Author Topic: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING  (Read 26064 times)

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #285 on: April 09, 2014, 06:45:51 AM »
New stage added.


Pockets o' parallax... just how Paranoia Dragon likes it.  :lol:

ParanoiaDragon

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #286 on: April 09, 2014, 04:13:45 PM »
New stage added.


Pockets o' parallax... just how Paranoia Dragon likes it.  :lol:


Haha, awesome!  I love me some pockets o' parallax! :)

Mathius

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #287 on: April 09, 2014, 04:23:54 PM »
New stage added.


Pockets o' parallax... just how Paranoia Dragon and Mathius likes it.  :lol:


Haha, awesome!  I love me some pockets o' parallax! :)


Fixed.
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geise

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #288 on: April 10, 2014, 06:01:51 AM »
This is so very awesome Rove.  Keep it going!  Thank you for all the time you're putting into this.

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #289 on: April 10, 2014, 06:08:54 AM »
This is so very awesome Rove.  Keep it going!  Thank you for all the time you're putting into this.
Thank Nando and Black Tiger too... it's their pixels. :) I just glue 'em all together on the screen. :)

seieienbu

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #290 on: April 10, 2014, 06:25:42 AM »
This game has a really nice 16-bit look to it.  I don't know a better word to describe my feelings other than "wholesome."  I'm looking forward to giving you my money!
Current want list:  Bomberman 93

geise

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #291 on: April 10, 2014, 08:01:07 AM »
This is so very awesome Rove.  Keep it going!  Thank you for all the time you're putting into this.
Thank Nando and Black Tiger too... it's their pixels. :) I just glue 'em all together on the screen. :)
THANK YOU BT AND NANDO!!!!!!

Mathius

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #292 on: April 10, 2014, 08:17:45 AM »
This is so very awesome Rove.  Keep it going!  Thank you for all the time you're putting into this.
Thank Nando and Black Tiger too... it's their pixels. :) I just glue 'em all together on the screen. :)
THANK YOU BT AND NANDO!!!!!!

Thanks guys!
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Nando

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #293 on: April 10, 2014, 08:59:05 AM »
GO TEAM!!!

thank you guys for the support. Our aim is to make you smile and to hurt your fingers. In a good gaming way of course.

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #294 on: April 10, 2014, 10:44:38 AM »
Fingers will hurt... oh yes... fingers will hurt.

This guy just got done playing.

« Last Edit: April 10, 2014, 10:48:52 AM by The Old Rover »

Nando

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #295 on: April 11, 2014, 09:36:34 AM »
Hi Five TEAM!!!

T2KFreeker

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #296 on: April 22, 2014, 03:40:05 PM »
Another new level? This game just get's bigger and bigger. The Neverending Turbob game! Excellent either way and looking Damn Good to boot guys!
END OF LINE.

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #297 on: April 23, 2014, 07:32:32 PM »
Thanks to Bernie, I was able to finally test this on real hardware. The line scroll jitter issue that the game had prior seems to be gone now, or at least greatly reduced. I'm not 100% sure why, but I suspect it may have something to do with the amount of inline assembly that has been added to speed things up a bit.

Bonknuts

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #298 on: April 25, 2014, 02:57:33 AM »
IIRC, some vram update routines in HuC use small lengths of TIA instruction to copy bits to vram (Tia stalls all interrupts). If it's doing that during active display, it can cause hsync jitter (even with the small amounts it's set to). Do a full listing output and look at the S listing/asm file. You can also tighten up hsync overhead by using the 'user vector' and writing the VDC interrupt handler yourself. That can help too. You can look for code in HuC lib that SEI and CLI inside a routine (a long shot, but should be worth it). Also, if your VDC interrupt code is taking too long on certain instances (trying to do too much inside the routine), it can delay the next line, which will cause jitter.

 Another thing that can stall the VDC interrupt is the Timer interrupt (HuC/Syscard PSG player has an option to run the sound engine timing from it). If you're using that, cli interrupts immediately after clearing $1403. Though you might want to use a 'flag' in case for some reason you get a double TIRQ interrupt; set it on call, clear it on exit, check it on start and if set then RTI.

 You can use sprite color #0 to visually track (in the border) what part of your code/routine/etc is being executed during active display. You can color code different routines as well. 
« Last Edit: April 25, 2014, 05:32:41 AM by Bonknuts »

Bernie

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #299 on: April 25, 2014, 03:51:02 AM »
Bonknuts....why aren't you making games?.....   :)