This is the last video I'll release before the official demo release. There are some minor issues remaining in the game engine that need to be ironed out and I won't release it before fixing them. They may be library issues, so they may not be so easy to correct. Also, I'm still filling out the first level... what this video contains is the first portion of the level arrangement. The background graphics are still placeholder graphics; they are meant for the Monolith project but worked here for the time being.
The demo will have the first level, Forest Freak, fully playable. It will take very little time to implement the rest of the game; the bulk of the work has been getting the existing game engine customized for all of the things this particular game required. The game engine is based on METRO, a shooter game engine I originally developed for T2KFreeker's "Metro Blaster" project (which we now call Einzelgänger). "Asteroid Challenge" was a functional demo of METRO in its purest form; Project Lucretia's incarnation of the engine removes the player thrust and adds two-player co-op, along with more advanced animation handlers and a ton of preloading for performance.