Author Topic: If you own Magical Chase, why don't you sell it?  (Read 1606 times)

Tatsujin

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Re: If you own Magical Chase, why don't you sell it?
« Reply #30 on: April 30, 2013, 03:37:31 PM »
We're all gonna die once, maybe even before the last MC gave up its predestined work.

What I just wanna say, who thinks throughout every day in his life what when why could happen? Stop that shit and start to enjoy life, or in this particular case, enjoy MC (if you can or will).
« Last Edit: April 30, 2013, 03:58:30 PM by Tatsujin »
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Joe Redifer

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Re: If you own Magical Chase, why don't you sell it?
« Reply #31 on: April 30, 2013, 05:28:18 PM »
Magical Chase is a pretty good game but I can think of other Turbob games I'd rather play. It's too bad all those extra copies of Magical Chase had to be (supposedly) smashed by a steamroller or whatever that dumb story is.

majors

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Re: If you own Magical Chase, why don't you sell it?
« Reply #32 on: May 01, 2013, 06:43:37 AM »
1) Are you fearful of the HuCard dying on you?
2) Do any of you have this game (or your collections) separately insured?  Some of the larger collections out there I'm sure an insurance company would be hard press to paid out a claim for if there ever was a theft/fire/flood. 

Finally... and this is a little bit off topic, lets call this question 2a) Do any of you have your pinball/arcade games separately insured or at least on a separate surge protected circuit breaker?  Those of you with rows of actual arcade machines.

I'd like to point out that CPS3 hardware suicides and a up to a few years ago a working CPS3 w/ 3S were going for $500 whereas dead(suicide) setups could not be given away. After a decade, Darksoft figured out a way to zombie carts using a glitch in 2nd Impact. Now only the "collectors" pay top dollar for original CPS3 stuffs and the players get 3S for under $100. In other words, the community fixed what was thought to be broke.

Even if MC cards die or get f*cked up, we do not know what the future may hold for basement engineers and tinkerers. Hell, 3D printers are a FACT and electronics get smaller.

I do not insure my cabs(nor anything for that matter) and only use power strips on them. Half the fun is repairing them anyhow!

If I had a MC I'd keep it. I like the game.
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SignOfZeta

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Re: If you own Magical Chase, why don't you sell it?
« Reply #33 on: May 01, 2013, 07:50:27 AM »
Professionally made mask ROMs fail so rarely that you might as well consider them indestructible with normal use. Even on this forum dead HuCARDs are rarely found. I've personally never see one.

I'm not saying that paying $1500 for MC is a good investment, on the contrary, you'd have to be a f*cking idiot to do such a thing. However if you do buy it I'd expect the box to turn to dust and eBay to go out of business before the thing actually stopped working. 

And if it did die the problem would almost certainly be found somewhere between the edge connector and the actual chip. The ROM itself has no reason to ever die, and that goes double for douchebags that never play the game.

DesmondThe3rd

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Re: If you own Magical Chase, why don't you sell it?
« Reply #34 on: May 01, 2013, 10:44:27 AM »
Magical Chase is a pretty good game but I can think of other Turbob games I'd rather play. It's too bad all those extra copies of Magical Chase had to be (supposedly) smashed by a steamroller or whatever that dumb story is.
I never heard of that story before. Is it true and maybe some of the TTI inventory was destroyed or was it a rumor someone started to make the game rarer then it is?

DragonmasterDan

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Re: If you own Magical Chase, why don't you sell it?
« Reply #35 on: May 01, 2013, 10:58:37 AM »
I never heard of that story before. Is it true and maybe some of the TTI inventory was destroyed or was it a rumor someone started to make the game rarer then it is?

When TTI went under any merchandise that wasn't acquired by either of the two companies that bought their remaining stock (Turbo Zone Direct and one from Canada who bought a much smaller amount of stuff) was destroyed. TTI made their purchasing decisions based on the manufacturing cost of the items and their perceived ability to sell it in the future. Games on HuCards were more expensive to buy than ones on CDs, and of HuCards games based on popular licensees like Bonk 3, Bomberman 94, Darkwing Duck and Order of the Griffon (being D&D based) were kept while games like World Sports Competition, Legend of Hero Tonma, and Magical Chase had significant percentages of the overall inventory destroyed.

