Author Topic: Md 68k and hu6280 comparison  (Read 10320 times)

EvilEvoIX

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Re: Md 68k and hu6280 comparison
« Reply #225 on: June 03, 2013, 04:06:29 PM »
I think the earlier games on the PCE are incredible and colorful.  I think that Daimakaimura is the best in the 8-16 bit versions out there even if it was on the SGX.

Hitchhikign the thread away?  If I am guilty almost everyone in this thread is guilty.  Everyone knows that the Western marketing sucked ass and killed the system.  Has nothing to do with the HU6280.

Forgotten worlds?  PCE better hands down.  This is not tough to compare, the MD has it's share of clunkers.  The issue I was having is with the later games, the sprites filling the screen and keeping the frame-rate reasonable.  We all know the HU6280 is great but I feel the later MD games showed us stuff that the PCE would have real trouble doing.  I could be an ass and say Jim Powers but we all know it is a multiscrolling game with as many levels as possible.  I do want to stay on topic and when push comes to shove, the MG68K had the edge on sprites, the variety of sizes in sprites, and over all speed.  Does this mean that the PCE isn't comparable, no, it does not, it means it's different and you get different style games that play to the systems strengths.  
« Last Edit: June 06, 2013, 06:41:13 AM by EvilEvoIX »


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Tatsujin

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Re: Md 68k and hu6280 comparison
« Reply #226 on: June 03, 2013, 04:13:23 PM »
Everyone knows that the Western marketing sucked ass and killed the system.  Has nothing to do with the HU6280.

And that's why it has absolute no business in this topic. And who brought it in?
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Arkhan

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Re: Md 68k and hu6280 comparison
« Reply #227 on: June 03, 2013, 04:15:20 PM »
The MD often uses the z80 as an audio coprocessor.

It's 8bit.

OMFG 8 BIT SOUND. 

OMFG.

  OMFG
OMFG
MFG
FG
G
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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EvilEvoIX

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Re: Md 68k and hu6280 comparison
« Reply #228 on: June 03, 2013, 05:11:31 PM »
The MD often uses the z80 as an audio coprocessor.

It's 8bit.

OMFG 8 BIT SOUND. 

OMFG.

  OMFG
OMFG
MFG
FG
G



I've been beaten at my own game, how humiliating.   Now back to Bloody Wolf.


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esteban

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Re: Md 68k and hu6280 comparison
« Reply #229 on: June 05, 2013, 11:33:16 AM »
STATUS: for the past few days, I have dutifully tried to finish reading this thread before catching up on the other topics. I FINALLY FINISHED THIS DAMN THREAD.

A "shout out" goes to The Professor for keeping things interesting.
  |    | 

spenoza

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Re: Md 68k and hu6280 comparison
« Reply #230 on: June 05, 2013, 12:06:06 PM »
I think the earlier games on the PCE are inedible...

I should think so. The plastic is probably non-toxic, but some of the materials that go into circuit boards are really not going to be good for your gut. Also, watch your teeth on those things.
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Tatsujin

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Re: Md 68k and hu6280 comparison
« Reply #231 on: June 05, 2013, 01:08:50 PM »
I think the earlier games on the PCE are inedible...

I should think so. The plastic is probably non-toxic, but some of the materials that go into circuit boards are really not going to be good for your gut. Also, watch your teeth on those things.

lol, so this in fact was no r-typo?
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EvilEvoIX

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Re: Md 68k and hu6280 comparison
« Reply #232 on: June 05, 2013, 01:09:43 PM »
I think the earlier games on the PCE are inedible...

I should think so. The plastic is probably non-toxic, but some of the materials that go into circuit boards are really not going to be good for your gut. Also, watch your teeth on those things.



Stupid auto correct.  Imagine trying to eat a MD game?  There is a new HU6280 vs MD68K thread but its going so slow.  The folks over on the Sega forums seem to think the 68K can do 3d things better than the HU6280.


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Punch

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Re: Md 68k and hu6280 comparison
« Reply #233 on: June 05, 2013, 03:18:29 PM »
Oh god my brain hurts. I shouldn't have read a thread fully where someone mentally blocks hard facts presented in a clear and concise manner through 16 pages.

At least I can inaugurate my ignore list.

Black Tiger

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Re: Md 68k and hu6280 comparison
« Reply #234 on: June 05, 2013, 03:23:25 PM »
I think the earlier games on the PCE are inedible...

I should think so. The plastic is probably non-toxic, but some of the materials that go into circuit boards are really not going to be good for your gut. Also, watch your teeth on those things.



