Author Topic: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING  (Read 25868 times)

Mathius

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Nando

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #196 on: October 04, 2013, 04:41:20 AM »


WIP obviously

Arkhan

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Nando

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #198 on: October 04, 2013, 05:37:54 AM »

esteban

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #199 on: October 06, 2013, 02:27:13 AM »
I was curious about the hitbox (I don't mind a large hitbox, though I seem to be in the minority)...what is it currently? Do you think it is a variable you will tweak or have you settled on it?

Right now, it's a few pixels less than the actual sprite size. Any and all tweaks will be done in beta testing based on tester input.

...AND I just realized that the term "hitbox" is rather unfortunate given the games four protagonists!

I'm not sure I follow.


Sounds good. 

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T2KFreeker

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #200 on: October 06, 2013, 02:04:37 PM »
OK so y'all wanted an update... alrighty then. :lol:

The first four levels are just about complete background-wise; just waiting on some sprites for the stages now. Scoring system is almost fully implemented... just missing one detail to that. I am about to switch from snd.c to Squirrel 3.0 for the sound effects; I think that snd.c may be one of the current bottlenecks, and Squirrel is much more mature anyway. There's a little bit of occasional slowdown when playing 2 player, but it's not nearly as bad as some of those SNES shooters constantly had with only 1 player. :lol:

The game is challenging, but not over-the-top difficult. It can, of course, be customized to be more challenging, but by default, it's not too much of a headache. By default, it is probably about as challenging as Air Zonk's "Spicy" mode.

I may do more gameplay videos at some point, and as soon as we finish populating levels 3 and 4, beta testing will begin.

Excellent news man. I am still drooling over it, especially after the newest screen shot! Looks absolutely amazing!
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nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #201 on: October 16, 2013, 05:22:33 PM »
This is taking longer than expected but it's still moving forward. Nando has just been swamped with work lately but we're still going. :) The entire game is *technically* playable right now from beginning to end, just some levels have enemy patterns from previous levels. More screenies soon. :)

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #202 on: November 28, 2013, 02:44:41 PM »
Just a quick update here... yes, we are still working on this, but we have been keeping it a bit quiet as of late. I am going to do a huge update very, very soon so everyone can see where it stands.

Tatsujin

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #203 on: November 28, 2013, 03:45:03 PM »
much shewtie, very surprice, wow, such amaze
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Nando

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #204 on: December 04, 2013, 05:30:22 AM »
much shewtie, very surprice, wow, such amaze

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sunteam_paul

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #205 on: December 04, 2013, 06:14:08 AM »
What's the ETA on this now?
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Nando

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #206 on: December 04, 2013, 06:41:46 AM »
What's the ETA on this now?

Early next year.

T2KFreeker

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #207 on: December 07, 2013, 01:51:47 PM »
I can't wait. It's worth it though!
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nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #208 on: December 08, 2013, 06:18:50 PM »
Just a quick heads-up... said big update will be coming on Wednesday, if all goes according to our diabolical plans. I am going to be doing a new "promo video" with a bunch of new stuff that hasn't been seen yet.

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #209 on: December 08, 2013, 07:04:50 PM »
Here's a preview... Stage 1 has gotten new background work, and the UI has been overhauled.