This argument has gone back and forth for years. Look at the games and what the system is capable of. Later MD games would be really hard to visualize on the PCE. The PCE is really good at color and I think that is the systems strong suit. The md has poor color but can be displayed cleverly. Systems and chip sets have strengths and weaknesses. In my experience the PCE does shooters really well. The md certainly does animation better, and the snes did RPGs. It was an amazing time as all systems were so different and had so much personality. I don't think that the PCE suffered so much from it's "bit-ness" however it really does straddle the line between 8bit and 16bit. When push comes to shove you won't see earthworm Jim on the PCE or Ranger x, at least not without noticeable sacrifices.
And yet the MD/Genesis couldn't give you a decent copy of BomberMan, Fatal Fury 2, Fatal Fury Special, or Art of Fighting to save its own life. Dracula X is far better then Bloodlines hoped to be, visually or otherwise. Snatcher, better looking on PCE. Raiden, better on PCE. This happens to be the case with most games, including all the arcade ports, that were on both systems, and there are plenty of games on PCE that are visually more appealing then Ranger X. Ranger X is mostly standard fare for the Genesis in its later life, with a few neat tricks in spots but honestly a lot of smaller to average sprites, dull looking colors and boring enemies and sub par audio. It's also another one of those titles that could have been done on on PCE, esp if on Super Cd. Yeah you'd lose the background scrolling, but f*ck it, who cares. The sprites and over all detail and color in the game could have been improved, and over all that is more important.
The Genesis was a great system for being able to move a lot of stuff around the screen fast background wise. Regardless of that, a lot of the crap did not look that great as a whole. Low colors and a rough look are common among even the top tier Genesis titles, and Earthworm Jim is def not that impressive. Tiny to average sprites and a lot of filler spaces in the background art where there is no actual details. Other then the scrolling going on in the background, the game could have been done on PCE, with cleaner, better looking sprites for that matter. The sprite animation could have been handled fine. If you are going to name a game that really holds its own still on the Genesis, pick something like Lightning Force, Shinobi III or Sonic 2, but def not Ranger X or Earthworm Jim.
I'm not really going to go into the sound, people have their own preferences on that, and both systems are able to generate great music and voices when the right programmers are handling it. In the end though don't just assume that because it wasn't done on PCE that it simply can't be done. You may have to ditch some background scrolling, sure, but that is not what makes the game fun or over all visually appealing (and push come to shove, the PCE does have its own nifty tricks up its sleeve, see Vasteel or Metamor Jupiter for a couple of examples). Most everything else the PCE does better, hands down. And back onto Earthworm for a sec, the only reason Earthworm Jim didn't even get a TG16 release was because Interplay/Shiney did not support Nec systems.
I’m sorry we are AGAIN going to ignore the CD memory storage (yes I know it’s just a CD and no power added except tehzz biosessez) and the fact that some games get bad ports? Are we to judge the TG-16 based upon Bravo-Man or the pile of shit we westerners were given? Everyone is quick to make excuses for that plague of shit and everyone looks passed that. So I say we get to look passed piles of shit on the MD as well and there are bad PORTS but you mean to tell me a game like UMK3 would run as well, with as much animation and speed, and proper sound FX; dreaming. Even using the CD the loads alone would kill the game.
Look at Sonic 2, the amount of shit going on in that game, the quality of sound FX and Music and then the speed, no f*cking way. Way too much going on.
Look at f*cking Altered Beast? Why is that shittyness ignored? Apples to Apples MD Vs. PCE. Great Animation intro thanks to CD Rom, great voice over, then 8-bit shittyness. What excuse is there? Why couldn't the game look as good as the MD? Look how choppy and darty the animation is? The music sounds like it's coming from a Halmark Music Card. And now you tell me Earthworm Jim can come from this?
How can this game be improved, seriously? It can't do these style of games well so play on strengths. Shooters, well all know the PCE does shooters. I've been hammering my way through a stack of PCE SUper CD versions and great games.
More Apples to Apples?
I have Street Fighter for all systems (16-bit) The PCE is VERY slow in running the game in comparison to the MD. Prolly has something to do with the fact that the MD can handle more sprites and animation on screen than the PCE. Just keep ignoring that. Of course the MD could handle the ports with a CD add-on but it’s unfair since the Sega CD is so much more powerful so again I point to Dynamite Headdy and Earthworm Jim. Direct comparisons are hard to make but try to keep the games within the same years. Sonic 2 Vs. Bonk; really? Mascot crazes was all there was back then, Mario, Sonic, Bonk. They went toe to toe back then but the level of game play, depth of game play, and just the quality Bonk took a back seat.
Music? Not gona happen with those scratchy bleeps and bloops unless you go CD. The animation? Maybe but with so many dynamic tiles to pick up the slack you’ll hit a limit faster. Colors? Duh.
Ranger X is standard indeed except when you rule out the fluidity, that much crap going on is not going to handle well on the PCE; sorry. Did you ever play that game? The controls alone are amazing. Back in the day when reading game mags I always thought the SNES was superior (sales wise it was
) when looking at screen shots. What I failed to do is play the game. Writhe with slowdown and poor controls. Great still sprites. Flash back to Ranger X. The speed the game runs at, the depth of color (For the MD) is amazing and shade and highlight tricks bring it up to acceptable standards but obviously not PCE standards.
Oh and this level, not gona happen on the PCE, sorry.
Not gonna do Alien Soldier, not gona get a lot of Mega Drive games without sacrifice. It'll look watered down like Altered Beast. So many excuses flying around. Later games are the biggest excuse, how is a systems success in the market place an issue? I mean seriously how can a game from 1995 be excluded when the Turbo had games in 1995?
I will agree with one thing though, there is a LOT of Shit on the Mega Drive, almost as much as the TG16 Western Releases, the pile of sports crap alone is enough to choke a horse. I see the Mega Drive as a superior system, and don't take that negatively but it can just do more stuff grafically intensive stuff. Can you really imagine Vector man running just as well? No? Me neither. RESQ? Nope. Certainly in the sound FX Dept very scratchy and lacks clarity on the PCE. Not saying the MD hasn’t any shit-fests on it’s sound chips but when done right the sound just pumps absolute clarity. One listen to Dynamite Headdy or Street of Rage and you can’t imagine that quality coming from the PCE unless CD. The Westerns certainly chose the MD did, the Japanese did not. The MD owned the States and Europe, the PCE won Japan until unseated by the SNES.
Thanks again!!