I think the earlier games on the PCE are incredible and colorful. I think that Daimakaimura is the best in the 8-16 bit versions out there even if it was on the SGX.
Hitchhikign the thread away? If I am guilty almost everyone in this thread is guilty. Everyone knows that the Western marketing sucked ass and killed the system. Has nothing to do with the HU6280.
Forgotten worlds? PCE better hands down. This is not tough to compare, the MD has it's share of clunkers. The issue I was having is with the later games, the sprites filling the screen and keeping the frame-rate reasonable. We all know the HU6280 is great but I feel the later MD games showed us stuff that the PCE would have real trouble doing. I could be an ass and say Jim Powers but we all know it is a multiscrolling game with as many levels as possible. I do want to stay on topic and when push comes to shove, the MG68K had the edge on sprites, the variety of sizes in sprites, and over all speed. Does this mean that the PCE isn't comparable, no, it does not, it means it's different and you get different style games that play to the systems strengths.