Author Topic: Xbox One  (Read 15467 times)

futureman2000

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Re: Xbox One
« Reply #165 on: July 04, 2013, 11:49:43 AM »
Anarchy Online used to have ads for Fanta all over the place. That was pretty funny.
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EvilEvoIX

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Re: Xbox One
« Reply #166 on: July 04, 2013, 04:29:38 PM »
i can think of a few examplesfrom the past
cool spot
mcdonalds games
i think there was a dominos game on the nes as well but at least you had a choice to buy or not
this forced advertising is ridiculous


Some McDonald's games were VERY good.  McDonald's Treasure Land Adventure comes to mind and kicks some ass.


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esteban

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Re: Xbox One
« Reply #167 on: July 04, 2013, 11:43:00 PM »



I remember this at the end of TTi's days...
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Black Tiger

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Re: Xbox One
« Reply #168 on: July 05, 2013, 01:04:43 AM »
Lot's of games since the 8-bit generation have ads in them, including TG-16 games. People who don't like them never seem to count game related ads though. You can't play through the first stage of Valis III without a giant flashing neon NEC logo taking up a huge chunk of the screen.
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lukester

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Re: Xbox One
« Reply #169 on: July 05, 2013, 01:58:19 AM »
Lot's of games since the 8-bit generation have ads in them, including TG-16 games. People who don't like them never seem to count game related ads though. You can't play through the first stage of Valis III without a giant flashing neon NEC logo taking up a huge chunk of the screen.


http://1.bp.blogspot.com/_EOZ3Fojyhf0/SjunZnhB-SI/AAAAAAAAATQ/W1BKTQatyLc/s400/nintendo_fun_club2.png



« Last Edit: July 05, 2013, 02:00:23 AM by lukester »

Necromancer

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Re: Xbox One
« Reply #170 on: July 05, 2013, 04:40:19 AM »
I don't mind unobtrusive in-game ads.  I'd rather see 'real' fast food joints, gas stations, billboards, autos, etc. than parody versions, but I don't want them to change to what they think I want; that might lead to some awkward questions like "why are all the billboards for KY and zipper masks?"
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esadajr

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Re: Xbox One
« Reply #171 on: July 05, 2013, 10:13:16 AM »
back in the day, I didn't have to see ads when I turned on my NES, GEN, DC, etc and any in game ad didn't use bandwidth.
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Black Tiger

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Re: Xbox One
« Reply #172 on: July 05, 2013, 10:26:37 AM »
back in the day, I didn't have to see ads when I turned on my NES, GEN, DC, etc and any in game ad didn't use bandwidth.

If you never saw them, how do you know whether or not they used "bandwidth"?
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esteban

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Re: Xbox One
« Reply #173 on: July 05, 2013, 11:26:55 AM »
Lot's of games since the 8-bit generation have ads in them, including TG-16 games. People who don't like them never seem to count game related ads though. You can't play through the first stage of Valis III without a giant flashing neon NEC logo taking up a huge chunk of the screen.

As a kid, when I first got TG-16, I remember wondering what the hell the billboards in Vigilante were promoting: I was 92% certain that they were other games by IREM, but I had no way to verify it. AND THAT'S WHY I BOUGHT MR. HELI (years later). The advertisement worked, and I was so curious to see what kind of game it would be.

STATUS: In-game advertising from 1989 compelled me to purchase the damn item, years later.

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Black Tiger

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Re: Xbox One
« Reply #174 on: July 06, 2013, 05:53:12 AM »
back in the day, I didn't have to see ads when I turned on my NES, GEN, DC, etc and any in game ad didn't use bandwidth.















Back when game rom sizes were tiny, memory was priceless. Yet games still wasted that precious bandwidth on ads.
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seieienbu

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Re: Xbox One
« Reply #175 on: July 06, 2013, 05:56:32 AM »
Well, my fingers are crossed for xbox1 ads being as unobtrusive as old 8 and 16 bit were.
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TheClash603

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Re: Xbox One
« Reply #176 on: July 06, 2013, 06:38:12 AM »
Black Tiger coming up with a few of my favorite in game ads from BITD, nice post!

Somebody get a good shot of the Noid throwing out pepper in a pizza eating contest and this portion of the thread may be ended.

