Author Topic: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING  (Read 25429 times)

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #75 on: June 09, 2013, 05:53:01 AM »
Rather than having left change character direction maybe select should do that and left should back the character up instead.
Holding I locks the direction you're facing in. I will later add direction-toggle and Sidearms-style firing methods. You can switch the configuration at will in the finished game.

A charge shot would be cool too.
Bombs are planned. They are fired with the Select button.

Punch

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #76 on: June 09, 2013, 02:25:20 PM »
Looking forward to play Lucretia + Atlantean from Arkhan.

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #77 on: June 17, 2013, 09:27:15 AM »


I released that video yesterday. Control scheme switching is functional, and I set it for Sidearms-style shooting, which I actually found works out best for me personally. The playable demo is very, very close to being ready... just doing the enemy placements now. The game engine itself is completed. And yes, still in pure HuC with absolutely no assembly boosts.

esteban

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #78 on: June 17, 2013, 05:13:28 PM »


I released that video yesterday. Control scheme switching is functional, and I set it for Sidearms-style shooting, which I actually found works out best for me personally. The playable demo is very, very close to being ready... just doing the enemy placements now. The game engine itself is completed. And yes, still in pure HuC with absolutely no assembly boosts.


I commented on YouTube, but this game is irresistible. Sidearms-style controls = perfect. Don't listen to any naysayers. 
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T2KFreeker

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #79 on: June 17, 2013, 06:01:19 PM »
ME...WANT...COOKIE!!!!! This looks so awesome Le Rover. I can't wait to get my hands on the Demo, dude! Two Thumbs up man. :clap:
END OF LINE.

roflmao

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #80 on: June 18, 2013, 06:58:51 AM »
Looking awesome!

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #81 on: June 18, 2013, 02:34:39 PM »


This is the last video I'll release before the official demo release. There are some minor issues remaining in the game engine that need to be ironed out and I won't release it before fixing them. They may be library issues, so they may not be so easy to correct. Also, I'm still filling out the first level... what this video contains is the first portion of the level arrangement. The background graphics are still placeholder graphics; they are meant for the Monolith project but worked here for the time being.

The demo will have the first level, Forest Freak, fully playable. It will take very little time to implement the rest of the game; the bulk of the work has been getting the existing game engine customized for all of the things this particular game required. The game engine is based on METRO, a shooter game engine I originally developed for T2KFreeker's "Metro Blaster" project (which we now call Einzelgänger). "Asteroid Challenge" was a functional demo of METRO in its purest form; Project Lucretia's incarnation of the engine removes the player thrust and adds two-player co-op, along with more advanced animation handlers and a ton of preloading for performance.

esteban

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #82 on: June 18, 2013, 02:47:25 PM »


This is the last video I'll release before the official demo release. There are some minor issues remaining in the game engine that need to be ironed out and I won't release it before fixing them. They may be library issues, so they may not be so easy to correct. Also, I'm still filling out the first level... what this video contains is the first portion of the level arrangement. The background graphics are still placeholder graphics; they are meant for the Monolith project but worked here for the time being.

The demo will have the first level, Forest Freak, fully playable. It will take very little time to implement the rest of the game; the bulk of the work has been getting the existing game engine customized for all of the things this particular game required. The game engine is based on METRO, a shooter game engine I originally developed for T2KFreeker's "Metro Blaster" project (which we now call Einzelgänger). "Asteroid Challenge" was a functional demo of METRO in its purest form; Project Lucretia's incarnation of the engine removes the player thrust and adds two-player co-op, along with more advanced animation handlers and a ton of preloading for performance.


Comrade, you are kicking ass. I love all the little details: scrolling to stop, unique building in background, boss pattern getting aggressive and interesting, etc.
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nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #83 on: June 18, 2013, 03:20:26 PM »
OK I lied... a little. :) I forgot that I'm going to do one more video. :) But it won't be until the demo release, and it will be a real two-player playthrough of the demo product. What you'll see in the video will be what you'll see in the downloadable demo version.

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #84 on: June 18, 2013, 03:26:09 PM »
Comrade, you are kicking ass. I love all the little details: scrolling to stop, unique building in background, boss pattern getting aggressive and interesting, etc.
Thanks man. :D In my humble opinion, the little details are what leave the largest impact on the player... they give the whole experience more depth.

turboswimbz

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #85 on: June 19, 2013, 07:50:02 AM »
Comrade, you are kicking ass. I love all the little details: scrolling to stop, unique building in background, boss pattern getting aggressive and interesting, etc.
Thanks man. :D In my humble opinion, the little details are what leave the largest impact on the player... they give the whole experience more depth.

Ahhh It is amazing the level of detail and depth I get from just the videos.   I must agree this is pretty darn amazing so far.  Keep up thy good work.
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nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #86 on: June 19, 2013, 11:25:53 AM »
The official demo will be released in just a few hours now... just need to add some finishing touches.

roflmao

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #87 on: June 19, 2013, 12:25:24 PM »
Woot!!

Bernie

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #88 on: June 19, 2013, 12:59:39 PM »
Can't wait to have this on my shelf Rover!  Looks great!

KingDrool

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan)
« Reply #89 on: June 19, 2013, 02:28:44 PM »
Christ, I must be slipping. I completely overlooked this thread!

I like the new cutesy look of the characters. The first video with leggy hot chicks riding long poles was...interesting? But the cute look and spooky forest background is pretty sweet.

Also...pumpkin boss chick is awesome.

Can't wait!
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