me yet. I had Raiden crash on me recently but fortunately the game was OK after I restarted it. I also have house insurance and tons of pictures and videos what I have so if anything bad happens I have evidence on a collection.