Perhaps in NES Ultima Exodus when the persons asks "are you decenants of Link?"

esteban

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Re: Xbox One
« Reply #177 on: July 07, 2013, 01:45:05 AM »
I suppose there is a difference between simply referencing pop culture (Thighmaster and Working Designs, Ultima referencing Link) versus deliberate marketing/branding...
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Black Tiger

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Re: Xbox One
« Reply #178 on: July 07, 2013, 03:44:29 AM »
I suppose there is a difference between simply referencing pop culture (Thighmaster and Working Designs, Ultima referencing Link) versus deliberate marketing/branding...

Back when games were intended for children though, developers/publishers shouldn't have expected their intended audience to make those kinds of distinctions.

When it comes to WD games, it is a completely failed "pop culture reference" and complete (if unintended) advertisement when you wander through a fantasy world, with a radically different level of industrialization, and speak to an NPC, who doesn't say something elaborate with a very subtle triple-meaning play-on-words hidden within the dialogue, which happens to reference something from the the huge world of varying pop culture (of which commercials play a tiny part)... but instead the entire character dialogue consists, entirely from start to finish, of an advertising slogan.


There's a big difference between this NPC dialogue with four Burger King slogans:

"Well good morning young adventurer! How are you doing this bright and beautiful morning? What am I doing out here so early in the day you ask? Why, I'm fishing of course! I love this place! This special pond is the only place in all of the Valley of Thunder Foxes in which the rare Tanooki Fish lives. What makes this fish so special compared to the other fish around here? Aside from the fact that it is so rare, if you ask me, it just tastes better! Now, because there are so few Tanooki Fish left, I'm not supposed to be catching them, but sometimes you just gotta break the rules! Please don't tell anyone from Ice Block Village that you saw me out here, especially not Chief Thundercracker. He'd have my head on a spike with all the rest in the Canyon of Sorrow! Look, I've caught one now, help me reel it in! Wow, what a whopper! You and I are going to dine well tonight my purple-skinned friend!"


And this NPC dialogue:

"The Burger King Kids Club! It's just for fun, and just for you!"
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esteban

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Re: Xbox One
« Reply #179 on: July 07, 2013, 04:54:34 AM »
I suppose there is a difference between simply referencing pop culture (Thighmaster and Working Designs, Ultima referencing Link) versus deliberate marketing/branding...

Back when games were intended for children though, developers/publishers shouldn't have expected their intended audience to make those kinds of distinctions.

When it comes to WD games, it is a completely failed "pop culture reference" and complete (if unintended) advertisement when you wander through a fantasy world, with a radically different level of industrialization, and speak to an NPC, who doesn't say something elaborate with a very subtle triple-meaning play-on-words hidden within the dialogue, which happens to reference something from the the huge world of varying pop culture (of which commercials play a tiny part)... but instead the entire character dialogue consists, entirely from start to finish, of an advertising slogan.


There's a big difference between this NPC dialogue with four Burger King slogans:

"Well good morning young adventurer! How are you doing this bright and beautiful morning? What am I doing out here so early in the day you ask? Why, I'm fishing of course! I love this place! This special pond is the only place in all of the Valley of Thunder Foxes in which the rare Tanooki Fish lives. What makes this fish so special compared to the other fish around here? Aside from the fact that it is so rare, if you ask me, it just tastes better! Now, because there are so few Tanooki Fish left, I'm not supposed to be catching them, but sometimes you just gotta break the rules! Please don't tell anyone from Ice Block Village that you saw me out here, especially not Chief Thundercracker. He'd have my head on a spike with all the rest in the Canyon of Sorrow! Look, I've caught one now, help me reel it in! Wow, what a whopper! You and I are going to dine well tonight my purple-skinned friend!"


And this NPC dialogue:

"The Burger King Kids Club! It's just for fun, and just for you!"

I hear you. I'm simply making the distinction between "non-profit/no business contract" "fun stuff" thrown into a game (pop cultural references) VERSUS "commercially-motivated" self-promotion/branding (Gradius in Blades of Steel), paid product placement, business deals sealed with contracts, etc.

SO...I don't mind pop cultural references to a commercial product, as long as nobody is trying to sell me something. This is a principle, but I'm sure there are some really clever/funny advertisements in modern games, I just don't want to pay for a game and still feel like I'm being targeted as a customer (I want to feel as if the game experience itself takes priority—ha! I'm naive. The industry seems to be heading towards 24-7 ads served to consumers game players.

« Last Edit: July 07, 2013, 05:21:13 AM by esteban »
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