Added in edit: I should probably add that the late release HuCards (ones released in 1993) were generally produced in much much much smaller quantities than ones produced earlier in the systems lifespan. So in the case of World Sports, Legend of Hero Tonma and Magical Chase a significant percentage of the copies that were printed wound up being destroyed as most of the copies produced went back to TTI after not being sold in regular brick and mortar retail, and TZD and the Canadian distributor only chose to purchase small quantities of these games prior to the inventory getting steamrolled.
« Last Edit: May 01, 2013, 11:06:31 AM by DragonmasterDan »
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DesmondThe3rd

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Re: If you own Magical Chase, why don't you sell it?
« Reply #36 on: May 01, 2013, 11:23:54 AM »
I never heard of that story before. Is it true and maybe some of the TTI inventory was destroyed or was it a rumor someone started to make the game rarer then it is?

When TTI went under any merchandise that wasn't acquired by either of the two companies that bought their remaining stock (Turbo Zone Direct and one from Canada who bought a much smaller amount of stuff) was destroyed. TTI made their purchasing decisions based on the manufacturing cost of the items and their perceived ability to sell it in the future. Games on HuCards were more expensive to buy than ones on CDs, and of HuCards games based on popular licensees like Bonk 3, Bomberman 94, Darkwing Duck and Order of the Griffon (being D&D based) were kept while games like World Sports Competition, Legend of Hero Tonma, and Magical Chase had significant percentages of the overall inventory destroyed.

Added in edit: I should probably add that the late release HuCards (ones released in 1993) were generally produced in much much much smaller quantities than ones produced earlier in the systems lifespan. So in the case of World Sports, Legend of Hero Tonma and Magical Chase a significant percentage of the copies that were printed wound up being destroyed as most of the copies produced went back to TTI after not being sold in regular brick and mortar retail, and TZD and the Canadian distributor only chose to purchase small quantities of these games prior to the inventory getting steamrolled.
That's sad to hear but it makes sense since Bomberman 93 and Bonk 3 are fairly easy to get in comparsion.

Digi.k

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Re: If you own Magical Chase, why don't you sell it?
« Reply #37 on: May 01, 2013, 11:37:22 AM »
I hope I never get to sell it.  It's the 3rd time I've owned a copy.  Have bought it twice in the past before I even knew it was rare. first time was imported brand new shrink wrap and fell in love with the visuals and music straight away.   Certain enemies have a slight nod to hayao miyazaki designs...

Tatsujin

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Re: If you own Magical Chase, why don't you sell it?
« Reply #38 on: May 01, 2013, 05:36:35 PM »
you're talking about the US version, digi?
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Digi.k

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Re: If you own Magical Chase, why don't you sell it?
« Reply #39 on: May 02, 2013, 12:17:03 AM »
you're talking about the US version, digi?

nah JPN.  hmm maybe later I will get some pics up but too lazy ass right now..

Digi.k

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Re: If you own Magical Chase, why don't you sell it?
« Reply #40 on: May 02, 2013, 11:26:31 PM »
Am I crazy?  that cat looks something out of my neighbor totoro



well..... ?


WELL.... ??  the boss for the second seal....



Also...

are the stage layouts different in the manual from the actual game itself ?

« Last Edit: May 03, 2013, 12:19:11 AM by Digi.k »

DragonmasterDan

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Re: If you own Magical Chase, why don't you sell it?
« Reply #41 on: May 03, 2013, 12:12:17 AM »
Am I crazy?  that cat looks something out of my neighbor totoro


I noticed the catbus in the game as well.
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Necromancer

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Re: If you own Magical Chase, why don't you sell it?
« Reply #42 on: May 03, 2013, 02:20:11 AM »
are the stage layouts different in the manual from the actual game itself ?

It looks like they have the pics on the wrong pages - 1st pic is seal 4, 2nd pic is seal 5, 3rd pic is seal 6, and vice versa.
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Digi.k

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Re: If you own Magical Chase, why don't you sell it?
« Reply #43 on: May 03, 2013, 02:32:04 AM »
I don't think the US version was ever sold here in the UK back then... so unfair.. only US CDs made it to these shores....

Did any of the Japanese artwork make it into the American game manual ?
« Last Edit: May 03, 2013, 02:36:15 AM by Digi.k »

Tatsujin

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Re: If you own Magical Chase, why don't you sell it?
« Reply #44 on: May 03, 2013, 02:37:02 AM »
are the stage layouts different in the manual from the actual game itself ?

It looks like they have the pics on the wrong pages - 1st pic is seal 4, 2nd pic is seal 5, 3rd pic is seal 6, and vice versa.

yeah, a common printing error for both, the original and 5th anni version.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^