Stupid auto correct.  Imagine trying to eat a MD game?  There is a new HU6280 vs MD68K thread but its going so slow.  The folks over on the Sega forums seem to think the 68K can do 3d things better than the HU6280.

One person did and I believe a couple others disagreed. But it was more like, "the PCE can't do polygons at all" countered by "that's probably not true". In both cases, it sounded like guesses.

It wouldn't surprise me if it could be proven that the MD is better at polygonal stuff. If polygons get rendered using a tile layer, the MD would still have one left over for a background. Someone (Tom?) talked about it once.

The PCE certainly has no trouble doing 3D line-drawn corridors.
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EvilEvoIX

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Re: Md 68k and hu6280 comparison
« Reply #235 on: June 05, 2013, 03:52:36 PM »
I think the earlier games on the PCE are inedible...

I should think so. The plastic is probably non-toxic, but some of the materials that go into circuit boards are really not going to be good for your gut. Also, watch your teeth on those things.



Stupid auto correct.  Imagine trying to eat a MD game?  There is a new HU6280 vs MD68K thread but its going so slow.  The folks over on the Sega forums seem to think the 68K can do 3d things better than the HU6280.

One person did and I believe a couple others disagreed. But it was more like, "the PCE can't do polygons at all" countered by "that's probably not true". In both cases, it sounded like guesses.

It wouldn't surprise me if it could be proven that the MD is better at polygonal stuff. If polygons get rendered using a tile layer, the MD would still have one left over for a background. Someone (Tom?) talked about it once.

The PCE certainly has no trouble doing 3D line-drawn corridors.

I know the PCE can draw Polygons.  I think it was stated that the MD68K can do it better.


Oh god my brain hurts. I shouldn't have read a thread fully where someone mentally blocks hard facts presented in a clear and concise manner through 16 pages.

At least I can inaugurate my ignore list.

Dude, it's like 8-bit, that's like 8 bits less than the MD.  Unless you include the BIOS upgrades from the system 3.0 card duh....


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Bonknuts

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Re: Md 68k and hu6280 comparison
« Reply #236 on: June 05, 2013, 04:15:09 PM »
Dude, it's like 8-bit, that's like 8 bits less than the MD.  Unless you include the BIOS upgrades from the system 3.0 card duh....

 Ah-hahaha. Few here will get that joke/reference. You do know that I'm tomaitheous from sega-16, right?

Quote
The folks over on the Sega forums seem to think the 68K can do 3d things better than the HU6280.
If you had bothered to follow along, Touko and I were looking over stef's line fill code. And using code lists with jump tables, the 68k has the edge cycle wise (both clearing the buffer and line drawing to memory). But the real big difference is the VDP tile format of the Genesis. It's already in packed pixel mode, instead of the less friendly planar format (snes, pce). But you already knew that...
« Last Edit: June 05, 2013, 04:19:53 PM by Bonknuts »

Tatsujin

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Re: Md 68k and hu6280 comparison
« Reply #237 on: June 05, 2013, 04:18:31 PM »
Dude, it's like 8-bit, that's like 8 bits less than the MD.  Unless you include the BIOS upgrades from the system 3.0 card duh....

 Ah-hahaha. Few here will get that joke/reference. You do know that I'm tomaitheous from sega-16, right?

oh lol, let me guess. you put a trap in his way and he promptly fell into?
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PCE Games coundown: 690/737 (47 to go or 93.6% clear)
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EvilEvoIX

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Re: Md 68k and hu6280 comparison
« Reply #238 on: June 05, 2013, 06:06:05 PM »
Dude, it's like 8-bit, that's like 8 bits less than the MD.  Unless you include the BIOS upgrades from the system 3.0 card duh....

 Ah-hahaha. Few here will get that joke/reference. You do know that I'm tomaitheous from sega-16, right?

Quote
The folks over on the Sega forums seem to think the 68K can do 3d things better than the HU6280.
If you had bothered to follow along, Touko and I were looking over stef's line fill code. And using code lists with jump tables, the 68k has the edge cycle wise (both clearing the buffer and line drawing to memory). But the real big difference is the VDP tile format of the Genesis. It's already in packed pixel mode, instead of the less friendly planar format (snes, pce). But you already knew that...


That's was I was searching for, and a quality addition to this thread.  Of course I know who you are, how can I forget teaching you about the bios revisions, specifically the Neo Geo bios that almost was.


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VenomMacbeth

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Re: Md 68k and hu6280 comparison
« Reply #239 on: June 05, 2013, 07:41:04 PM »
Anyone who says the PCE's sound is inadequate needs to listen to this game:


Just because it didn't always do better than beeps & bloops, doesn't mean it couldn't.
Play Turbografx.
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