OK so we're still plugging away at the demo build... Saru's done some more sprite work and I've been upgrading various bits and bobs in the code. The Gamerz Tek Emu release kind of threw the schedule for a loop so this is taking a little longer than anticipated. For those who don't know... both Henshin Engine and Lucretia will have working demos as digital pack-ins for the Emu release on the 17th. Also, there's an event tonight which will feature Henshin Engine so I had to make sure that it was updated.
Most of the sprites in the game require updating, primarily due to differences in style, but also because a great deal of the ones that were already in were unfinished. I will openly admit that my ambition to complete this game did not match the real-life schedules of everyone involved, including me. That's why I am trying to set more realistic expectations for release dates. Setting arbitrary deadlines has no effect on production; when the deadlines are backed by tangible events, things get done a lot more effectively. The 16th of August is one such event, so we're working hard to get this ready for release. The physical release of the demo will be similar to the Emu release version, though we will have some time to add further polish and features.
I will definitely keep y'all updated as to the progress of the coming physical demo release. Things are different now under the direction of Saru Studio.