Author Topic: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING  (Read 25408 times)

Arm

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #60 on: June 03, 2013, 12:53:02 AM »
Looks promising gameplay wise. Maybe I'm wrong but I think I recognize these fir trees. :wink:

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #61 on: June 03, 2013, 01:12:36 AM »
They are from OGA.

ParanoiaDragon

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #62 on: June 03, 2013, 01:12:05 PM »
They are from OGA.

*Paranoia Dragon is now racking his mind trying to think of what game OGA could be* :D  I recognize the mountain tiles & such, but yeah, the tree's don't ring a bell.  Either it's a project I'm not privy to, or my memory is completely failing me.  Speaking of acronyms, I hope we can get a running demo of the GAR project, as it looks like it'll be beautiful. Plus, all the music is done, I may have some touch ups to do, but for all intents & purposes, I'm finito on said project. :)


*now PCEFX'ers are wondering what all of these things mean* :D

cabbage

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #63 on: June 03, 2013, 04:14:56 PM »
They are from OGA.


*Paranoia Dragon is now racking his mind trying to think of what game OGA could be* :D


OGA = open game art: http://opengameart.org/

ParanoiaDragon

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #64 on: June 03, 2013, 07:29:53 PM »
They are from OGA.


*Paranoia Dragon is now racking his mind trying to think of what game OGA could be* :D


OGA = open game art: http://opengameart.org/


Ah, my bad. I thought maybe Arm was working with Nod on something.  Bummer. :cry:

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #65 on: June 04, 2013, 12:51:56 AM »
GAR is still on, I'm just taking an extended break from conversions to put this out. :) This project is the precursor to Einzelgänger.

Arm and I do have a project on, but it has been on hold for awhile now due to my IRL crap.

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #66 on: June 04, 2013, 02:51:22 AM »
Here is an early prototype release. It's not a full demo, but I did want to at least show everyone what's going on.

http://www.frozenutopia.com/lucretiaprototype.7z

Just run DECODE_ME.BAT to decode all the audio tracks, and run lucretiaprototype.cue in your favorite emulator or burn to CD for real hardware. The included cuesheet is not standardized but the PCE hardware won't give a toss.

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #67 on: June 04, 2013, 07:21:40 AM »
Another test video.


A bit more advanced than the proto release, but the endboss doesn't shoot back anymore.

Black Tiger

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #68 on: June 05, 2013, 09:06:34 AM »
Another test video.



A bit more advanced than the proto release, but the endboss doesn't shoot back anymore.


Aside from how technically impressive this is for an early demo, it's already looking very fun to play. :)
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DragonmasterDan

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #69 on: June 05, 2013, 10:29:33 AM »
I tried the demo you put up.

Here's some notes.

Rather than having left change character direction maybe select should do that and left should back the character up instead.

A charge shot would be cool too.

Otherwise, nice job!
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Black Tiger

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #70 on: June 06, 2013, 07:02:06 AM »
I tried the demo you put up.

Here's some notes.

Rather than having left change character direction maybe select should do that and left should back the character up instead.

A charge shot would be cool too.

Otherwise, nice job!

I love Sidearms style controls. If there is going to be speed alternating  bombs and/or weapon switching, it could be handled with the Select and Run buttons.
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Tatsujin

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #71 on: June 06, 2013, 11:48:45 AM »
I would rather like to have some accompanying options,
which could be turned back and forth by quick double klicks
a la gate of thunder.
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roflmao

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #72 on: June 06, 2013, 01:34:44 PM »
I would rather like to have some accompanying options,
which could be turned back and forth by quick double klicks
a la gate of thunder.

Yes! :)

ParanoiaDragon

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #73 on: June 06, 2013, 04:05:02 PM »
I tried the demo you put up.

Here's some notes.

Rather than having left change character direction maybe select should do that and left should back the character up instead.

A charge shot would be cool too.

Otherwise, nice job!

I love Sidearms style controls. If there is going to be speed alternating  bombs and/or weapon switching, it could be handled with the Select and Run buttons.

Once this game is done, let's do Section Z!  Actually, it might be cool to do some sort of amalgam of the arcade & NES versions.  Like so many NES arcade ports, they usually ended up making games better, to make up for the gfx downgrade.

esteban

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #74 on: June 09, 2013, 01:21:16 AM »
Another test video.



A bit more advanced than the proto release, but the endboss doesn't shoot back anymore.


Splendid, comrade. Splendid!
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