Author Topic: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING  (Read 25881 times)

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #180 on: August 26, 2013, 08:38:49 PM »
I had a thought.  Is it possible to add a few more layers in the mist on the bottom, & give it an effect not unlike the 1st level of Air Zonk?  I feel like it screams for such an effect, & I assume that's all tiles, as there's no overlapping that I noticed??
Not as-is. This is still using stock HuC and it's being pushed to its limit. And yeah, this is tiles only; low-priority background sprites haven't been added in yet, since there's still some shuffling to do.

T2KFreeker

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #181 on: September 23, 2013, 04:11:42 PM »
BOOYAH ROVER! How goes it man! I'm still drooling for this game to release, brother! What hits, my man?
END OF LINE.

esteban

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #182 on: September 30, 2013, 12:53:27 AM »
BOOYAH ROVER! How goes it man! I'm still drooling for this game to release, brother! What hits, my man?

Indeed.
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Black Tiger

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #183 on: October 02, 2013, 07:32:20 AM »
If all goes as planned, this is what the first stage will look like once the background sprites are implemented-





There will also be an additional strip of prallax.
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Mathius

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #184 on: October 02, 2013, 12:08:00 PM »
Is there going to be any foreground parallax with the up front grass?
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esteban

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #185 on: October 02, 2013, 01:26:48 PM »
If all goes as planned, this is what the first stage will look like once the background sprites are implemented-





There will also be an additional strip of prallax.


GORGEOUS! Truly.   
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nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #186 on: October 02, 2013, 01:48:27 PM »
Is there going to be any foreground parallax with the up front grass?
Yes... I just haven't implemented it yet. This level is a real crunch on VRAM so I'm trying to cram as much in there as possible.

Mathius

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #187 on: October 02, 2013, 02:07:55 PM »
Is there going to be any foreground parallax with the up front grass?
Yes... I just haven't implemented it yet. This level is a real crunch on VRAM so I'm trying to cram as much in there as possible.

Oh sweet!
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nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #188 on: October 02, 2013, 03:20:10 PM »
OK so y'all wanted an update... alrighty then. :lol:

The first four levels are just about complete background-wise; just waiting on some sprites for the stages now. Scoring system is almost fully implemented... just missing one detail to that. I am about to switch from snd.c to Squirrel 3.0 for the sound effects; I think that snd.c may be one of the current bottlenecks, and Squirrel is much more mature anyway. There's a little bit of occasional slowdown when playing 2 player, but it's not nearly as bad as some of those SNES shooters constantly had with only 1 player. :lol:

The game is challenging, but not over-the-top difficult. It can, of course, be customized to be more challenging, but by default, it's not too much of a headache. By default, it is probably about as challenging as Air Zonk's "Spicy" mode.

I may do more gameplay videos at some point, and as soon as we finish populating levels 3 and 4, beta testing will begin.

esteban

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #189 on: October 02, 2013, 11:14:22 PM »
OK so y'all wanted an update... alrighty then. :lol:

The first four levels are just about complete background-wise; just waiting on some sprites for the stages now. Scoring system is almost fully implemented... just missing one detail to that. I am about to switch from snd.c to Squirrel 3.0 for the sound effects; I think that snd.c may be one of the current bottlenecks, and Squirrel is much more mature anyway. There's a little bit of occasional slowdown when playing 2 player, but it's not nearly as bad as some of those SNES shooters constantly had with only 1 player. :lol:

The game is challenging, but not over-the-top difficult. It can, of course, be customized to be more challenging, but by default, it's not too much of a headache. By default, it is probably about as challenging as Air Zonk's "Spicy" mode.

I may do more gameplay videos at some point, and as soon as we finish populating levels 3 and 4, beta testing will begin.

I was curious about the hitbox (I don't mind a large hitbox, though I seem to be in the minority)...what is it currently? Do you think it is a variable you will tweak or have you settled on it?

...AND I just realized that the term "hitbox" is rather unfortunate given the games four protagonists!
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nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #190 on: October 03, 2013, 03:17:33 AM »
I was curious about the hitbox (I don't mind a large hitbox, though I seem to be in the minority)...what is it currently? Do you think it is a variable you will tweak or have you settled on it?
Right now, it's a few pixels less than the actual sprite size. Any and all tweaks will be done in beta testing based on tester input.

...AND I just realized that the term "hitbox" is rather unfortunate given the games four protagonists!
I'm not sure I follow.

Nando

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #191 on: October 03, 2013, 04:44:17 AM »
CAMELS!

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