Author Topic: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING  (Read 25491 times)

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #105 on: July 04, 2013, 10:23:58 AM »
New video of the game. First level and part of the second level.

Mishran

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #106 on: July 04, 2013, 10:36:27 AM »
Looking great and appears to pose a challenge to boot! Looking forward to this more the more I see. The quacking duck is the best. :lol:

ParanoiaDragon

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #107 on: July 04, 2013, 02:45:36 PM »
New video of the game. First level and part of the second level.




Kewl, level 2's got some what I call pocket o' parallax! :D

Tatsujin

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #108 on: July 04, 2013, 04:21:44 PM »
level 2 is turning out to be quite funny :)

Please also make the witch scaling down into that house at end of level 1 :)
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ParanoiaDragon

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #109 on: July 04, 2013, 06:21:24 PM »
level 2 is turning out to be quite funny :)

Please also make the witch scaling down into that house at end of level 1 :)

Yeah, I was wishing for something like when Zonk flies into the castle in the bg of the last world.

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #110 on: July 04, 2013, 08:04:46 PM »
Here's the whole game demo as it stands. It still has some minor glitches, and some enemies aren't quite complete yet (most notably, the stage 2 end boss), but it's playable. There are a couple of dead air moments in stage 2 that haven't been ironed out yet as well.

Tatsujin

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #111 on: July 04, 2013, 08:08:12 PM »
all the sprites and artwork charas indispensably need black outline shadings :)
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
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esteban

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #112 on: July 04, 2013, 11:21:14 PM »
I am so happy that shoot-em-up fans of all political stripes are enjoying this game...  

The left wants to take their shots away and pay more taxes, while the right wants them to put on more modest clothes and renounce their witchy ways. :lol:


Hahhahahaahaha!  



Here's the whole game demo as it stands. It still has some minor glitches, and some enemies aren't quite complete yet (most notably, the stage 2 end boss), but it's playable. There are a couple of dead air moments in stage 2 that haven't been ironed out yet as well.




Recycling my comments: L'Gorgeous! I love the rubber duckies and, especially, the Cyclops Sun who not only carefully monitors the progress of our heroine, but changes his mood just prior to the SECOND BOSS (who complements the stage's theme nicely!) QUACK! ASIDE: The music accompanying this stage is L'EXQUISITE! True story.

In a word (or so)—Lucretia is f*cking awesome.
« Last Edit: July 04, 2013, 11:36:52 PM by esteban »
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shubibiman

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #113 on: July 05, 2013, 02:43:30 AM »
Wow! Awesome!
Self proclamed Aldynes World Champion

spenoza

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #114 on: July 05, 2013, 03:10:54 AM »
A few comments...

Looks like level 1 is just a bit on the hard side. Level 2 appears quite a bit easier until later in the level. Might be good to ease up a little at first to get people hooked. It also seems odd for me that there's no visual feedback on hitting an enemy. The sound effects are there, but there's no little hit graphic or sprite flash when enemies are hit with bullets. Something like that might be nice to consider. I see that the bosses flash, but the multi-hit enemies should probably provide some kind of visual feedback as well.

It is clear you've put a lot of time and energy into scrolling effects. They look quite nice.
« Last Edit: July 05, 2013, 03:13:52 AM by spenoza »
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Nando

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #115 on: July 06, 2013, 07:01:54 AM »
all the sprites and artwork charas indispensably need black outline shadings :)

They do. Next demo ;)

Happy to read you are all enjoying it.

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #116 on: July 12, 2013, 05:34:23 PM »
I ran into the same problem with this game production as I had with MSR when it comes to ADPCM samples. At some point, ADPCM samples become noisy... it seems to be whenever 32KB is crossed. I am suspecting a bug somewhere in the toolchain but I have no way of verifying that. Similar problems happened early in MSR's development regarding graphics that were loaded from a data overlay... occasionally, they would have areas of corruption, with no obvious hint as to "why".

touko

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #117 on: July 12, 2013, 10:49:44 PM »
Huum strange, i don't have this problem,or i never realized ..

when it occurs ?, early reading sample , end, in mid, or randomly ??
« Last Edit: July 12, 2013, 10:56:33 PM by touko »

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #118 on: July 13, 2013, 08:38:52 AM »
It's hard to gauge specifically. I reorganized the sample bank and the noise went way down, to the point where it only affected a single sample, to which I could cut off playback slightly early since the noise was at its end and the next sample was not affected at all.

touko

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) DEMO RELEASED
« Reply #119 on: July 14, 2013, 01:05:46 AM »
ah ok your samples are stored in banks, not in overlay ??

if it's the case i have the same problem